DisclaimerEverything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Hello folks! This is part of the Epic Overhaul. If you haven't read our Overview post and its companion info post, please do that first before reading this!
Divine Crusader is a tree built to enhance your ability to Debuff enemies with your weapons, and to deal effective and righteous damage with your Shield. It also has a lot of synergies with your Favored Weapons and the Religion system within the game.
Core Abilities:
- Just Cause (level 20): Each core ability you take in this tree, including this one, grants +10 Melee Power, +6 Ranged Power, and +15 Maximum Hit Points.
- Extraordinary Virtue (level 23): Your weapons are immune to durability damage. +3 to all saving throws.
- Confront any Foe (level 26): +5 Armor Class and +25 Positive Healing Amplification.
Tier 1 (requires level 20):
- Divine Smite: You gain the Smite Evil feat, and +1 uses of Smite Evil. Enhances Smite Evil attacks grant you +5 Temporary HP when they hit an enemy, with an additional +5 for each Divine Charge you have.
- Shield of Justice: +5/10/15% secondary shield bash chance.
- Spear of Light: +1/2/3 to Attack rolls and Damage.
- Divine Sundering: +2/4/6 Sunder DCs
- Crusading Attack: Choose between a Melee and Ranged Divine Builder attack. Multiselector:
- Crusading Strike: Divine Builder: Melee Cleave Attack. +1/2/3(W). Enemies must make a Fortitude saving throw (20 + highest ability score modifier + Sunder bonuses), or take 5 stacks of Vulnerability and 5 stacks of Armor Destruction. Grants one Divine Charge.
- Crusading Bolt: Divine Builder: Ranged Attack: +1/2/3(W). Enemies must make a Fortitude saving throw (20 + highest ability score modifier + Sunder bonuses), or take 5 stacks of Vulnerability and 5 stacks of Armor Destruction. Grants one Divine Charge.
Tier 2 (requires level 20):
- Endless Smiting (requires Divine Smite): +2/4/6 Uses of Smite Evil, Smite Evil regenerates 10/20/30% faster.
- Shield of Faith: Divine Charges now grant +3 Armor Class. Critical Hits, including from Shield Bashes or Offhand Strikes, have a 10% chance to generate a Divine Charge.
- Holy Mantle: Divine Crusader Destiny Mantle: Weapons and Shields you wield are considered to have your alignment for DR purposes. Your Base Attack Bonus is now equal to your Character Level.
- Consecration: The ground you are standing on is consecrated. While standing on consecrated ground you and your allies are healed every 3 seconds for 1 point of positive energy per character level. This is affected by your Positive Spell Power. Cooldown: 30/25/20 seconds. Duration: 15 seconds.
- Divine Spender: Choose between a Melee and Ranged Divine Spender attack. Multiselector:
- Smite the Wicked: Divine Spender: Single-target Melee Attack: +3/4/5(W) and +1/2/3 critical threat and multiplier. Also deals 1d6 Holy damage per character level, scaling with 100% Melee or Ranged Power (whichever is higher). Consumes all Divine Charges, if 3+ Divine Charges are consumed, the target must make a Fortitude saving throw (20 + highest ability score modifier + Sunder bonuses), or take 20 stacks of Vulnerability and 15 stacks of Armor destruction. This is a Smite Evil attack. Cooldown: 12 Seconds.
- Purge the Impure: Divine Spender: Ranged Attack: +3/4/5(W) and +1/2/3 critical threat and multiplier. Also deals 1d6 Holy damage per character level, scaling with 100% Melee or Ranged Power (whichever is higher). Consumes all Divine Charges, if 3+ Divine Charges are consumed, the target must make a Fortitude saving throw (20 + highest ability score modifier + Sunder bonuses), or take 20 stacks of Vulnerability and 15 stacks of Armor destruction. This is a Smite Evil attack. Cooldown: 12 Seconds.
Tier 3 (requires level 23):
- Gaze of the Divine: You gain True Seeing and are immune to Blindness. +1 Divine Charge cap.
- Shield of Light: +2/4/6 Physical and Magical Resistance Rating. Rank 3: While holding a Shield, you have Magic Missile Immunity as per the Shield spell.
- Axiom of Faith: You may select a Religion to be considered a follower of that religion and use its Favored Weapon. Multiselector:
- Amunator's Blessing: You may use a Heavy Mace as your Favored Weapon.
- Aureon's Blessing: You may use a Quarterstaff as your Favored Weapon.
- Helm's Blessing: You may use a Bastard Sword as your Favored Weapon.
- Olladra's Blessing: You may use a Sickle as your Favored Weapon.
- Onatar's Blessing: You may use a Warhammer as your Favored Weapon.
- Silvanus' Blessing: You may use a Maul as your Favored Weapon.
- The Blood of Vol's Blessing: You may use a Dagger as your Favored Weapon.
- The Lord of Blades' Blessing: You may use a Greatsword as your Favored Weapon.
- The Silver Flame's Blessing: You may use a Longbow as your Favored Weapon.
- The Sovereign Host's Blessing: You may use a Longsword as your Favored Weapon.
- The Undying Court's Blessing: You may use a Scimitar as your Favored Weapon.
- Vulkoor's Blessing: You may use a Shortsword as your Favored Weapon.
- Strike with Poise: Your Divine Crusader Destiny Mantle now grants Favored Weapons +1/2/3 to their enhancement bonus. Rank 3: Favored Weapons are also now considered Implements to you automatically.
- How Dare You Strike Me: Being struck by offensive magic has a 10/20/30% chance to regenerate a Smite Evil charge and grant you +1 Divine Charge. Rank 3: When you are struck below 50% HP, you automatically regenerate a Smite Evil, gain a Divine Charge, and Consecrate the ground at your location. This may only trigger once every 60 seconds.
Tier 4 (requires level 26):
- Purge the Wicked: +1/2/3 critical hit damage and critical hit confirmation, or +2/4/6 if you have the Power Critical feat.
- Blessed Strikes: +2/4/6% Doublestrike and Doubleshot
- Heavenly Presence: Your Divine Crusader Destiny Mantle now grants you the defensive traits of a Celestial. +10 Physical Resistance Rating and 10% Acid, Cold and Electricity absorption. In addition, you are immune to petrification.
- Crusade: Consecration now grants Crusade to allies who stand inside of it, and burns enemies that step inside. Enemies take 1d6 damage split between Fire and Light damage per Character Level, with both damage types scaling with your Fire spell power. Crusade: +10% damage, lasts 4 seconds, refreshed every 3 seconds while standing within Consecrated Ground.
- The Book of War: Favored weapons you wield gain +.25/.5/1(W).
Tier 5 (requires level 30):
- Mighty Crusade: Smite Evil attacks apply the Crusade buff to your entire party for 4 seconds. You gain +1 Armor Class and +1 Physical Resistance Rating for every 2 Religious Lore feats you have. Crusade: +10% damage, lasts 4 seconds.
- Bring Down Wrath: Your shield is now considered a Favored Weapon for the purposes of your Divine Crusader Destiny Mantle and The Book of War, and now doublestrikes at 50% of the rate of your Mainhand Doublestrikes at 50% of the rate of your Mainhand Doublestrike as if it were an offhand weapon.
- Law of the Divine: When you critically hit with an attack, you deal 1d6 extra Law Damage per Character Level, applying 1 stack of vulnerability. This scales with 200% of the higher of your Melee and Ranged Power. If you have the Embodiment of Law feat, this now triggers on each hit instead.
- Blessed Blades: While using a Favored Weapon, +1 Critical Multiplier on a roll of 19-20.
- Celestial Champion: +2/4/6% Doublestrike and Doubleshot, +2/4/6 Physical and Magical Resistance Rating, +10/20/30 Maximum Hitpoints.