nvm idc
nvm idc
Last edited by Tilomere; 06-26-2021 at 04:05 PM.
Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile
How about destiny feat 4 at 29
Add more feats, more diversity
Skill feats should be jacked up or made useful
Kil Glory
30 alchemist
HOW
Sarlona
Has there been any reason from the Devs on this?
Is +5 really that OP?
Is it because you don't need a destiny to take one now?
Is it because "not many people took one" so we decided to remove them?
Were they buggy or caused in game issues?
We need/deserve an explanation on whey they were removed.
Luck is what happens when preparation meets opportunity. -Seneca the ElderIryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, VisUbique eo, invenio me esse ducem hominium.
(quote from Steelstar regarding Dire Charge and Mass Frog)
I play this game BECAUSE I can make up my own custom build to enjoy. If I wanted to play a clone warrior or clone wizard or clone healbot as every other MMO out there, I wouldn't be playing a 15+ year old game that still has a 50/50 chance of whether or not a ladder will allow me to climb up it in one attempt. Meeting other players with neat ideas who've mixed something up that I never thought of is amazing.
The fact that two feats were considered "must haves" isn't the playerbase's fault so stop punishing us for your development choices. Nerfing them and locking them out to just two destinies isn't a fix anyone wanted or asked for. I feel like you could introduce more power in other feats rather than make these two feats super effective and make all other choices so sub-par that it isn't even a consideration to skip them for the top tier players (of which I am not one).
PLEASE stop trying to make DDO a trinity game. Please tell your corporate overlords that going down the path of cloning other games isn't what the players who choose Dungeons and Dragons want and if you end up there, then there is no reason to stay with DDO as newer games out there will offer prettier graphics and mobile options. (Sidenote; please don't make DDO mobile. Yes, most of us have phones. No, we're not asking for that.)
Customization is what makes DDO different. Please stop trying to be like every other game out there. I do not want someone else telling me how I will play my (insert class name here) or I cannot play it at all.
epic feats rework would be the perfect time to remove epic defensive fighting from the game and move those % hp into combat style feats as passives.
I like that you somehow get to decide what a 'good' build is. #sarcasm
You let lightning out of a bottle. YOU messed up. But its the players who loved the abilities and built entire BUILDS and invested hundreds of hours into them that pay the penalty, now that you're JAMMING that lightning back into where it "belongs."
Thanks for marginalizing our concern with an insulting choice of words. "it wasn't an especially good build..." bah. I have some choice words for you too, but I don't want to get banned.
"I don't WANT to play a clone but I WANT to be forced to take EXACTLY THE SAME FEAT AS EVERYONE ELSE because there are NO OTHER OPTIONS."
Huh?
Locking mechanics behind walls of tradeoffs is exactly what allows the multiple-build structure of the game to work.
And, yes, if you rely entirely on a singular crutch ability and your build falls apart when that ability gets moved or changed, the build is bad, and you already ARE playing a boring clone exploiter build, not something original or unique.
What they've done is to force you to ACTUALLY play something different, and instead of saying "yay, unique options on the horizon" you've decided to hunker down on your little same-as-everyone-else 5'x5' square and moan about it.
Yet we're supposed to buy that you LOVE complex building and options and trade-offs? Please. You're complaining about being offered the very thing you claim you want, much like the focus groups who, when ASKED what kind of coffee they want, say they want a "rich, dark roast" because that sounds aesthetically appealing. However, their buying habits indicate that they actually BUY a weak, blonde roast instead.
Yes, leaving your little comfort zone can be scary, but I guarantee that this teeny little swimming pool doesn't contain any sharks. It ain't deep sea diving.
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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Can it be made that Master of X feats apply their benefit to ALL spells of the relevant type?
For instance:
Master of Fire
Your Fire spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.
Seems obvious to me though perhaps there is some specific spells that should be excluded? What does everyone think?
By making every one just as nerfed. No one "overperforming" here. everyone is nice and equal no matter how much time and effort and thought into your guys. After a bunch of lives most people knew that the other EDF were junk that is why everyone had to take those feats. Its like seeing all the crippled kids with crutches to get around and saying...those crutches let them over preform compared to the paraplegic kids. We must ensure equity!
Yes they have ad a hate on for DC casters for years. they want you to slog through the thousands of HP that their trash mobs have not just blow through them...why there would need to be something else to makes the quest interesting and that causes lag.
remember when Wail of the Banshee actually effected every one that heard it like its supposed to?
If you're going to really make this an OVERHAUL of Epic Destinies, rather than tweakin small things or moving things around that set off everyone's peeve radar (apparently), I'd say go big and add some Fresh Stuff (tm) to this whole ordeal.
Seriously, you guys are in the hole with people, so eh, might as well see some cool new stuff for epics. If you're concerned about player variety and not pigeonholing feats/enhancements, then some new options need to surface.
Also unrelated: The Charge / Save / Spend mechanic in the Trees is a bit... ew. That definitely needs lookin' at.