So instead of every melee who wants to do anything at level 28+ above eh (cant say ee after some of the dungys they've made in the past 5 years for anyone who isnt 30+ lives deep atleast) taking one feet, your going to shove them all into one core ed... umm... this is what you do in most of the class trees, but now your gonna do this with 12 instead of 3.... oh wait you wanna get this up to 15 trees.... yeah this is such a brilliant decision... or the majority of our epic choices....wow
At least before Scion of Fire gave something to it.
I notice a distinct lack of it (or it maybe I am just overlooking something late in the afternoon.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Originally, dire charge was a luxury and shouldn't have existed. people were just mass CCing mob and generating helpless damage. Then dire charge became a necessity because of reaper. Finding a caster to CC for a group of melee is not easy. Finding a tank with the Past lives and a healer is also not easy. The game has become so PLs dependent new players have a hard time getting into the game or feel like they are contributing in a group of Vets. Next best alternative was to use dire charge in a situation created by the numerous amount of Past lives for classes that people rarely play. If people don't have the gear nor the Past lives to make dire charge land, they default to range shiradi because nerve venom doesn't have a DC check and people can fish for paralyzing.
The problem is not the build is poorly design that people use dire charge, the problem is there isn't enough players and or people with the time to grind out all the relevant past lives to make certain support type build / class work. There is also the luxury of the helpless damage make the game progress much faster.
With all these proposed change, people will need a refined group with classes people rarely play for high skull reaper. No more using meld to "tank" a boss when there is no tank around. No more spamming dire charge from multiple players to CC when there is no caster around.
People playing this game for a while want to do content at a relatively fast pace because of the PL grind. slowing people down every few update isn't very motivating and encouraging for them to play.
Last edited by IBCrabin; 06-16-2021 at 04:37 AM.
What about Scion of Arborea?
What about adding a Mastery of ... aimed at warlocks and that isn't granting +10 levels for 3 spells?
(I can't speak for others but personally I think the warlock options of having extra pact dice come in late/wronglevel and could use a boost of +5% universal crit chance when you have both feats.)
Specifically because Warlocks can be all over the place with their spell powers, adding a new Scion of The Universe (Yes that is a He-Man reference) could open up some, though most pacts all ready have this somewhat covered. Removing the +25% crit damage from scion of fire is hurting this class and they don't have any real alternatives.
And yes I do know warlocks can get the highest crit spell damage, but all they have is a cantrip and not the best of spellpowers (like less then half of that of other classes.)
All over the place for warlock spell powers:
Pact is a choice of its own
Light from Enlighted Spirit
And force that can be replaced
You missed this part too, "If an ability in a new Epic Destiny uses a DC, it follows this formula: 20 + (highest of int/wis/cha if a spell, highest of str/dex/con if a purely physical ability, highest of all ability scores if otherwise/both) + (spell school bonus if it's a spell, appropriate DC boost such as Sunder or Trip if not, includes things like Breath Weapon if it's a Breath Weapon, etc)"
Many people will lose a lot more then 5 DC with Dire Charge, because it is "purely physical". Another thumb in the eye nerf from SSG, because other melee stat playstyles should be punished. Stop letting us preview this, whatever you call it, and just make the changes already. Lord knows they will likely be broke to begin with on the live servers for the players to figure out.
Locking out Dire Charge and Mass Frog behind T5 makes them level 30 abilities compared to level 29 and level 28 on live.
This change would be more acceptable if they were locked out behind T4 of their respective EDs in the new system.
You know, so that the players can still use them once they reach level 28-29 after U51 goes live...
Last edited by Komradkillingmachine; 06-16-2021 at 08:48 AM.
Epic Skill Focus (all skills)
Removed from the game!
Does this mean we no longer will have a way to increase our skills in game past level 20? This reads like a straight nerf of -10 to all skills.
I had interpreted it as eliminating the skill feats that you could actively select at every three character levels, not the passive achieved at each epic level, but now that you say it I don't see that they say that they add increase to skills with each epic level. I don't know if it's an oversight or another ninja nerf.
In short, we don't feel it's healthy for the game for this kind (and strength) of ability to be available at the level of investment Epic Destiny feats currently provide, especially as you will no longer be required to complete Destiny Spheres in order to get Destiny feats when this Destiny Pass goes Live.
And especially as these two feats seem to be considered mandatory right now on too many builds.
mandatory because there arent good choices
this is your design, your effort
we need buttons that help, not fluff
all this nerfage is because you havent given us better choices
things that are effective get used
things that arent effective dont get used
the unintended consequences are we find what works best
even if that means making a WISDOM ROGUE
because we die alot
and we need stuff that helps us not die
and we worked with what you gave us
please, no feigned ignorance
again, you needed better feats
im not liking how u guys play god
Kil Glory
30 alchemist
HOW
Sarlona
So PTHF grants 30% strikethru 10 melee power and 25% more damage with ability attribute and PTWF grants 5% doublestrike. REALLY? Not to mention you put twf bonuses in Fury up against adrenaline which EVERY SINGLE MELEE WILL TAKE NO MATTER WHAT PLAYSTYLE. Seems like twf again getting no love. If you guys hate the playstyle that much why not just remove it from game?
Khyber IN BAD COMPANY Longand Drunkmage Sexyheals Fullforce
A friend told me that Epic Destiny changes were being previewed and that I should check it out. I did and it looks like massive nerfs all around for many/most builds. If that was intentional, I guess that's fine? If you want leveling in Epics to be harder, then mission accomplished. Looks like a lot of power is now missing at cap too.
Was that intentional?
No one in the world ever gets what they want
And that is beautiful
Everybody dies frustrated and sad
And that is beautiful
You are thinking of 2 different things as I understand it.
Epic Skills is what all players get and is what grants +10 to all skills at level 30.
Epic Skill Focus are the feats that you can take to boost your skills further but to my knowledge nobody takes them.
Stoner81.
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The Pack Horse (mule)
People take them for a tank build to increase the intim skill. Other playstyle not so much.
Side note: Tanks are such a boring class to play in DDO and annoying to level. They will have to do a huge revamp on tanking tree and gear to make them fun to play and easier to level beside holding shield block and intim when they become a necessity for at cap legendary reaper quests.
Nothing more fun than piking a tank through heroic content and or make them buy a LR heart to change to a different build when they reach level 30.
While possessing all 12 Arcane Epic Past Life Feats, you gain a total 12% Absorption of Acid, Cold, Electric, and Fire damage
While possessing all 12 Divine Epic Past Life Feats, you gain a total of 36 PRR.
While possessing all 12 Martial Epic Past Life Feats, you gain a total 24 AC at level 1, increased to 36 at level 10, 48 at level 20, and 60 at level 30.
While possessing all 12 Primal Epic Past Life Feats, you gain a total of 36 maximum HP at level 1, increased to 84 at level 10, 132 at level 20, and 180 at level 30.
Regarding the above....is it still worth anything??
Currently I have maybe half of each in a Sphere.<<< Is this basically enough to get max points with the new system??
I have 2 past lives left for 3x Heroic completionist and was going to crank out the above to cap Epic.
I unfortunately will not be able to check out Lamania server, thus can not verify any of the notes.
Sorry if this has been covered, but the release notes are taking a bit to soak in.
Thanks
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"