Yes, we can!
To start, something specific to Mass Frog: Mass Frog has a known, longstanding issue with its Caster Level that is important when it comes to Spell Resistance checks made when enemies have Mass Frog cast on them. Mass Frog is an Epic Class Feat (much like Favored Enemy feats are Ranger Class Feats). Spells cast from Class Feats use your Class Level for their Caster Level, which means your effective Caster Level for Mass Frog is 10, far lower than you'd need to land the spell on most relevant enemies with Spell Resistance. This is not something we can easily fix without significant reworks to the Spell system or overly-cumbersome background adjusting. The best way to make it effective again is to make it
no longer be a Class Feat. That alone isn't the reason it landed in Destinies, but it is a reason we knew it needed to move.
Looking at both of these feats, they are taken way more than most of their Destiny Feat counterparts. Granted, there's a case to be made for "the other Destiny Feats aren't that good, you should bring them up instead"; in the future, we may improve the other Destiny feats but that argument doesn't change the rest of why we wanted to move these two skills. What these two feats have in common is:
- They are available to any character (provided you have leveled the relevant Destinies once ever)
- They are AOE, hitting many nearby enemies
- Their effectiveness in combat is high relative to the amount of investment needed to use them (DCs needed to land them are somewhat low relative to other abilities and/or dumping DCs and relying on the occasional nat-1 is considered a worthwhile use case)
- They're very often taken on builds whose archetypes do not match the intended archetypes of the skill.
In short, we don't feel it's healthy for the game for this kind (and strength) of ability to be available at the level of investment Epic Destiny feats currently provide,
especially as you will no longer be required to complete Destiny Spheres in order to get Destiny feats when this Destiny Pass goes Live. And especially as these two feats seem to be considered mandatory right now on too many builds.
As a powerful Primal Transmutation spell, we felt the new Primal Avatar T5 was a good place for Mass Frog. You must invest in a lot of Primal Avatar (and lock out other T5s) to get it.
As a powerful Martial ability with a Tactical effect (stunning) we felt the new Legendary Dreadnought T5 was a good place for Dire Charge. You must invest in a lot of Dreadnought (and lock out other T5s) to get it.
Will this change affect some builds? Yes, definitely. However, if a build was only being held up by its access to one of these two feats, it wasn't an especially good build to begin with; and again, it's still available to any build that wants to get it out of T5 of those Destinies. It's our hope that this new system has good, accessible abilities for most (if not all) builds, and ideally you'll find a good fit in this new system somewhere to fill the role left by these feats.