Are they still doing the those clunky spender charge things? I feel HW is kinda clunky, and this looks much worse.
Are they still doing the those clunky spender charge things? I feel HW is kinda clunky, and this looks much worse.
With the next preview of u51 about to rear its ugly head I would like devs to consider that since we are losing Twists and are having a simple easy to use system forcibly replaced with a massive ER grindfest to look at-
Keep ER the same giving a bonus past lives but divorce the need for ER from the accumulation of extra points by instead building up and spending karma without the need to ER.
With the current system you only really need to ER for pastlives as you can get most of your twists without an endless cycle. This can be partly maintained by having people accumulate destiny points or whatever they are called by spending x amount of karma or autmatically every x amount of epic xp gaining a point. This has 0 impact on those who want to TR or ER as they still accumulate the points anyway.
Overall I still do not like the new system and what it bodes for us. This could very well be a game ender. But not having to constant spam ER's and accumulate power via xp instead would remove one of my overall pet hates of the new system.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Aren't they replacing twists with the ability to use three whole trees?
Aren't the clunky and not very intuitive twists being replaced by being able to use three trees in the same easily understood way as enhancements work?
Aren't they abolishing the need to level off-densities - which was totally unfun?
In what way was the whole destiny sphere/karma/fate points for twists thing "simple easy to use" compared to a simple enhancement tree approach?
And why is the new system "grindy"? A character hits lvl 20 and gets free destiny points and spends them, just like APs. It then levels, gaining more. No grind.
He left the name, at which the world grew pale.
"But... but they share the same kind of points! I mean, that would mean, that I actually have to decide how much I go into each destiny, instead of shoehorning any ability I want from another tree as a twist, using an entirely different set of points!"
"But... but this would mean, that my destnies are now more tied to levels! I won't be able to twist in something at lvl 20 at its full power!"
"But... but I already did that and never considered those playing alts or new players! Why should I care about things I don't need to do anymore!?"
"But... but I know the new system, so it's already easy to me! If I know both systems well, it doesn't matter at all that there are two!"
"But... but I demand to get all the benefits that long-time players get and want all that destiny points I get by ETRing instead right off the bat!"
OK, now less dramatic and more on point. I abhor the current system (just that you know where I come from) and welcome the new one in general, though there are some unfortunate things, many of them stemming from the old system (plus some independant, but what's perfect anyway).
I mean, if the level cap was 20, the old system would make sense. You cap your class and then start leveling your destiny instead. Yet this is not how the game developed. I'd prefer that epic destinies would be classes, so we could swap out the "Epic" class and have one main tree, and then would be able to have some "twist trees" that are less loaded and have fewer tiers. Could make some story points easier, like in Make Believe that the guards will auto-trust you, because you're a Shiradi Champion (who holds some authority of the Summer Court).
But at this state, the devs can't and have to work with things like changeable destinies, fate points as a concept, epic completionist, and the like.
As many humans like to "complete" (basically everything), it looks rather disheartening to have to make that many ETRs to get all destiny points, as it's a much harder benefit than being able to twist in higher tiers (as you at least can get all slots after 12 ETRs). That may be something to look into it, but still better than using the old system.
Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...
Panjed - Nice response - funny too!![]()
He left the name, at which the world grew pale.
This is funny because on my main I have pretty much everything. The people that are currently in favour of the new system many believe it will benefit newer players, this includes the devs, it won't.
The new system is no where near as good as the current system I just accept the fact that the devs are committed to it regardless. To be honest if they really want to level gate stuff, no worries, but the new form is just something that holds no interest in its current form.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Any arguments for this thesis? Would especially love one, that looks at the new player without comparing them with more versed players. <3
Like I said before, I abhor the current system, so of course I see the new one as better (very flawed, but still better). At least it doesn't break the flow of the character progression (though at least some, if not many ppl regard playing epics as "when the game really starts" which is a problem in itself imo), is easier to learn for new players (as it's based on heroic progression), and as long as the devs rebalance lower epics to adept the new power curve (like they said), might finally result in lvl 20 epic quests not being harder than most lvl 23-25.
EDIT: And I absolutely see the difference in destiny points between new characters and old characters as something, which can quickly get out of hand. Which is why I think the broader instead deeper approach to EDs the devs talked about... somewhere... may be better, if they continue this way.
Last edited by Pandjed; 09-15-2021 at 08:04 AM.
Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...
Whole trees? Um no, what you can spend, in those trees massively limited by the number of points you don't have until you have ER a million times. Yes those people who are complaining about having to fill out a few spheres don't know what grind is going to be, but you know I will wait for complaints.
Off desitinies? Apart from the easy ptw for them, leveling an ED only ever has to be done once to get the full benefit from twists. Let me know how this work out for you.
Easy to use? Absolutely how hard can it be to you know, select the ability and choose a twist at a relevant level? Not rocket science by any means, oh and how limited to not be able to switch ED between quests if you want to change roles. Good luck with the new set up.
Why is it grindy? Really not hard to see why, wait until you have to grind life after life for points instead of actually doing it once and unlocking most of it with the current system.
Under the new system you mean you can gain more without TR/ER please enlighten me.
What is going to be funny is the people who think they will be better off will actually be the ones worse off. Good luck.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
1) One can access three trees. Of course one cannot get full benefit from three trees straight away, but one can at present benefit from one tree plus a few twists. I don't grind.
2) Off destinies are pointless - except once you have enough fate points to twist in what you want.
3) Examine all the destiny trees. Find out what you need. Work out how many fate points you need to unlock the twists. Level the necessary off density. get the fate points. twist. How dull.
As opposed to look at the new trees. Do what you've already done in getting enhancement points in heroic. Simple. easy
4) I don't grind. So i won't.
5) Under the new system my character that hits 20 will be better off than at present. It will get several destiny points.
He left the name, at which the world grew pale.
2. You do this exactly once ever. Not hard not even an effort.
3. So now your group needs a tank for a LH run. Nothing to big but you know enough to be able to survive. Its ok I will switch things around and go US. U51, crickets. Now that is dull. Oh look new trees, um ok, cool, the same as heroic so nothing compelling. Simple + Easy != good by itself.
4. Your choice.
5. It must be a first life or first run into epic so good luck.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.