Originally Posted by
Cordovan
Howdy folks! We've been hard at work reading and absorbing all of the feedback you have given us over the last week, and we wanted to share more about what we have been discussing. The following was put together by the folks working on these systems as a group, and I'm just posting their work, really:
We have more previews coming up shortly, but as a reminder, these previews are for Update 50, which is a different update than Update 51, which is the update with the Epic Destiny rework. What this means is that although we are still going to be iterating and building the ED framework behind the scenes, you won't get a chance to see it in action until likely after Update 50 launches.
So, without further ado, here's what we've got to share today:
1: Epic and Destiny feats
We started out this revamp assuming that we'd be able to proxy buff a ton of the old Epic and Destiny feats by adding in bonuses tied to the new ED abilities. It looks like we need to do more to make those feats more enticing. We can dedicate some time to revamp the lesser used options beyond making them tie in to the trees, and the tree tie-ins themselves can stand to be far punchier as well.
2: Returning Abilities
One of our bigger goals with this system was to complete a reorganization of some of the assorted Epic abilities into more appropriate places. This could be as complicated as moving all of the Smite Evil attacks from one tree to another, or as simple as ensuring that some cut abilities can end up somewhere appropriate. For example, the Tsunami spell is going to end up joining the Druid spell book rather than simply being removed forever. What we can do in the future is do a much better job of communicating when certain abilities will make a return, either as a feat, a class spell, or even in a new Epic Destiny down the line.
3: What belongs in Tier 5
A large amount of feedback thus far has been centered around the question of what belongs in tier 5. Our initial judgement was that things that were roughly tier 5 or 6 in the old destinies belonged in tier 5 of the new destinies. After this first preview, we've changed our minds considerably for quite a few abilities. Given that players will only get access to their tier 5 at level 30, we need each Tier 5 to contain either almost entirely new things or things that are too powerful to not remain exclusive, and let some tier 5/6 abilities pull downwards so that players can access them far sooner.
On that note, one of the most unexpected pieces of feedback for us was just how much love there was for the concept of an Epic Moment. With that in mind, we can do a better job ensuring that each tree has a T5 ability that matches those expectations, although we want to spend more time discussing internally before committing to that kind of redesign.
4: Monster and content difficulty
This debut on Lamannia didn't make it explicit enough that we are making big changes to the difficulty of monsters built for older Epic content quests. We're going to make sure monster stats take these changes into account. For comparison, switching a monster in older Epics to our new formulas often results in a loss of Maximum HP anywhere from 25 - 50%, depending on the individual monster's quirks. We will have more information about our monster adjustments in the next Epic Destiny Preview.
5: Ranged Power
We initially ballparked the amount of Ranged Power per core at 6. It's clear that this is not enough, so we'll be raising the Ranged Power per core to 8.
6: Builders, Spenders, and the Charge System
The overwhelming majority of the feedback has been centered on this, which is why we wanted to take some extra time and discuss our options with this system internally before committing to something. We're looking at several paths to follow, some which make the system less time sensitive, and some that cut it completely. The "charge" system as a whole is not formally necessary for this Epic Destiny overhaul, so if we need to we can move in a different direction.
7: Initial Destiny Points
A change we will be making internally that we wanted to tell you all right now about is that we will be raising the amount of Fate Points gained for each tree unlock to 3 from 2. This means that each Epic Destiny tree you unlock by speaking to the appropriate NPC will grant you 1 Permanent Destiny Points (because 3 fate points = 1 destiny point). This also means that the default starting point pool is 12 (from the 12 trees). We're going to experiment with this and see how it feels, and you'll likely get a chance to try out this higher starting point in the next Epic Destiny preview.
So, that's about it for this feedback response post right now, although we did want to end with answering a few Frequently Asked Questions just to be sure we're not making things overly confusing.
Question: Do the cores in each tree stack?
Answer: Yes! Everything but the Spell DCs specifically in each tree stacks with every other tree.
Question: What's happening to Epic Past Lives?
Answer: Every past life currently available will remain available after this overhaul. The only thing changing with Epic Past Lives is that you will get more Fate Points for your past lives. Also, going forward, you will no longer need to level up an Epic Destiny and gain Karma XP to Epic Reincarnate.
Question: Can you tell us about the other Destiny Trees you have planned?
Answer: They are thematically connected to Artificer, Alchemist, and Warlock (three classes whose mechanics and archetypes didn't get much specific love from the original ED system), and are not slated to be released in Update 51 with the initial set of 12 Epic Destinies.
Question: Are you doing this so you can build Legendary Destinies?
Answer: No, we are not. Funnily enough, the first paper draft of the epic overhaul from over a year ago involved something similar, but we opted to overhaul the current EDs instead due to internal feedback and feedback from the Player's Council. These new Destinies are built to scale with a huge number of points, and we're confident that allowing players to become more powerful within this system is a more compelling system of progression than pushing them to an entirely new one for Legendary content.
Question: Are you going to do anything about Reset Costs for the new EDs?
Answer: Yes, we are. Ideally any system doesn't completely bankrupt your character if you would like to spend your point differently. We will have more details once we finalize how the new cost to reset is structured.
Well, that's all we have for right now, although we still want to hear from you about how you feel about this overhaul. Please feel welcome to share your feedback with us!