Where to start?
I recently came back to DDO again, it is my regular game I always get back to when the mood strikes me. Spent a few hundred Euros on expansions, points but usually not dedicated enough to get VIP.
This time was different though, because this time my kids joined in - both were not born when I started to play DDO back in idk actually - 2013? My older one already got a few expansions, while the younger just started. One friend just came back when I told him about it, two others are waiting for us to catch up to continue. Things looked good until yesterday, when I found this thread.
The great many options of DDO being one of the selling points, you can play simple characters, complex characters, nearly anything you can imagine you can play - but it looks like this is about to change.
The new Epic Destinies are a nightmare. It is lacking in 3 major ways, while slightly improving two things.
First the good things (or at least the not so bad things):
- you no longer have to level epic destinies you have zero interest just to play with the one you want to. I didn't particularily enjoy the Fatesinger on my main, and my older is aiming for undying sentinel, but is a Fighter - so some grandmaster leveling required first. Just opening ALL EDs from the start would have solved that.
- not as frontloaded when you reincarnated. Now it is levelgated though.
And the worse things:
- Instead of the old system where you could mix and match and swap destinies according to your needs you are now shoehorned in one (with some points in one other and minimal in a third). Old system allowed me to use support others with the proper epic destiny, adjust to quests, especially with the great twist system). Now it is fire and forget, if the solo build does not have the tools to help others, tough luck. My older is close to epic levels, I was planning to use a support build ED to help his fighter, with some healing ... well I guess we won't be playing something else together instead.
- The new trees are very simplistic - the old trees always had a few abilities that were useful for any type of build, so you could mix and match something that is playable (again, maybe not for Reaper 10, but we are happy playing Normal + Hard, while I like to do Elite, but mostly solo - less fun for the kids). My main Epic Destinies were the shadowdancer and the primal avatar, the new versions are really bad (mind you, probably ok for casters). But ironically all the others are not much better for my playstyle, so if you want to play a melee character, you have to play the brute. Hulk Adrenaline Smash! Embrace the pain! The whole seeking balance line of Primal Avatar made for a character with less clickies and enjoyable to play, or the executioners strike / consume abilities gave my shadowdancer some alpha striking ability - what good is assassination DC now? unless you are built for one single enhancement from a single class?. <sarcasm>No problem giving every caster multiple instant death abilities, but a mere martial character - ridiculous </sarcasm>
- no more simple options, all things are short cooldowns (but to long to use regularily), with short durations, requiring keyboard-piano from the players. Especially a pain for less experienced players like my kids, they are not interested in Reaper 10, they are happy with normal and maybe hard, useless micromanaging with the charges will scare away the casuals.
I have played a lot of DDO, and I do plan to enjoy it for now, until this disaster strikes. Money spending is on hold, no sense in investing in a game that goes in the wrong direction for me. Won't buy the new (and old for my kids) expansions, we will utilize what we have for now, until we see a future again for this game.
The current suggestion is salvageable, but keeping the current unique design while opening all trees allows the addition of new EDs (for money, of course), removes the need to level unwanted EDs, and if you could passively level an inactive epic destiny you could enjoy the game the way you want.
Sunken Cost Fallacy means that this mess will go through (with some cosmetic changes to claim they listened to feedback). Goodbye DDO, game with the most flexible character options, hello bland cookie cutter MMO mechanics
(Yes, I am quite frustrated, frustrated enough to log into the forums and post for the first time. Update 51 kills the game for me, one of my favorite games of all times, that I finally get to share with my kids.)