Originally Posted by
Hawkwier
What follows is purely my personal view, I don’t claim to speak for anyone else, and apologise in advance for any points I may have repeated from elsewhere.
The changes in U51, overall limit flexibility/diversity in gameplay (undermining IMO one of the key distinctive strengths of DDO), and moreover seek to introduce a mechanic the game is currently incapable of supporting effectively.
But first let’s consider the bigger picture here. It is absolutely apparent that SSG, despite the vastly negative response from players when originally mooted, are on a path to extend the level cap. There were very few voices in favour of this move, and it is surely driven by some overriding commercial imperative. Any pretence it is good for the game or the already stretched and sparse player base is either misguided or dishonest to some degree IMO.
U51 is a development in support of that unwanted cap extension.
In that context the loss of epic moments as an interim waypoint to some form of regain in future at a new cap is understandable, however cynical and regrettable a move. Inevitably this alone represents a significant nerf to player power and a constriction of flexibility and diversity in gameplay. Choices over epic moment are literally removed entirely.
Devs will hopefully understand a natural scepticism around claims being made to dial back mob abilities in balance, given previous track record on fulfilling commitments. Thus far the only commitment I can see is -6 on saves, if this is the degree to which the impact of U51 has been thought through in terms of balance, then again, scepticism is the overriding reaction.
Then we have the loss of twists. A fully developed toon can currently have access to abilities from up to 6 EDs – main plus 5 twists. Now to be limited to 3 trees. Again flexibility and diversity suffer. I have yet to see a cogent reason for the imposition of such restriction, given access to 6 trees is standard in heroic trees.
Whilst understanding to an extent the moving of Dire Charge and Mass Frog to restrict access to be more like that originally intended – assuming melee cc and caster instakill respectively – the way this has been done is overly restrictive. Taking Dire Charge as an example, similar could have been achieved (incidentally at any time over the past 10 years or so if things were really so egregious), by simply adding a precondition that a t5 heroic enhancement from at least one melee-appropriate tree be required to select (for example for Dire Charge, it could be t5 qualification from any of the fiighter/pally/barb/rogue/bard/ranger etc., trees). Placing it as t5 in LD gives that ED an over-focus, again impacting flexibility and diversity.
May I also just say that the sort of tone/response from SSG that a build is no good if it depends on Dire Charge is not in the least helpful in terms of offsetting the scepticism currently felt toward these changes. Whether true or not, attempts at cheap point-scoring and self-aggrandisement in such fashion dilutes any message that SSG are on point. And right now they very much need to be at least seen to be!
Then there is the loss of abilities from the ED trees. A big loss for those currently heavily invested, but even where not, having the ability to balance out an uneven score via EDs was again a nice bit of flexibility and diversity to have available. Beyond some spurious reasoning that there was no room for this (spurious IMO given some of the weak options that do take up such space), there is no reason for this loss.
But, saving best ‘til last, we have builder/enhance/spenders…
First thing to say is that given the short up time of these charges, driving the need to constantly generate them, WHEN COMBINED WITH CONSTANT FAILURE TO EXECUTE LAG EFFECTS, this mechanic is impractical to implement form the player’s perspective. Like many hot-bar abilities they simply won’t fire reliably/consistently enough to work. There is zero doubt that the introduction of this mechanic is absolutely wrong-headed at this time. SSG need to rethink this entirely as based on track record I doubt they are capable for resolving continuing lag issues any time soon. The game currently just isn’t good enough to support this. PLEASE STOP!
Then, the above imperative aside, we have the fact that the charges are different in nature, require different abilities to charge and decay independently (adrenaline takes 8 sec to create a charge which only lasts for 10 sec – how is that an effective “builder”??). You also need to take different abilities form different trees in order to improve the chances of charging and amount of charges available. Yes, doable, but again at the expense of build flexibility/diversity.
In summary, I’ve tried to set out at fairly high level where issues arise impacting build flexibility/diversity, and a particularly unworkable game mechanic. Given the early stage of preview I’ve tried to avoid getting into too much detail, though I have significant concerns there too. And anyway, this should be more than enough to be getting on with, as neither of the aspects I’ve sought to address are, for me at any rate, trivial concerns.
SSG, you are embarking on a journey here, to increase the level cap and introduce further significant changes in how the game is played. To make a success of this you cannot travel alone. You need your customers travel with you. In that sense U51 represents the invitation to us to join you... The trouble is, as it stands, it’s a particularly uninviting invitation, and so many of us may well choose not to travel. Again, I should stress I can only speak for myself…
Personally, I will wait to see the final form in the hope changes are adopted, if it stays as is, I will likely stop then. What I am certainly doing is placing a moratorium on further spend on the game in the interim until this is much clearer, so I won’t for example be buying U50. Having recently spent quite a lot of points on raid timer bypasses as I pursued a key bit of loot, I only have 200 or so points left. Normally I’d simply top these up to purchase the new Update, but I can find no rationale for doing so when the following Update may turn out to be the last time I play. All I can say is, if this were the release today, regrettably, I’d likely be done.