Please move Positive Energy Aura from T5 to Core 4 (lvl12). It only scales with cleric levels anyway.
Unless, ofc, it gets buffed in other ways to make it worth locking out more desirable T5 enhancments.
Take this into consideration.
Please move Positive Energy Aura from T5 to Core 4 (lvl12). It only scales with cleric levels anyway.
Unless, ofc, it gets buffed in other ways to make it worth locking out more desirable T5 enhancments.
Take this into consideration.
unlinking some of the enhancements and making them cheaper is WAY more appealing.
i never used any of them, due to the fact that you had to invest alot of points to get the one thing you wanted.
the new t5 reads to be awesome. this is something unique and very useful to radiant!
also the touch on 20th core and the removal of pacifism (its just pretty useless) are great news! for the people who did use pacifism you could just integrate it in the tree as a tier2 ability?
thrilled to see this live
Last edited by Lanadazia; 06-03-2021 at 12:45 AM.
At first blush, without pulling out the abacus and remaking the character in its entirety, I think my heal spec'ed pure cleric will be down 40 Positive Spell Power at the end. I want to make sure to say this is without rethinking the character and min maxing points. The loss of Positive Spell Power coupled with Healing Amplification on the targer, that's a big number for a healer. The problem with the returned or freed up AP is currently you just don't have anywhere to spend the points to improve what you character's healing. That pushes the cleric further behind Favored Soul and Flame of the Favored and Druid and regeneration in usefulness in healing.
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A Cure SLA is excellent. The clerics I know only use cures anyway. A Cure Moderate Wounds Maximized, Empowered, Empower Healed, Quickened is enough to fully heal a tank in heroic levels. If you just use it to top off party members, even cure light wounds with no metamagics is enough.
Can you also fix Mighty Turning? It provides +1 extra turning level and +2 to total hit dice when it shouldn't (or if it should, then mention it in the description)Extra Turning and Improved Turning are now combined in T2.
- We did this in Knight of the Chalice a while back, glad to finally bring it here as well.
I'll agree with the other posters that raise dead at T5 is not useful (unless someone forgot spell components and scrolls) and why would someone spend their AP at level 11+ to get a spell that they already use from level 7? (from raise scrolls). If you need a quickened raise, then the situation probably does not call for a simple raise dead as the target would die again immediately. When raising in raids, clerics use quickened resurrections (true resurrection is too lengthy... as is mass heal)New T5: Raise Dead SLA. 15SP. 9 second cooldown. 1AP.
- This is the same SLA that Beacon of Hope gets in T5, but we felt it was an important tool for Healing builds to have.
This is too powerful. Definitely increase the cooldown to 5 minutes at least (just like the Greater Harper pin's cooldown). Even Legendary Dreadnaught core abilities have longer cooldowns and they do not work at all (perhaps fix them as well?).New T5: Radiance: Activate: All allies in the dungeon (regardless of distance) gain the effects of the Greater Restoration spell, and purges Paralysis, Stun, and Knockdown/Trip. This can be used while Crowd Controlled. (Activation Cost: 30 Spell Points. Cooldown: 1 minute.)
- We wanted to give this tree something shiny in Tier 5, and a Get-the-party-out-of-a-jam button seemed like just the thing.
Last edited by Faltout; 06-03-2021 at 02:28 AM.
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I'm glad this tree is finally getting some upgrades. Since Cure Moderate Wounds is going into the core, this makes the level 5 Healing domain ability a duplicate. Please change the level 5 domain ability to something different (a different SLA or maybe a passive bonus).
Hi.
I agree with others that T5 raise dead does not seem useful - unless you make this a self raise thing.
When things go bad and I've needed to raise ppl quickly I use true res, resurrection and resurrection scroll, never raise dead as it has a habit of getting ppl killed.
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T5 Raise dead SLA helps save AP.
No one will spend AP on it.
T5 Mass Raise Dead SLA.
That would be something to spend AP on.
Last edited by cadaverash; 06-03-2021 at 03:41 AM.
*[Core 2: Pacifism to CMW SLA]
Not bad change, but It looks underpowered when comparing to Close Wound SLA of FvS.
> My opinion:
> Close Wound as Core 2?
*[Divine Healing]
Even if it now costs 1 AP, being 4d4 with no positive healing scale and with the duration of heal skill is something stupid still.
> My opinion:
> Give it 20 seconds base duration (20 seconds + heal skill duration): If you have 0 heal skill, it is 0 second. Something wrong.
> Change it as 1/1 Rank ability with 2 AP and 4d4
> Not sure about positive healing scales
> Put something - like 10% healing amp for the duration, or putting bliss effect on them.
*[Purge Dark Magics]
I have no idea where I can use this at still... need something on this.
*[Efficient Empower Healing]
FvS one- 2 AP for 4 SP reduction
CLR one- 6 AP for 4 SP reduction
Please?
*[Reactive Heal]
I have no idea why it has cooldown time on proc. You need to double-check if he's worn off of the buff and is not on CD both - which needs your attention more unfavorably.
> My opinion:
> No cooldown time on each people
> Double healing(500) at epics: It should really be done since 250 is nothing at epics
*[Radiance]
I think It needs something more.
> My opinion:
> purge curse debuff too. (Divine Cleansing removes curse, but why not this one?)
> For 3 seconds after the activation, affected allies are immuned to Paralysis, Stun, Knockdown/Trip (and curse, if you think it's fine): a bit feeling of protective thing
> If the 3 seconds of protective one is implemented, It would need to have more CD.
I have a lot of things to say, but I kept them since it's only adjustments and not a revamp.
Last edited by Targal; 06-03-2021 at 09:10 AM.
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Cost reductions are good and long overdue. I agree with other comments that Raise Dead is bad, should be Resurrection. And I feel change to capstone is not right: this is not just a healing tree (for which max Wisdom isn't really critical anyway) but a healing AND TURNING tree. Where is the Turning improvement with the capstone? The RS capstone should be improved, but to +2 Wisdom and +2 Charisma, not +4 Wisdom. The place a +4 Wisdom capstone belongs for a Cleric, and is missing, is Divine Disciple. PS, are you ever going to give us domains for real? We need Domain spells the same way Warlocks get Pact spells.
How about instead of Raise Dead a Radiant Light version of Aura? Though that might be a better option for Morninglord.
This is all super cool!
But maybe...
Maybe you guys could maybe just maybe take a look at...
Archmage?
Thanks.
For the most part I like the direction of the changes.
Of concern for me is 'Mighty Turning'
One flaw this ability has is that if you have this enhancement and the undead is warded from Instant Death effects, it is immune to all aspects of the Turn Undead. However, if you remove this enhancement those same warded undead will cower if the TU is successful.
At this time, for epics it is best to unspec this enhancement if you want some use out of TU. I've been successful following this unspec in epics. Not from killing undead but using this ability for CC purposes to control the flow.
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agree raise dead SLA is not a valid T5 for a class that has so many spell slots. seems like a throw in.
A nifty thing would be to make Turning more powerful here, a Passive to make Turn check/damage work off WIS would be an improvement over raise dead. If thats too powerful for heroics, move it to the 20 Core.
The T5 could be an AoE obliterate undead "Open the Heavens" SLA scaling off Wisdom instead of CHA with a 1/2/3 investment affecting mana cost,cooldown and Check/HD.
or an SLA heal
or an SLA HoT
almost anything but Raise Dead.
Last edited by scut207; 06-03-2021 at 12:06 PM.
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Nice to see ap being brought in line
Changes seem fine, I don’t play radiant anymore
As to raise dead sla
Ya, totally unnecessary
As a 17/3 melee cleric, I have tru, Rez, and raise dead
I almost never use raise dead as it will get you killed
Unless your in a safe spot, but just wait for the timer and give them a full Rez
So almost nowhere, unless 12 splashes
But an idea
Like Crown of Healing
Like 10 healamp and 30 pos sp
3 ap
Or really, but I know you don’t build for reaper
Some t5 that increases self heal in reaper 10/20/30%
That would be useful
Some outsider crown of protection
But really, you need a cleric reaper tree
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Hi,
A few thoughts -
1. good job!
2. The main issue I have while gouping as an RS is usually the person I want to heal isn't in range, and I find myself yearning for either a speed boost, or an unlimited range single target heal, (make the cooldown as long as you want, it's meant to save a life as a healer rather than be a way for the group to play, don't want to encourage a healer standing in one spot rather than actually playing)
3. healing people in cast range, who aren't neatly packed into a circle for a mass heal
4. I'd like to have a useful clicky, like a cooldown of healing spells decrease for 20s, kinda like a haste boost but for spells, or every spell cast will automatically heal another low hp target. you get the point. some temp boost, any, would be a nice touch.
5. damage mitigation. healing classes in most games rely on 2 forms of healing - restoring hp or mitigating damage. since clerics have less spell points to burn (as opposed to fvs), would be nice to have more damage mitigating options added.
6. self-defense! a RS with the aura\burst is designed to stand in the thick of things, yet doesn't have any defensive enhancements available in their tree, so is usually relegated to the backlines, standing alone looking silly with an aura around them.
not sure which of those you could squeeze into a quick pass. good luck
This solves for low-SP-cost single-target heals for Cleric. The main "gap" between Cleric healing and FVS/Druid healing is still healing over time. Here are a couple suggestions that could help:
Improve the Aura
- Extend the current range of the aura
- OR
- Give us additional buffs/debuffs (IE: more reasons to risk being so close in combat)
- OR
- Replace the aura with an ability that when used applies a stack of a Healing DOT to all players in range
- Allow the Healing DOT to stack up to 3 times with increased healing for each stack
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I agree with the commentary but not so much with the conclusion. Pacifism IS a wierd ability as a toggle and certain builds liked to use it for the flavor or the tradeoffs. Perhaps you could take pacifism out of a core 2 and stick it into the enhancement tree instead; possibly even updating the trade off so that it feels more impactful; and remove the toggle which doesn't add up in terms of flavor.
Example:
New tier 3 ability: Pacifism [2 AP] You gain 25 (+5 per epic level) Positive Energy Spell Power and 3% Positive Energy Spell Critical Chance, but have -50 (-5 per epic level) Spell Power and cannot critically hit with other spell damage types, and -30 (-4 per epic level) melee/ranged power.
Meanwhile a cure moderate wounds SLA isn't ideal. SLA's are not that valuable for healers in general; and a cleric healer already gets cure moderate SLA from heal domain. This steps on the domain's toes while not offering much more in return. I would suggest replacing the core 2 with the old core 4 (improved empower heal) and replacing the old core 4 with Positive Energy Aura.
I like all of these changes. Radiant servant used to be extremely overpriced for a lot of the things it gave; this should help that out a significant amount.
While you're at it; it would be nice if you could make Divine Healing scale with positive spell power. It is a lackluster use of a charge of turn undead without spellpower scailing and is easily outpaced by healing aura; renewal and cocoon as options for healing over time.
Raise dead SLA is practically useless. It's a tier 5 I never take in beacon of hope; and if I ever need to raise a bunch of people in a raid who died I just use the true resurrection SLA and true resurrection spell to raise folks at full health pretty much as fast as they're ready to be raised. But what about clerics who take tier 5 radiant servant but aren't 16 levels of cleric? Well they got this raise dead SLA called a scroll of raise dead and it costs 0 spell points... They're more then likely to use resurrection scrolls without any chance of failure.
I like all these other changes other then the lackluster SLA; the new Tier 5 sounds like a useful tool that could draw some raid healers towards using Radiant Servant as their main enhancement tree, and the others are nice haves.
Last edited by Selvera; 06-03-2021 at 12:37 PM.
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