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  1. #1
    Community Member Cetus's Avatar
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    Default Cetus - 18 Fighter / 1 Monk / 1 Favored Soul: The Ultimate Offensive Fighter

    18 Fighter / 1 Monk 1 / Favored-Soul
    Great-Axe Wielding Kensei Fighter
    Half-Orc
    Fury of the Wild


    Notes before we begin:

    1. I'll just say this first. This build is suicide if you aren't experienced in metagaming, quest knowledge, and DDO game mechanics. This is not to say that the more casual or less experienced players cannot derive value from this thread, but the target audience here is, frankly, for the top melee players in DDO.
    2. This thread is featuring a completed character. This means that it assumes maximum AP's, maximum tomes, and maximum past lives. Please do not inquire about versions of this build with suboptimal investments. This is not the build for incomplete characters.
    3. This build shines brightest in a raid scenario. It is codependent on fort bypass as there is no falconry here. Precision is also tossed for super min/max scenarios.
    4. Critiques are always welcome, as this is a constant work in progress.

    STARTING STATS:
    Strength: 20, Dexterity: 8, Constitution: 16, Intelligence: 6, Wisdom: 16, Charisma: 6

    FEATS: (in no particular order)

    10 Fighter Feats + 1 Monk Feat + 11 Level-Up Feats + 3 Destiny Feats + 1 Legendary Feat = 26

    Setup #1: Precision and Stunning Blow

    1. Two-Handed Fighting
    2. Improved Two-Handed Fighting
    3. Greater Two-Handed Fighting
    4. Power Attack
    5. Precision
    6. Stunning Blow
    7. Weapon Focus: Slashing (2 melee power)
    8. Greater Weapon Focus: Slashing (2 melee power)
    9. Superior Weapon Focus: Slashing (2 melee power)
    10. Weapon Specialization: Slashing (2 melee power)
    11. Greater Weapon Specialization: Slashing (2 melee power)
    12. Weapon Focus: Bludgeon (2 melee power)
    13. Greater Weapon Focus: Bludgeon (2 melee power)
    14. Weapon Specialization: Bludgeon (2 melee power)
    15. Greater Weapon Specialization: Bludgeon (2 melee power)
    16. Weapon Focus: Piercing (2 melee power)
    17. Greater Weapon Focus: Piercing (2 melee power)
    18. Adept of Forms
    19. Overwhelming Critical
    20. Completionist
    21. Improved Critical: Slashing
    22. Master of Forms
    23. Epic Feat #1: Perfect Two handed fighting
    24. Epic Feat #2: Perfect Two Weapon Fighting
    25. Epic Feat #3: Dire Charge
    26. Legendary Feat: Scion of Arborea


    Setup #2: Full min/max DPS

    1. Two-Handed Fighting
    2. Improved Two-Handed Fighting
    3. Greater Two-Handed Fighting
    4. Power Attack
    5. Weapon Focus: Piercing (2 melee power)
    6. Greater Weapon Focus: Piercing (2 melee power)
    7. Weapon Focus: Slashing (2 melee power)
    8. Greater Weapon Focus: Slashing (2 melee power)
    9. Superior Weapon Focus: Slashing (2 melee power)
    10. Weapon Specialization: Slashing (2 melee power)
    11. Greater Weapon Specialization: Slashing (2 melee power)
    12. Weapon Focus: Bludgeon (2 melee power)
    13. Greater Weapon Focus: Bludgeon (2 melee power)
    14. Weapon Specialization: Bludgeon (2 melee power)
    15. Greater Weapon Specialization: Bludgeon (2 melee power)
    16. Weapon Specialization: Piercing (2 melee power)
    17. Greater Weapon Specialization: Piercing (2 melee power)
    18. Adept of Forms
    19. Overwhelming Critical
    20. Completionist
    21. Improved Critical: Slashing
    22. Master of Forms
    23. Epic Feat #1: Perfect Two handed fighting
    24. Epic Feat #2: Perfect Two Weapon Fighting
    25. Epic Feat #3: Dire Charge
    26. Legendary Feat: Scion of Arborea

    SKILLS: All level-up skills into Intimidate, enough UMD just to reach no-fail on Tenser/Resurrection scrolls, Take tumble out of N/A. Whatever else you want.

    TWISTS
    4 - 3 - 2 - 2 - 1 (40 fate points)

    Martial Hymn
    Hail of Blows
    Improved Power Attack
    Dance of Flowers
    First Harmonic Chord or Running with the Wind (in the case when you are not wearing Bloodrage Chrism, see below)

    ENHANCEMENTS:

    Kensei: 35 Points
    Extra Action Boost (6)
    Kensei Weapon Specialization: Axes (8)
    Critical Mastery (3)
    Shattering Strike (1)
    Strength (4)
    Strike at the Heart (2)
    Opportunity Attack (2)
    All tier 5's and All cores except good death and capstone (9)

    Vistani Knife Fighting 41 Points
    Pretty much take everything to reach capstone. Make sure you grab the negative level immunity from tier 4.

    Half-Orc 16 Points
    4 Cores (6)
    Orcish Weapon Training (6)
    Improved Power Attack (3)
    Raging Crush (1)

    Henshin Mystic 1 Point
    First Core

    Warsoul 3 Points
    Core 1 (1)
    Divine Will (2)

    DESTINY
    Fury of the Wild
    Boulder's Might (3)
    Primal Scream (3)
    Strength x5 (10)
    Overwhelming Force (2)
    Fury Eternal (1)
    Devastating Blow (2)
    Strong Swings (1)
    Unbridled Fury (2)
    Bloodbath (1)

    CURRENT GEAR

    I am including my uniquely boosted items here. Your particular bonuses will vary and depending on the melee power differences, may incentivize alternate itemization. See below.

    Helmet: Titania (Summer #1): Reaper Melee Power Boost +3. Crown of Summer, Eternal Holy Burst

    Necklace: When Raiding: Legendary String of Ears: Quality Wisdom +5, Dodge +21%: Reaper Melee Power Boost +3 (Slot Brutal Blows #1).
    **Alternative: The Family Recruit Sigil for relentless fury when in a non-raid scenario (Slot Brutal Blows #1). Also used when Baz is the weapon, since the cleaver covers armor piercing. See below.

    Trinket: Legendary Subtle Sound: Mythic Melee Power Boost + 3, Quality Seeker +3 (Slotted Brutal Blows #2), Insightful Deception +5
    **Preferred Alternative: Bloodrage Chrism (Slotted Brutal Blows). Howeve, reaper melee power boosted version is difficult to acquire, subtle sound edges out on DPS until a boosted version arises.

    Cloak: Legendary Summer Cloak (Summer #2): Reaper Melee Power Boost +3. Strength +21, Insightful Strength +10, Doublestrike +23%

    Belt: Legendary Belt of the Ram (Summer #3): Mythic Melee Power Boost +3, Quality Strength +5, Constitution +21, Speed +30%

    Right Ring: Legendary Ring of Prowess (Slot Perfect Silence #1): Reaper Melee Power +3. Melee Power +8

    Gloves: Magmatic Grasp (Artifact, Summer #4): Mythic Melee Power Boost +1, Reaper Melee Power Boost +3. Accuracy +36, Deadly +18, Fire Damage Proc

    Boots: Legendary Red Dragonscale Boots (Summer #5): Reaper Melee Power Boost +3. Seeker +21, Combat Mastery +17

    Left Ring: Legendary Lionheart Ring (Summer #6): Action Boost Enhancement, Insightful Armor Piercing +16, Stunning +23, Insightful Constitution +10

    Bracers: Legendary Vambraces of the Summer Court (Summer #7): Reaper Melee Power Boost +3. Insightful Seeker +10, Insightful Doublestrike +11%.

    Armor: This piece ties the set together - Outfit of the Celestial Guardian (Slot Perfect Silence Augment #2): Fortification +196%, Quality Doublestrike +5%, Quality Deadly +4, Sheltering +49, Parrying +9, Deathblock IX

    Goggles: Legendary Tharne’s Goggles (Slot Brutal Blows #3): Deception +18, Diversion +34%, Enhanced Ghostly

    Weapon: Legendary Magmatic Cleaver: Slotted with Deconstructor/Silver + Perfect Silence #3. Armor Piercing +34%
    Secondary Weapon: Legendary Baz'Morath, Curator of Decay Slotted: Deconstructor/Silver + Perfect Silence #3. Mythic Weapon Boost +2

    SENTIENT FILIGREES: 5 Piece Prowess, 3 Piece Shattered Device, 2 Raid Rare Filigree, 2 Piece Treachery

    Weapon:
    1. Prowess: Critical Confirmation (Rare)
    2. Prowess: Attack and Damage (Rare)
    3. Prowess: Melee Power (Rare)
    4. Prowess: Strength (Rare)
    5. Shattered Device: Melee Power (Rare)
    6. Shattered Device: Strength (Rare)
    7. Treachery: Threat Reduction (Rare)
    8. Sucker Punch/One Against Many: Strength (Rare)
    9. Treachery: Melee Power (Rare)

    Magmatic Grasp:
    1. Prowess: Melee Power (Rare)
    2. Shattered Device: Melee Power (Rare)
    3. Sucker Punch/One Against Many: Strength (Rare)

    *I do not use 4-piece shattered device as someone in party already provides it.

    ***********************************
    PERFORMANCE NUMBERS

    Strength: 20 base + 8 tome + 7 level-ups + 2 Completionist + 2 Racial Completionist + 2 Half-Orc + 2 Kensei Tree + 2 Vistani Capstone + 2 Vistani Tree + 2 Yugoloth + 2 Lasting Elixir + 5 Primal Scream + 5 Fury Tree + 3 Master Fire Stance + 1 Martial Hymn + 1 Globe + 21 Strength + 10 Insightful Strength + 5 Quality Strength + 8 Power Surge + 4 Tenser's Scroll + 5 Dread Adversary + 6 Filigree + 1 Racial Past-Life + 2 Ship buff + 2 Profane + 2 Madstone Rage +4 Artifact Brutal Blows +2 Rams Might +2 Situational Vistani Fortune (25% of the time) = 138-140 strength

    Wisdom: 16 Base + 8 tome + 2 Completionist + 2 Racial Completionist + 2 Vistani Capstone + 2 Yugoloth + 2 Lasting Elixir + 1 Martial Hymn + 1 globe + 21 Wisdom Swap/10 Insightful Wisdom Swap + Weapon Set Swap +10 sentient/+2 Alchemical + 4 Artifact (slotted in the weapon set + goggle. Credit goes to Gisty from LD for this idea) + 8 Power Surge + 2 Racial Past Life + 2 Ship Buff + 2 Profane + 2 Festive Wisdom + 5 Quality Wisdom +5 Reaper Points +3 Water Stance +2 Situational Vistani Fortune (25% of the time) = 112-114 Self Buffed Wisdom

    Constitution: 16 Base + 8 Tome + 2 Completionist + 2 Racial Completionist + 2 Vistani Capstone + 2 Lasting Elixir + 1 Globe + 21 Constitution + 10 Insightful Constitution + 8 Power Surge + 2 Racial Past Life + 2 Ship Buff + 2 Profane + 5 Primal Scream + 4 Tenser's Scroll + 5 Grim Barricade +4 Madstone Rage +2 Situational Vistani Fortune (25% of the time) = 96-98 self-buffed constitution

    Damage: 64-65 Strength Modifier x 2.5 Scaling Factor for THF = 160-162.5 + Deadly 18 + Quality Deadly 4 +~26 Divine Will + 3 Monk Past Life + 16 PA + 15 Enhancement Bonus + 2 Arborea + 2 Morale (Good Hope) + 2 Alchemical Potion of Prowess + 6 Ancient Power + 4 Dread Adversary + 6 Fury of the Wild + 3 Enchant Weapon + 6 Orcish Weapon Training + 13 Kensei tree + 4 weapon specialization + 3 Shattered Device Set + 1 Attack/Damage Prowess Filigree + 4 Battle Meditation +2 Luck +3 Hail of Blows twist +3 First Harmonic Chord (if using chrism, and not twisting running with the wind) = ~307-310 Self-Buffed (depending if Chrism is worn, swapping first harmonic chord for running with the wind to maintain doublestrike)

    Weapon Dice: Baz (upgraded) is 7.5W + 1W from Dance of Flowers + 0.5W from Improved Power Attack + 0.25W from Guild Buff + 1W from Deadly = 10.3W (rounded on character sheet)
    Magmatic Cleaver would be 0.5W less at 9.8W

    Using Baz, ~310 damage + 10.3[1d12+6] = Average raw base damage of 438.75 (will be used later for melee power correction)
    Using Cleaver, ~310 damage + 9.8[1d12+6] = Average raw base damage of 432.75 (will be used later for melee power correction)

    Melee Power (Full Min/Max Version): 36 Fury of the Wild Core + 25 Strong Swings + 4 Tome + 20 One Cut + 20 One with the Blade + 20 Vistani Capstone +26 For Weapon Focus/Specialization Feats + 10 Perfect Two-Handed Fighting + 3 Henshin Core + 25 Artifact Summer + 48 Filigree + 30 Epic Power + 20 Scion of Arborea

    Gear:
    +3 Reaper on Helmet
    +3 Reaper on String of Ears Necklace
    +3 Reaper on Subtle Sound Trinket (swapped for chrism)
    +3 Mythic on Right Ring
    +3 Reaper + 1 Mythic on Gloves
    +3 Reaper on Left Ring
    +3 Reaper Melee on Boots
    +3 Reaper Melee on Bracers
    +3 Reaper Melee on Cloak
    +3 Mythic on Belt

    Total +31 from gear

    +15 Lasting Potion + 24 Dread Adversary + 10 Martial Hymn + 8 Prowess + +10 Crown of Summer + 5 Almond-Coated Shadow Apple +3 Slotted Statuettes (in the meantime) + 15 Vistani Fortune (25% of the time) = 393-408 Self-Buffed Standing Melee Power

    393-408 + 20 Opportunity Attack + 50 Prowess Buff = 463-478 Melee Power

    Stunning Blow (when used): 10 + 64-65 Str Modifier + 23 Stunning Item + ]26 Divine Will + 3 Fighter Past Lives + 4 Reaper's Tactics + 1 Guild Buff +5 Summer Set = 137

    Dire Charge: 157

    Doublestrike: 3% Kensei Cores + 15% Summer Set + 23% + 11% Insightful Doublestrike + 6% Iconic Past Life + 3% Shattered Device + +9% Martial Past Life + 5% Perfect Two-Weapon Fighting + 3% Hail of Blows + 6% Running with the Wind + 10% Vistani +5% Quality Doublestrike = 99% Standing Full-Time
    *With Bloodrage chrism, this would allow swapping running with the wind for First Harmonic Chord, if chrism has melee power boosts.

    To-Hit : +64-65 Strength Modifier + 15 Enhancement + 2 Arborea + 3 Enchant Weapons Epic Past Life + 1 Blinding Speed + 30 BAB + 36 Competence Bonus + 26 Insightful bonus + 3 Superior Weapon Focus + 3 Fighter Past Life + 6 Orcish Weapon Training + 7 Kensei + 4 Battle Meditation + 4 Grim Barricade + 2 Alchemical Prowess + 4 GH + 12 Ancient Power (THF) + 3 Shattered Device + 1 Attack/Damage Prowess Filigree + 2 Tactical Training Room = 208 +2 Luck Bonus + 5 (insightful deception) + 18 (deception) + 6 guild + 2 standard flanking bonus + 4 (net) essence of betrayal = >250

    Critical Hit To-Hit/Damage: Seeker +21 + Insightful Seeker + 10 + 3 Critical Mastery + 3 Quality Seeker + 6 Guild Buff +2 Prowess Critical Confirmation = 45
    Total critical confirmation while sneaking: >300

    Fortification Bypass: 36% Enhancement + 16% Insightful + 5% Guild Bonus + 25% Summer Set + 25% Sunder + 15% Shattering Strike + 15% Fighter Improved Destruction +15% Reaper’s Imbuement: 152%. The rest is supplied by the raid group.

    Strikethrough: Base 20% + THF line 150% = 170%

    Action Boost Count:: 5 base + 3 Kensei + 1 Guild + 2 Prowess + 3 Extra Action Boost Swap (beginning of quest) = 14

    Threat reduction: 50% Treachery + 34% Tharnes = 84% Threat Reduction

    Attack Speed: 15% + 5% Vistani Capstone +5% Madstone = 25% Attack Speed

    19/20 Critical Multiplier: 3 + 1 Overwhelming + 1 Kensei + 1 Fury + 1 Fire Stance + One Cut (25% of the time) = 8.



    ************************************
    Discussion/Tips:
    This build uses raging crush + deadly strikes + adrenalines to maximize critical hits using greataxe dice. The monk levels provide strike attacks, including the triple earth finisher in between.

    Metagaming:
    When you zone into a quest, use a +21 wisdom / 10 wisdom collective site swap + a wisdom sentient/alchemical weapon set, all three of which are slotted with +4 Artifact bonus to Wisdom (credit goes to Gisty from LD for this idea). Hit power surge and use the trance, then swap back using macros.

    Cleaver is currently better DPS as compared to Baz, as it provides fire damage in the range of 2-300 per hit on R10. This outweighs the 6 damage/hit advantage Baz provides, especially with a 25% attack speed that this build achieves.

    Enjoy! If there are any improvements that you can pinpoint, don’t hesitate to let me know. Always a work in progress.
    Last edited by Cetus; 05-25-2021 at 01:18 PM.

  2. #2
    Community Member Cetus's Avatar
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    Reserved

  3. #3
    Community Member PrinceOfAsphodel's Avatar
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    Thanks for the in-depth breakdown. I'm far from being able to achieve the same numbers but it's great to be able to see what endgame dps builds look like. I did not expect the Magmatic Cleaver to out-damage Baz. Fascinating.
    Princze/Dazneus of Cannith

  4. #4
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    Default Neato Fightero!

    You're missing 4AP in Warsoul. That's total of 96AP.

    That fili setup is very interesting for raging/fury builds who can't use coffee.
    Thanks for the idea.

  5. #5
    Community Member Cetus's Avatar
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    Quote Originally Posted by Komradkillingmachine View Post
    You're missing 4AP in Warsoul. That's total of 96AP.

    That fili setup is very interesting for raging/fury builds who can't use coffee.
    Thanks for the idea.
    Whoops!

    Fixed it. 1 point in henshin and 3 in warsoul.

    thanks!

  6. #6
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    Quote Originally Posted by Cetus View Post
    Whoops!

    Fixed it. 1 point in henshin and 3 in warsoul.

    thanks!
    1 min trance tho...ouch. I'm sure macros help a little with all them swaps but sometimes the game just refuses to swap gear or activate meld/adrenaline.

    Like even when I'm actively pressing it several times, see the hotbar icon light up over and over but action still not completing. Infuriating gameplay.

  7. #7
    Community Member Vish's Avatar
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    the best builds are monks, i agree

    Kil Glory
    30 alchemist
    HOW
    Sarlona

  8. #8
    Community Member Thrudh's Avatar
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    Vistani Knife Fighting 41 Points
    Pretty much take everything to reach capstone. Make sure you grab the negative level immunity from tier 4.
    What? Why?

    You can't find anything better?

    Capstone is very nice, but almost everything else is dagger-based. You have throw away like 25-30 of those 41 APs

    41 AP for 20 melee power, 10% doublestrike, +2 to ability scores, some PRR/MRR, and negative level immunity seems pretty expensive.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  9. #9
    Build Constructionist unbongwah's Avatar
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    Okay this build is so far beyond anything I can achieve in DDO, it's laughable for me to pretend I can improve it. Thank being said...
    Quote Originally Posted by Cetus View Post
    ENHANCEMENTS:
    Kensei: 35 Points
    Vistani Knife Fighting 41 Points
    Half-Orc 16 Points
    Henshin Mystic 1 Point
    Warsoul 3 Points
    I'm surprised you didn't go for HO Brutality (18 APs). Particularly since you dropped Falconry's No Mercy vs your last build, I would've thought you'd want that +20% helpless damage. Maybe drop Henshin and a point from Warsoul?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #10
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Thrudh View Post
    41 AP for 20 melee power, 10% doublestrike, +2 to ability scores, some PRR/MRR, and negative level immunity seems pretty expensive.
    It also gives +5% attack speed to all melee and thrown weapons. Which feels wrong to me, but hey, it is what it is until SSG nerfs it, and when does that ever happen?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #11
    Community Member Hawkwier's Avatar
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    Thumbs up Nice!

    Thanks for posting this Cetus. As you suggest, even without trying a full replication of the build, there are some really good points to consider in this build which I think usefully adaptable. Nice write up.

    One minor pedantic point, if I'm interpreting correctly, I think the necklace with Relentless Fury is the Family Recruit Sigil, and not the Family's Blessing - which should be good news for those who don't yet have it, as the FRS isn't raid loot (drops in House of Pain) so should be easier to get than the FB which drops in Project Nemesis.

  12. #12
    Community Member Thrudh's Avatar
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    Quote Originally Posted by unbongwah View Post
    It also gives +5% attack speed to all melee and thrown weapons. Which feels wrong to me, but hey, it is what it is until SSG nerfs it, and when does that ever happen?
    You mean fix it, not nerf it, since it plainly says it should only work for daggers.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  13. #13
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Thrudh View Post
    You mean fix it, not nerf it, since it plainly says it should only work for daggers.
    Nope, that's just the wiki page which hasn't been updated. The actual tooltip now says, "You gain +5% attack speed when using melee and throwing weapons."

    EDIT: wiki entry fixed.
    Last edited by unbongwah; 05-24-2021 at 07:53 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  14. #14
    Community Member Thrudh's Avatar
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    Quote Originally Posted by unbongwah View Post
    Nope, that's just the wiki page which hasn't been updated. The actual tooltip now says, "You gain +5% attack speed when using melee and throwing weapons."

    EDIT: wiki entry fixed.
    Ah, then we're all good.

    Still a pretty expensive 41 AP... But if you have all the extra racial AP, and all the AP tomes, I guess one can afford it.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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    Quote Originally Posted by Thrudh View Post
    Ah, then we're all good.

    Still a pretty expensive 41 AP... But if you have all the extra racial AP, and all the AP tomes, I guess one can afford it.

    41 ap into vistani is how we build melees for a long time now. Barbs that go 18 1 1 (stronger then pure in my opinion due to hit issues from pure barb, i am sure you cant get sustained enough to hit on pure barb during a long fight like r10 lob) , pure fighter and fighter hybrids. Ap spent just give to much, attack speed, all stats, dstrike, haste boost, free deflect, it is the most powerful universal tree we have.

    It is not expensive, it is the best return of ap spent we have looking at the wholesome picture..
    '
    Above, brutality costs to much ap, and it is impossible to fit without losing other things, just ask yourself what would dropping 1 point in warsoul mean to get those 20% helpless that are unnecessary on a top end build melee?
    You are forced to swap for trance every 30 seconds, make it 25 since you want to keep trance up in combat if you rely on tacticals, for general content. And for raids you do not want to backup to much.

    I love tronkys barb version more tbh, going monk is cancer without a babysitter, eventually you get that bad spawn pack and absorb runs out, it is nough impossible to survive that even on best melees unless you have a babysitter.

    Apologies cetus for taking the freedom to answer those questions, but they were a thorn in my eye and the thread explicitly said for top end melee players.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  16. #16
    Community Member ChristopHilljr's Avatar
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    Quote Originally Posted by Kebtid View Post
    41 ap into vistani is how we build melees for a long time now. Barbs that go 18 1 1 (stronger then pure in my opinion due to hit issues from pure barb, i am sure you cant get sustained enough to hit on pure barb during a long fight like r10 lob) , pure fighter and fighter hybrids. Ap spent just give to much, attack speed, all stats, dstrike, haste boost, free deflect, it is the most powerful universal tree we have.

    It is not expensive, it is the best return of ap spent we have looking at the wholesome picture..
    '
    Above, brutality costs to much ap, and it is impossible to fit without losing other things, just ask yourself what would dropping 1 point in warsoul mean to get those 20% helpless that are unnecessary on a top end build melee?
    You are forced to swap for trance every 30 seconds, make it 25 since you want to keep trance up in combat if you rely on tacticals, for general content. And for raids you do not want to backup to much.

    I love tronkys barb version more tbh, going monk is cancer without a babysitter, eventually you get that bad spawn pack and absorb runs out, it is nough impossible to survive that even on best melees unless you have a babysitter.

    Apologies cetus for taking the freedom to answer those questions, but they were a thorn in my eye and the thread explicitly said for top end melee players.
    Would you mind pointing me toward the barbarian build?

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    Quote Originally Posted by ChristopHilljr View Post
    Would you mind pointing me toward the barbarian build?
    I do not think we ever posted them, tronky aka gilga usually does, would be a basic 18 barb 1 fsoul 1 druid. No real invention in that one, berserker t5 and all the cleaves you can get, cleave line from feats as well. 41 points into vk, get trance from fsoul.
    Requires someone to play in falconry to get max fortification support for sharn content/dooms in general. It is a more general build for r10, overall better then fighter counterpart for packs, fighter is better at single target burst.

    But i would not as a min max player play either of those for raid pushing.
    Last edited by Kebtid; 05-25-2021 at 05:32 AM.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  18. #18
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    Cool build Cetus. Way over my skill level but thanks for sharing.

    Quote Originally Posted by Kebtid View Post
    I do not think we ever posted them, tronky aka gilga usually does, would be a basic 18 barb 1 fsoul 1 druid. No real invention in that one, berserker t5 and all the cleaves you can get, cleave line from feats as well. 41 points into vk, get trance from fsoul.
    Requires someone to play in falconry to get max fortification support for sharn content/dooms in general. It is a more general build for r10, overall better then fighter counterpart for packs, fighter is better at single target burst.

    But i would not as a min max player play either of those for raid pushing.
    I would love to see that barb/fvs/druid build as well - as I have considered trying melee for the first time for real after many years as ranged/caster

    Also curious, what would you consider for raid pushing?
    Last edited by mikarddo; 05-25-2021 at 06:52 AM.
    Member of Spellswords on Ghallanda

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    Quote Originally Posted by mikarddo View Post
    Cool build Cetus. Way over my skill level but thanks for sharing.



    I would love to see that barb/fvs/druid build as well - as I have considered trying melee for the first time for real after many years as ranged/caster

    Also curious, what would you consider for raid pushing?
    Depends on raid mechanics. Not 1 option, multiple, depending on raid and goal.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  20. #20
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    Quote Originally Posted by Kebtid View Post
    You are forced to swap for trance every 30 seconds, make it 25 since you want to keep trance up in combat if you rely on tacticals, for general content. And for raids you do not want to backup to much.

    I love tronkys barb version more tbh, going monk is cancer without a babysitter, eventually you get that bad spawn pack and absorb runs out, it is nough impossible to survive that even on best melees unless you have a babysitter.

    Apologies cetus for taking the freedom to answer those questions, but they were a thorn in my eye and the thread explicitly said for top end melee players.
    Hey there, no worries lol. Thanks for taking some of the points.

    Few things:

    1. It's a trance swap for 1 minute, not 30 seconds, aligned with power surge duration.

    2. The barb build is quite worse offensively, especially if you're foregoing storms eye to grab divine trance (we can breakdown the differences if you want, but it's pretty decisive). You also need endless supplies of toven cookies to ignore the tensers difference. Lastly, a fighter based build can pretty easily slip into precision if you need to run some R10's, barb cannot due to rage restriction.

    3. Regarding the monk, well...it depends what you're doing. For R10 raids, even a non-MRR capped melee will get one shot by things like acid well in D&D. For R10 questing, I usually don't get one shot, and that's with about 3700 HP, 50% fire absorption on cloak, passive absorptions from past lives, and a pretty high reflex save. Only one shots that come to mind are maybe force damage, horrid wilting, and a polar ray. So it really isn't that bad. Sure, your risk of dying is substantial compared to barb - but if you play smart, play well, and use your tactics you'll blow through R10's just the same. Obviously - this is not a solo build, so you'll need someone throwing you heals.
    Last edited by Cetus; 05-25-2021 at 12:08 PM.

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