Originally Posted by
Dark_Lord_Mary
MARY'S JEDI KNIGHT (Paladin)
Updated for U51
My Jedi Knight build is a very survivable, self-sufficient, R+ capable SWF Paladin.
This build can solo E/R content.
Your healing is a combination of Lay Hands, Potions, Wands, and spells.
You want to run with potions/wands - especially at low level.
You are CHA main stat therefore you take and use greater color spray/glacial wrath as crowd control
Greater Color spray is your Jedi Mind Trick
The play style is that of a Jedi Knight - you are a lawful defender of the ways of the Force - therefore you take magical training @ lvl 1 to get your conjured weapon.
Your weapon is your lightsaber - the conjured feydark shortsword that improves as you level up.
This weapon is inherently ghost touch @ lvl 1.
You will wear heavy armor.
Your off hand must be empty: no shield, no orb, nothing in your off hand
Your mainstat is CHA - the conjured blade is CHA to hit/dmg automatically.
Your deity selection will be Vulkoor, your favored weapons short swords.
You must take the balance skill for Single Weapon Fighting
This build stacks Spell Resistance (SR).
There is a divergence in the DDO community, some love Spell Resist (SR) some players believe (SR) is useless. (SR) shields you from all non-damaging spells, unlike MRR which helps you mitigate damaging spells. So an enemy caster throws a fireball at you, that is your MRR. A second enemy caster casts hold person on you, that is your Spell Resistance - the Hold spell must first penetrate your spell resistance. To do this the enemy must succeed a spell penetration roll vs your Spell resistance; if the roll succeeds, your spell resistance shield is breached and you must then roll a saving throw vs the hold spell with whatever will save bonuses you have. But if however the enemy caster fails to penetrate your spell resistance, you see a blue shield effect and you are not affected by the spell at all - there is no saving throw roll needed. You are protected.
Gear focus should be on CHA>CON>STR>WIS
@ lvl 1 you want to spend your 1st action points getting your Illusory weapon from Feydark.
Make sure you conjure a new one after you level up as they get more powerful as you level.
@ lvl 6 you take quicken for your color spray for CCing mobs and reapers - because you are CHA mainstat your DC will be effective. You can boost it with the illusion necklace from Ravenloft though i recommend wearing the part of the family set from sharn @ 15.
This build is displayed as a 28 point 1st life friendly build -
players with multiple life characters will be stronger than displayed.
Character name: Mary's Jedi Knight (Updaded for U51)
Classes: 20 Paladin, 10 Epic
Race: Drow
Alignment: Lawful Good
Required for Mary's Jedi Knight build as displayed:
Drow
Feydark Illusionist Tree
Vistani Knife Fighter Tree
Inherent Racial Action Point
Inherent Universal Action Point
Tome of Destiny (feywild)
· · ·Start Tome Final
Str:· · ·8· · 0 · ·12
Dex:· · 10· · 0 · ·10
Con:· · 14· · 0 · ·14
Int:· · 10· · 0 · ·10
Wis:· · 10· · 0 · ·10
Cha:· · 20· · 0 · ·37
SR: 25
Immunities: Sleep, Natural Disease, Magical Disease, Super-Natural Disease, Fear, Magic Missiles, Energy Drain, Fear, Level Drain, Slippery Surfaces, Falling Damage, Most forms of Knockdown, Death effect, Level drain
Saves:
Fortitude:· · · · ·37
· vs Poison:· · · ·37
· vs Disease: · · ·37
Will: · · · · · · ·31*
· vs Enchantment: ·39*
· vs Illusion:· · ·31*
· vs Fear:· · · · ·42*
· vs Curse: · · · ·31*
Reflex: · · · · · ·29
· vs Traps: · · · ·29
· vs Spell: · · · ·31
· vs Magic: · · · ·29
Marked with a * is no fail on a 1 if required DC met
Class and Feat Selection
Level Class · · · · · ·Feats
1 · · Paladin(1)· · · ·Standard: Magical Training
· · · · · · · · · · · ·Follower of Faith: Follower of Vulkoor
2 · · Paladin(2)· · · ·
3 · · Paladin(3)· · · ·Standard: Single Weapon Fighting
4 · · Paladin(4)· · · ·Charisma: +1 Level up
5 · · Paladin(5)· · · ·
6 · · Paladin(6)· · · ·Standard: Quicken Spell
· · · · · · · · · · · ·Deity: Vulkoor's Avatar
7 · · Paladin(7)· · · ·
8 · · Paladin(8)· · · ·Charisma: +1 Level up
9 · · Paladin(9)· · · ·Standard: Improved Single Weapon Fighting
10· · Paladin(10) · · ·
11· · Paladin(11) · · ·
12· · Paladin(12) · · ·Standard: Improved Critical: Piercing Weapons
· · · · · · · · · · · ·Charisma: +1 Level up
13· · Paladin(13) · · ·
14· · Paladin(14) · · ·
15· · Paladin(15) · · ·Standard: Greater Single Weapon Fighting
16· · Paladin(16) · · ·Charisma: +1 Level up
17· · Paladin(17) · · ·
18· · Paladin(18) · · ·Standard: Offhand Versatility
19· · Paladin(19) · · ·
20· · Paladin(20) · · ·Charisma: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Single Weapon Fighting
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Burst of Glacial Wrath
· · · · · · · · · · · ·Charisma: +1 Level up
25· · Epic(5) · · · · ·Epic Destiny Feat: Doublestrike
26· · Epic(6) · · · · ·
27· · Epic(7) · · · · ·Epic Feat: Child of Faith
28· · Epic(8) · · · · ·Epic Destiny Feat: Elusive Target
· · · · · · · · · · · ·Charisma: +1 Level up
29· · Epic(9) · · · · ·
30· · Epic(10)· · · · ·Epic Feat: Beloved of the Divine
· · · · · · · · · · · ·Legendary: Scion of the Feywild
Skills
Balance · · · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 31.0
Tumble· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·1· · 1.0 · 21.0
Use Magic Device· 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 42.0
Enhancements: 80 APs, Racial 1, Universal 1
Drow - Points spent: 7
1 Core ·(1) Spell Resistance I
2 Core ·(2) Ability I: +1 Charisma
3 Core ·(1) Spell Resistance II
4 Core ·(2) Ability II: +1 Charisma
5 Core ·(1) Spell Resistance III
Knight of the Chalice - Points spent: 41
1 Core ·(1) Slayer of Evil I
2 Tier1 (2) Holy Combatant I
3 Tier1 (1) Extra Smite
4 Tier1 (1) Extra Smite
5 Core ·(1) Courage of Heaven
6 Tier2 (2) Adept Combatant
7 Tier2 (1) Divine Might
8 Tier2 (1) Divine Might
9 Tier2 (1) Divine Might
10 Tier3 (2) Exalted Smite: Exalted Smite
11 Tier3 (2) Ability I: +1 Charisma
12 Tier3 (2) Holy Combatant II
13 Tier3 (2) Exalted Smite: Exalted Smite
14 Tier3 (2) Exalted Smite: Exalted Smite
15 Tier4 (2) Ability II: +1 Charisma
16 Tier4 (1) Censure Demons
17 Core ·(1) Slayer of Evil II
18 Core ·(1) Improved Courage of Heaven
19 Tier4 (2) Knight's Training
20 Tier4 (2) Vigor of Life I
21 Tier5 (1) Holy Retribution: Holy Retribution
22 Core ·(1) Slayer of Evil III
23 Tier5 (2) Ascendancy
24 Tier5 (1) Censure Outsiders
25 Tier5 (2) Vigor of Life II
26 Tier2 (1) Critical Mastery
27 Tier2 (1) Critical Mastery
28 Tier2 (1) Critical Mastery
29 Core ·(1) Champion of Good
Vistani Knife Fighter - Points spent: 23
1 Core ·(1) Knife Expertise
2 Tier1 (1) Undead Hunter
3 Tier1 (2) Mist Stalker I
4 Tier1 (1) Acrobatic
5 Tier2 (2) Mist Stalker II
6 Core ·(1) Knife Juggler
7 Tier2 (1) Weapon Versatility
8 Tier2 (1) Haste Boost
9 Tier2 (1) Haste Boost
10 Tier2 (1) Haste Boost
11 Core ·(1) Quick Reflexes
12 Tier3 (2) Mist Stalker III
13 Tier3 (2) Gifted I: +1 Charisma
14 Tier3 (2) Deadly Blades
15 Tier1 (1) Acrobatic
16 Tier4 (2) Mist Stalker IV
17 Tier4 (1) Celerity
Feydark Illusionist - Points spent: 11
1 Core ·(1) Find Familiar: Illusory Sprite
2 Tier1 (2) Illusory Weaponry
3 Tier1 (1) Study the Arcane
4 Tier1 (1) Study the Arcane
5 Tier2 (2) You've Got My Back
6 Core ·(2) Ability I: Charisma
7 Tier1 (1) Study the Arcane
8 Core ·(1) Greater Color Spray
Epic Destinies
Grandmaster of Flowers - Points spent: 37
1 Core ·(1) Inner Focus
2 Tier1 (1) Strike with Poise
3 Tier1 (1) Strike with Poise
4 Tier1 (1) Strike with Poise
5 Tier1 (2) Serenity
6 Tier2 (1) Calm before Storms
7 Tier2 (1) Calm before Storms
8 Tier2 (1) Calm before Storms
9 Tier2 (1) Grandmaster Strikes: Orchid Blossom
10 Tier2 (2) A Dance of Flowers
11 Tier2 (2) Hail of Blows
12 Core ·(1) Disciple of Material: Adamantine
13 Tier3 (1) The Flickering Flame
14 Tier3 (1) The Flickering Flame
15 Tier3 (1) The Flickering Flame
16 Core ·(1) Disciple of Morality: Evil
17 Tier3 (1) Serene Mercy
18 Tier4 (2) Epic Strike Upgrades: Blossoming Peace
19 Tier3 (1) Serene Mercy
20 Tier3 (1) Serene Mercy
21 Tier1 (1) Disciple's Studies
22 Tier1 (1) Disciple's Studies
23 Tier1 (1) Disciple's Studies
24 Tier3 (1) Strength of Stone
25 Tier3 (1) Strength of Stone
26 Tier3 (1) Strength of Stone
27 Tier5 (1) Legendary Flurry of Blows
28 Tier5 (1) Legendary Flurry of Blows
29 Tier5 (1) Legendary Flurry of Blows
30 Tier5 (2) Everything is Nothing
31 Tier5 (2) Imposing Force
Fatesinger - Points spent: 13
1 Core ·(1) Fate Singer's Repertoire
2 Tier1 (1) Jack of all trades
3 Tier1 (1) Jack of all trades
4 Tier1 (1) Jack of all trades
5 Tier1 (2) Harmonic Resonance
6 Tier1 (1) Tune of the Weave
7 Tier1 (1) Tune of the Weave
8 Tier1 (1) Tune of the Weave
9 Core ·(1) Intoxicating Presence
10 Tier3 (1) Reign
11 Tier3 (1) Reign
12 Tier3 (1) Reign
Primal Avatar - Points spent: 3
1 Core ·(1) This is your Nature: Heart
2 Tier1 (2) Rejuvenation Cocoon
Paladin Spells
L1: Aid · · · · · · · · · · · · · · · · · · Enchantment · · 16
L1: Bless · · · · · · · · · · · · · · · · · Enchantment · · 16
L1: Divine Favor· · · · · · · · · · · · · · Evocation · · · 14
L1: Virtue· · · · · · · · · · · · · · · · · Transmutation · 14
L2: Angelskin · · · · · · · · · · · · · · · Abjuration· · · 15
L2: Bull's Strength · · · · · · · · · · · · Transmutation · 15
L2: Resist Energy · · · · · · · · · · · · · Abjuration· · · 15
L2: Righteous Command · · · · · · · · · · · Enchantment · · 17
L3: Dispel Magic· · · · · · · · · · · · · · Abjuration· · · 16
L3: Magic Circle Against Evil · · · · · · · Abjuration· · · 16
L3: Prayer· · · · · · · · · · · · · · · · · Enchantment · · 18
L3: Remove Curse· · · · · · · · · · · · · · Abjuration· · · 16
L4: Death Ward· · · · · · · · · · · · · · · Transmutation · 17
L4: Holy Sword· · · · · · · · · · · · · · · Evocation · · · 17
L4: Neutralize Poison · · · · · · · · · · · Conjuration · · 17
L4: Zeal· · · · · · · · · · · · · · · · · · Transmutation · 17
Spell Like / Special Abilities
Lay on Hands
Remove Disease
Greater Color Spray
Burst of Glacial Wrath