Hello,
I love Druids... Wolf form casters are very fun.
So, playing on HC at the moment, and last night was looking at build ideas on google and saw a Sorc 9/Wiz 7/FvS 4 build... I know right, that isn't anything to do with druid. But yeah, but no, but yeah...
the build (and I forget where I found it and have no browser history... if anyone recognises it, please advise below... thanks!) was a Shiradi build utilizing Efficient Metamagics... so that got me intrigued and I thought of Druids and an idea grew
Druid 18 Wiz 2... mega nuker, with 7 SLAs and all other evocation spells using Maximize for 1 SP by spending 16 AP into Efficient Maximize from 3 Enhancement Trees. Druids don't get the most SP so I think that by maximizing the DPS per SP that it should perform well.
Race: I will probably take Aasimar
32 point HC build stats:
STR 8
DEX 8
CON 16
INT 14
WIS 20
CHA 8
HEROIC FEATS: Maximize, Empower, Quicken, Extend, SF Evocation, Mental Toughness, Improved Mental Toughness
Skills: Spellcraft, Heal, UMD, Spot, Balance and whatever you like
Enhancements:
Season's Herald 47 AP
- 5 Cores
- Produce Flame III, Wax and Wane
- Creeping Cold III, Wax and Wane, Efficient Maximize III
- Call Lightning III, Wax and Wane, Autumn's Wind, WISDOM
- Salt Ray III, Spring Resurgence I, Strength of the Solstice, WISDOM
- Word of Balance III, Elementary Mastery III, Time and Tide, Winter's Heart
Archmage 9 AP
- Shield SLA
- Traditional Caster II, Spell Critical
- Efficient Maximize II
Palemaster 11 AP
- Dark Reaping
- Deathless Vigor II
- Efficient Maximize III
Nature's Protector 6 AP
- 2 Cores
- Enchanted Defence III, Fey's Blessing I
Aasimar 7 AP
- 5 Cores
Epic Destiny: Primal Avatar
+6 Druid Caster Levels
+3 Evocation and Transmutation DCs
Tsunami (Quickened and Maximized)
Epic Feats:
- Master of the Wilds
- Burst of Glacial Wrath
- Embolden
- Intensify or Epic Will
Epic Destiny Feats:
- Epic Power Cold
- Epic Power Electricity?
- Mass Frog
Legendary Feat: Scion of the Plane of Air
NOTE on Caster Levels and Maximum Caster Levels:
- Produce Flame default MCL 15 (*25) (**27)
- Creeping Cold default MCL 18 (*28) (**30)
- Call Lightning default MCL 15 (*25) (**27)
- Salt Ray default MCL 10 (*20) (**22)
- Word of Balance default MCL 20 (*30) (**32)
(* all the above spells receive +10 MCL from Epic Feat Master of the Wilds)
Season's Herald full 6 Core version provides:
+2 CL from Cores 2 and 6
+2 MCL from Cores 3 and 6
+1 CL and +1 MCL from Tier 5 Time and Tide
TOTAL +3 CL and +3 MCL
** Season's Herald 5 Core version provides +2 CL and +2 MCL
Primal Avatar + Season's Herald provide +8 CL, so the 5 SLA affected by Master of the Wilds would end up looking like:
- Produce Flame MCL 27, CL 26
- Creeping Cold default MCL 30, CL 26 (which effectively makes this CL 24)
- Call Lightning default MCL 27, CL 26
- Salt Ray default MCL 22, CL 26
- Word of Balance default MCL 32 CL 26
The main two drawbacks being Creeping Cold and Word of Balance losing a potential of 6 CL each. On the upside, now when your Druid Caster faces almost any enemy, you can use normal spells between Cooldowns such as Greater Creeping Cold, Ice Flowers, Envelopping Swarm with Maximize at only 1 SP extra cost for a 10-20% increased damage in End Game (and much more so in later Heroics and Early Epics).
So, do you think it would be a viable alternative to pure Druid?
Thanks for your comments.