
Originally Posted by
MacDubh
Could we have a multi selector in mechanic Tier 5? Already have Time Bomb:
Time Bomb: Cooldown: 20 seconds. Spell Resistance: No
Alchemical Trap Attack: Quickly creates an alchemical charge at your feet. Deals 10/25/50 sonic and 10/25/50 fire damage per rogue level to all nearby enemies after 2 seconds, and knocks them to the ground.
Reflex (DC [10/14/18] + Rogue Level + Intelligence Modifier + Trap Bonus) for half damage.
Balance DC (Disable Device check) (Listed Balance DC (10 + Half Rogue Level + Intelligence Modifier + Trap Bonus) to Negate knockdown.
Notes:
Time Bomb seems to be able to Spell Critical, while not being subject to spell power itself.
Severe targeting problems. Some monsters seem to be completely immune (e.g. many tieflings, some zombies), and the damage blast will often fail to hit enemies on sloping or uneven ground
but would love to have the choice of the little exploding construct spiders from Sharn, that chase your enemies down.