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Thread: Mechanic Option

  1. #1
    Community Member MacDubh's Avatar
    Join Date
    Dec 2009
    Posts
    310

    Default Mechanic Option

    Could we have a multi selector in mechanic Tier 5? Already have Time Bomb:

    Time Bomb: Cooldown: 20 seconds. Spell Resistance: No
    Alchemical Trap Attack: Quickly creates an alchemical charge at your feet. Deals 10/25/50 sonic and 10/25/50 fire damage per rogue level to all nearby enemies after 2 seconds, and knocks them to the ground.
    Reflex (DC [10/14/18] + Rogue Level + Intelligence Modifier + Trap Bonus) for half damage.
    Balance DC (Disable Device check) (Listed Balance DC (10 + Half Rogue Level + Intelligence Modifier + Trap Bonus) to Negate knockdown.
    Notes:
    Time Bomb seems to be able to Spell Critical, while not being subject to spell power itself.
    Severe targeting problems. Some monsters seem to be completely immune (e.g. many tieflings, some zombies), and the damage blast will often fail to hit enemies on sloping or uneven ground

    but would love to have the choice of the little exploding construct spiders from Sharn, that chase your enemies down.

  2. #2
    Community Member
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    Oct 2020
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    Default

    /signed

  3. #3
    Community Member
    Join Date
    Aug 2013
    Posts
    304

    Default

    Quote Originally Posted by MacDubh View Post
    Could we have a multi selector in mechanic Tier 5? Already have Time Bomb:

    Time Bomb: Cooldown: 20 seconds. Spell Resistance: No
    Alchemical Trap Attack: Quickly creates an alchemical charge at your feet. Deals 10/25/50 sonic and 10/25/50 fire damage per rogue level to all nearby enemies after 2 seconds, and knocks them to the ground.
    Reflex (DC [10/14/18] + Rogue Level + Intelligence Modifier + Trap Bonus) for half damage.
    Balance DC (Disable Device check) (Listed Balance DC (10 + Half Rogue Level + Intelligence Modifier + Trap Bonus) to Negate knockdown.
    Notes:
    Time Bomb seems to be able to Spell Critical, while not being subject to spell power itself.
    Severe targeting problems. Some monsters seem to be completely immune (e.g. many tieflings, some zombies), and the damage blast will often fail to hit enemies on sloping or uneven ground

    but would love to have the choice of the little exploding construct spiders from Sharn, that chase your enemies down.
    In fact Mechanical Spiders should be in the options to make in Trap smith station, DC of explosion Spell Power damage based on Disable Device skill with a Daze affect and or Blind affect. Two type of spider damage bots.

    Or a spider that goes off on its own to draw aggro, like a Flaming Sphere fire ball.
    Spider bots that hone in on targets and Spider bots that you set on a path to go down on to distract mobs.

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