Originally Posted by
Tsutti
First off, while traps can sometimes be ignored, nearly all puzzles cannot be unless they are for optionals. They are often requirements to have access to quest completion.
From what I've seen on the forums, people used to be able to zerg invis/sneak past entire quests. This right here is probably why they made slaughter the only option in most cases, because it slows people down the most. I do still use sneaking for some things sometimes, but the reason we can't just put things to sleep or sneak past to open shortcuts is that it would just increase the zerginess from what it is to even more zergy. Although, it would be kinda nice if there were some situations where you could open a door/pull a lever without sneak dropping, but that's likely in place for the same reason.
Quid Pro Quo: idk how sneaking past the wolves compares with just fighting everything on like EE or R4, but it's actually faster most of the time to sneak on higher difficulties because it's incredibly easy to get instant red dungeon alert if you don't and then even the most OP parties can very easily wipe with things coming at you from all sides. I've never been in a party that intentionally aggroed everything in there because it can be rather difficult to get to the chalice and get out of there otherwise. I imagine the people you've showed may like it partly because it is so much easier solo.
As for the fomorians and griffins, I think I've been in one group that didn't negotiate with the fomorian and griffins. It's simply faster and easier to do so.
There is also the fourth quest in the Mines of Tethyamar chain, Strike Back, where you can skip a ton of enemies that can also be quite hard to deal with by using a skill check, or if you have a high str member you can fight a couple dretches to go below in the tar as a sort of shortcut and fight less drow. Rarely been in a party that goes the dretch route, but nearly every party I've ever been in has at least attempted to bypass that fighting by negotiating, with the few I've been in that didn't do so either failing the check (I now have some cha skills items so I can't fail) or they didn't realize that not fighting was an option. It's vastly easier and faster.
A monkey can hit things with a stick, but a monkey cannot figure out how to make a character in DDO that functions at any reasonable level except possibly by memorizing and copying exactly what someone else did. The complexity of the game largely comes from the enormous number of possible characters. There are combat choices, and when solo/in a difficulty that's really pushing it for the group, there is strategizing, but that is generally not a big contributor to the game's complexity afaik. A monkey cannot grasp any of it.
The reason everyone usually chooses to be murder hoboes is because that's the only option we've been presented, and that's to slow the game pace down. Everyone does it because it's the fastest and most efficient way through a quest, by virtue of being the only way through a quest on a difficulty appropriate for the group. Sometimes in gear farms, people just ignore everything and stack red dungeon alert while literally just sprint boosting to the end, looting, and leaving, but that's also usually a much lower difficulty than they can handle. If sneaking past everything were an option, you would rarely see people murdering everything because it would be fastest and most efficient to ignore the quest. Actually, it's possible another reason sneaking/invising past everything has become largely not viable is that then people look even less at the dungeons and mobs the devs have created, so why even have mobs? May as well just let people grab 'x' amount of xp every 'y' minutes from some NPC, then call their character done when it gets to level 30 and not even have quests or a game, if people never have to fight stuff (I realize you didn't say you never want to have to fight things, but allowing sneak mechanics largely made this how the game functioned from what I can tell on the forums).
People don't necessarily want specifically to go around killing everything (although seeing big numbers is fun and seeing things instantly die at the press of a button without any damage is also fun), they mostly just want to get through the quest and get their xp as fast as possible. This isn't 100% of the time or 100% of players, but it is how the general population's tendencies lean. Since killing everything is the option we have, everyone focuses their builds either on allowing a party to most efficiently murder everything or on some specific specialization (soloing, attempting a specific style of play, w/e).