U45 UPDATE 04-11-2020
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ORIGINAL POST 06-20-2019
General consensus is that Paladin + THF is a terrible choice these days.
I gave it a try, and I was positively surprised.
In reaper endgame THF pally is really solid, and dps output is good.
It's a heavy melee that works well in party, and can solo decently.
I completed r7 grim solo in under 20 min on this build. Not an achievement ofc, some melees can solo grim faster on more skulls, and some players are better than me. But still a decent result considering my only cc come from dire charge and lay waste.
To decide what build to do, I started from equip: Bloodrage Chrism + Reflection of Blackrazor (and Torn as swap when needed) + Part of the family set were the backbone.
Since Bloodrage Chrism already has healing amplification on it, I went for docent and I chose warforged as race.
I think warforged is a really strong option for pally: racial tree is solid with +0,5W, +15 melee power, Improved Power Attack and PRR. Also, Lay on Hands procs twice on warforged (heal + repair).
Here is my equip:
Helm - Legendary Umber Brim (Improved Quelling Strikes, Insightful Accuracy +16, Insightful Deception +8, Profane Well Rounded +2)
Goggles - Legendary Collective Sight (Wisdom +21, Insightful Constitution +10, Quality Resistance +4, +20 Quality MRR)
Necklace - Legendary Family Recruit Sigil (True Seeing, Armor-Piercing - 33%, Deadly +17, Relentless Fury)
Trinket - Bloodrage Chrism (Competence Healing Amplification +83, Calamitous Blows, Bloodrage Defense, Rune-fueled Warding, Unnatural)
Armor - Legendary Umbral Soul (+15 Enhancement Bonus, Fortification +214%, Physical Sheltering +54, Competence Repair Amplification +85, Hit Points +81)
Cloak - Legendary Mantle of Fury (Constitution +19, Raging Resilience, Doublestrike 22%, Dodge +19%)
Wrist - Brand of Kalok Shash (Strength +22, Quality Accuracy +8, Quality Deadly +5, Fire Absorption 53%)
Belt - SL (Sheltering +45, Accuracy +28, Stunning +20, Quality Strength +4)
Ring - Legendary Celestial Topaz Ring (Charisma +21, Wizardy +440, Parrying +10, Lesser Displacement)
Ring - Circle of Malevolence (Improved Harm 3/Day, Resistance +14, Vitality +60, Insightful Sheltering +23, Intimidate +25, Incite +53)
Gloves - Legendary Hammerfist (Insightful Doublestrike 11%, Cannith Combat Infusion, Seeker 21, Insightful Deadly +8)
Boots - Legendary Softsole Slippers (Ghostly, Anthem, Perform +22, Insightful Charisma +9))
W - Reflection of Blackrazor (+15 Enhancement Bonus, Overwhelming Stealer of Souls, Keen V, Entropic 9, Vampirism 4, Psychic Ward, Deconstructor, Vampire Slayer)
Imho with Sharn pally can count on an almost perfect setup.
I have long been undecided about the Topaz Ring (I have displacement always up via clickies), but I like to have parrying and I have melee power on it.
You could equip a SL ring with Deception and Quality Constitution as an alternative, putting Charisma on goggles. Another option is Ring of Prowess, putting Charisma on goggles and Deception on belt.
Regarding feats, I took Adamantine Body and Construct Exemplar. Rest is the usual stuff (THF line, Power Attack, Completionist, Blinding Speed, IC, OC, PTHF, PTWF, Scion of Arborea)
I spent my ehancements points as follow:
Warforged 4 (+14 free), KotC 41, SaD 25, VKF 10 (+1 free). I invested some points on VKF for +5% doublestrike, deflect arrows and quick draw.
Destiny is LD. Twists I normally use are Sense Weakness, Intolerant Blows, Endless Lay on Hands, Endless Turning (4-3-3-1).
Here are my stats in reaper.
Offensive side, melee power is 231 standing in reaper. Fully buffed melee power is 401 (231 +70 blitz, +30 damage boost, +50 prowess, +20 Reflection)
Doublestrike is 90% standing.
Raw damage shines thanks to Reflection and +W from Weapon attachment, Improved Power Attack, Intolerant Blows and Combat Brute.
THF Paladin Pros
• Holy retribution is a beast. A true beast. I have 46 charges and I usually slot endless turning as twist.
Considering the slow animation of cleaves, holy retribution is the only reason that makes the THF paladin good. Well, not really… the paladin is good by default XD
• Doublestrike 90% standing
• Survivability. Top PRR and MRR for a melee dps build, sky-high saves
• Lay on Hands. Worth a twist for 3 more uses and regenerate to save your companions when needed
• Easy to gear. U42 offers a quite perfect setup.
THF Paladin Cons
• Damage vs single target. Twitching with haste boost, raw damage and doublestrike allow you to deal a fairly decent amount of damage.
• THF usual issues. Glancing blows could use some love
• Slow movement. No sprint boosts. +10% in Sacred Defender tree and that’s all.
• Most features from paladin’s trees are expensive/useless
• As front-line soldier and aggro generator, PLs and reaper points are definitely a factor to survive and be effective in high-skulls endgame content.
In conclusion, I think pally is perfectly viable in reaper endgame as it stands. But for sure pally trees can be improved.