Results 1 to 15 of 15

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Oct 2015
    Posts
    18

    Default Fire Sorcerer Nuker

    This is a build to burn things


    Must have:
    Energy Critical Epic Past Life x3
    Sorcerer Past Life x3

    The rest of the Past Lives are not mandatory, but good if you want to get high DC, but if you get you DC around 110 you can have lots of fun already.

    Class: Sorcerer 20
    Race: Tiefling

    Stats:
    Constitution:16 or 18
    Charisma:20
    All levels go into Charisma

    Skills: Spellcraft, UMD, Bluff (for fey raid)

    Feats:
    1 - Maximize
    3 - Completionist
    6 - Wizard Past Life
    9 - Spell Focus: Evocation
    12 - Quicken
    15 - Improved Spell Focus: Evocation
    18 - Mental Thoughness or maybe Force of Personality
    21 - Wellspring of Power
    24 - Embolden Spell
    26 - Fire Spell Power
    27 - Burst of Glacial Wrath
    28 - Thoughness
    29 - Epic Skill Focus: Spell Craft (looking for something better, maybe Deific Warding)
    30 - Epic Evocation Focus and Scion of Fire

    Twists
    Sense Weakness (4)
    Empyrean Magic (3)
    Renewal (3)
    Evocation Specialist (2)
    Fifth Spot: Empty

    I've decided to take Renewal because it helps a lot on high reaper but sometimes i switch to:
    Sense Weakness (4)
    Empyrean Magic (3)
    Evocation Specialist (2)
    Flames of Purity (2)
    Endless Faith (1)


    Gear:

    Sharn set
    Googles: Attunement's Gaze (+4 insightful DCs)
    Armor: Order's Garb (Exceptional Universal Spell Power +30, Exceptional Universal Spell Lore +15%)
    Bracers: Aetherband (Magical Efficiency 10%)

    Astute Alchemist Set
    Helm: Alchemist's Crown (+21 Wisdom)
    Necklace: Alchemist's Pendant (+21 Const)

    Boots: Deepsnow (+10 ins const, +5, qua const)
    Ring: Minor Artifact Stolen Signet of ir'Winan (+22 Cha and 41 quality spell power)
    Ring: Shattered Onix (+10 insightful Charisma and +2 Profane SF)

    Cloak: LGS for Critical Damage
    Gloves: Gloryborne Gloves (+2 Sacred SF)
    Belt: Direbear (notthing better so far)
    Trinket: Slave Lords Trinket (+4 Quality Charisma)

    Weapon: Fusible Sceptre of Combustion
    Off-hand: Multilator of minds (+2 quality Dcs)
    Last edited by Grunging; 05-19-2021 at 08:00 AM.

  2. #2
    Community Member
    Join Date
    Oct 2015
    Posts
    18

    Default


  3. #3
    Community Member
    Join Date
    Oct 2015
    Posts
    18

    Default


  4. #4
    Community Member
    Join Date
    Oct 2015
    Posts
    18

    Default

    I can reach 100% Critical Chance with 10 stacks of Empyrean Magic


  5. #5
    Community Member Zorrbeania's Avatar
    Join Date
    Jul 2020
    Posts
    186

    Default I want a high DC too! XD

    Hello! So I have a Air Savant sorcerer (which I haven't TRed yet), and was wondering how you get your dc so high. I did start out not knowing that sorcerers use Charisma for spell casting, so my Charisma wasn't as high as it should be.
    Thanks in advance!
    Sincerely, Zorrbeania

  6. #6
    Community Member crowbr's Avatar
    Join Date
    Oct 2009
    Posts
    9

    Red face

    nice build!!!!

  7. #7
    Community Member
    Join Date
    Oct 2015
    Posts
    18

    Default

    Quote Originally Posted by Zorrbeania View Post
    Hello! So I have a Air Savant sorcerer (which I haven't TRed yet), and was wondering how you get your dc so high. I did start out not knowing that sorcerers use Charisma for spell casting, so my Charisma wasn't as high as it should be.
    Thanks in advance!
    It is all about the enhancements and items i listed plus

    Tiefling starting with 20 CHA
    CHA tome +8
    Completionist +2
    Racial Completionist +2
    festive diamond +2
    Racial PLs Dragonborn, Tiefling, Half-elf +3

    Giant Hold Augment for +2 Evocation DCs
    Sorcerer PL x3 +3 Evocation Dcs

    +3 Evocation Focus Feats

  8. #8
    Community Member majorhavoc's Avatar
    Join Date
    Mar 2006
    Posts
    117

    Default

    A few comments after playing well over 100 lives as a Sorc:
    Skills:
    Don’t bother putting more than 1 point into UMD, it is a charisma based skill you will always be good at it.
    I usually dump extra points into heal & preform which adds to devotion & sonic spell power.
    IMHO, Jump is exceptionally good at low levels.
    Feats:
    Don't waste 3 feats on Spell Focus, Improved Spell Focus, & Epic Spell when one Twist can do the same thing you are better off taking all 3 Mental Toughness feats.
    I also take Empower, Heighten & Intensify for more DPS
    Greater Ruin is amazing damage (20-30k) and is irresistible, but does burn up the mana bar, so save it for Orange & Red Named or Reapers.
    Enhancements:
    I really like the SLA fireball, it is almost free and does 2-5k AOE dam every time with full meta’s, perfect for finishing off the trash & when you run low on mana.
    If you can get 31 points in Illusionist tree you get free enlarge which is very nice, not to mention 4 Charisma and other good caster goodies.
    Epic Destiny:
    You are missing out if you don’t take Energy Burst it is huge damage for very little mana, I will regularly hit for 30-50k.
    Meld into Darkness is an often used get out of jail for free card, I highly recommend it.

    Ill post my current build below.
    Last edited by majorhavoc; 06-24-2021 at 08:32 AM.
    It is better to be silent and be thought a fool than speak and remove all doubt.... Mark Twain.

  9. 06-02-2021, 08:44 PM


  10. #10
    Community Member majorhavoc's Avatar
    Join Date
    Mar 2006
    Posts
    117

    Default

    Aasimar Burner Illusionist
    Sorcerer 20
    Lawful Neutral Aasimar




    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+8. . . .4: CHA
    Dexterity . . . .8. . . .+8. . . .8: CHA
    Constitution. . 18. . . .+8. . . 12: CHA
    Intelligence. . 12. . . .+8. . . 16: CHA
    Wisdom. . . . . 10. . . .+8. . . 20: CHA
    Charisma. . . . 18. . . .+8. . . 24: CHA
    . . . . . . . . . . . . . . . . .28: CHA



    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Concent . 2. . . . . . . 1. . . . . . . . . . . . . 1. 2. 2. 2. 2. 5. 17
    Perform . . . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 1. ½. ½. ½. ½. . .11
    Heal. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Jump. . . . .1 .1 .1 .1 .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ . . 11
    UMD . . . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .12. 4. 4. 4. 4. 4. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6





    Feats


    .1. . . . : Quicken Spell
    .3. . . . : Completionist
    .6. . . . : Maximize Spell
    .9. . . . : Empower Spell
    12. . . . : Heighten Spell
    15. . . . : Mental Toughness
    18. . . . : Improved Mental Toughness
    21 Epic . : Wellspring of Power
    24 Epic . : Intensify Spell
    26 Destiny: Epic Spell Power: Fire
    27 Epic . : Ruin
    28 Destiny: Hellball
    29 Destiny: Epic Spell Power: Force
    30 Epic . : Greater Ruin
    30 Legend : Scion of: Plane of Fire


    .1 Aasimar: Bond: Bond of the Protector




    Spells



    1. Master's Touch (1), Shield (1), Nightshield (2), Jump (3)
    2. Scorching Ray (4), False Life (5), Blur (7), Knock (9)
    3. Fireball (6), Displacement (7), Chain Missiles (9), Haste (11)
    4. Wall of Fire (8), Force Missiles (9), Stoneskin (11), Dimension Door (13)
    5. Ball Lightning (10), Cone of Cold (11), Mind Fog (13), Niac's Biting Cold (15)
    6. Chain Lightning (12), Greater Heroism (13), Otiluke's Freezing Sphere (15)
    7. Delayed Blast Fireball (14), Otto's Sphere of Dancing (15), Mass Protection from Elements (17)
    8. Mass Charm Monster (16), Polar Ray (17), Sunburst (19)
    9. Meteor Swarm (18), Iceberg (19), Mass Hold Monster (20)




    Enhancements (82+14 of 80+14 AP)


    Fire Savant (41 AP)
    • Fire Savant, Fire Affinity, Greater Fire Affinity, Immolation, Elemental Persistance, Elemental Apotheosis
      1. Burning Hands III, Spell Critical, Conflagration III
      2. Spell Critical, Fanning the Flames III
      3. Spell Penetration, Spell Critical, Charisma
      4. Scorch III, Spell Critical, Charisma
      5. Fireball III, Awaken Elemental Weakness, Evocation Focus, Power of Force


    Feydark Illusionist (31 AP)
    • Find Familiar: Illusory Sprite, Ability Score I: Charisma, Greater Color Spray:, Ability Score II, Familiar's Reach:
      1. Feydark Explorer II, Study the Arcame III
      2. Enhanced Invisibility III, Bend Light, You've Got My Back
      3. Spell Penetration III, Magical Attunment I, Charisma
      4. Be My Eyes, Magical Attunment II, Charisma


    Aasimar (18 AP)
    • Stronger Bonds, Charisma, Stronger Bonds II: Protector Bond, Charisma, Stronger Bonds III
      1. Improved Recovery
      2. Arcanum III
      3. Improved Recovery
      4. Ascendant Bond: Protector


    Eldritch Knight (Sorcerer) (6 AP)
    • Eldritch Strike, Spellsword
      1. Improved Mage Armor III, Toughness I




    Destiny (25 of 24 AP)


    Draconic Incarnation
    1. Energy Sheath: Electricity III, Charisma
    2. Out with bang: Fire III, Charisma
    3. Dragon Heritage: Red III, Charisma
    4. Energy Burst: Fire III, Spell Knowledge III
    5. Flyby Attack, Dragon Breath
    6. Draconic Hunger


    Twists of Fate (36 fate points)
    1. Meld into Darkness (Tier 3 Shadowdancer)
    2. Arcane Hymn (Tier 3 Fatesinger)
    3. Flames of Purity (Tier 2 Crusader)
    4. School Specialist: Evocation (Tier 2 Magister)
    5. Endless Faith (Tier 1 Exalted)
    Last edited by majorhavoc; 06-24-2021 at 10:52 PM.
    It is better to be silent and be thought a fool than speak and remove all doubt.... Mark Twain.

  11. #11
    Community Member
    Join Date
    May 2012
    Posts
    18

    Default

    Quote Originally Posted by majorhavoc View Post
    Aasimar Burner Illusionist
    Sorcerer 20
    Lawful Neutral Aasimar




    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+8. . . .4: CHA
    Dexterity . . . .8. . . .+8. . . .8: CHA
    Constitution. . 18. . . .+8. . . 12: CHA
    Intelligence. . 12. . . .+8. . . 16: CHA
    Wisdom. . . . . 10. . . .+8. . . 20: CHA
    Charisma. . . . 18. . . .+8. . . 24: CHA
    . . . . . . . . . . . . . . . . .28: CHA



    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Concent . 2. . . . . . . 1. . . . . . . . . . . . . 1. 2. 2. 2. 2. 5. 17
    Perform . . . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 1. ½. ½. ½. ½. . .11
    Heal. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Jump. . . . .1 .1 .1 .1 .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ . . 11
    UMD . . . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .12. 4. 4. 4. 4. 4. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6





    Feats


    .1. . . . : Quicken Spell
    .3. . . . : Completionist
    .6. . . . : Maximize Spell
    .9. . . . : Empower Spell
    12. . . . : Heighten Spell
    15. . . . : Mental Toughness
    18. . . . : Improved Mental Toughness
    21 Epic . : Wellspring of Power
    24 Epic . : Intensify Spell
    26 Destiny: Epic Spell Power: Fire
    27 Epic . : Ruin
    28 Destiny: Hellball
    29 Destiny: Epic Spell Power: Force
    30 Epic . : Greater Ruin
    30 Legend : Scion of: Plane of Fire


    .1 Aasimar: Bond: Bond of the Protector




    Spells



    1. Master's Touch (1), Shield (1), Nightshield (2), Jump (3)
    2. Scorching Ray (4), False Life (5), Blur (7), Knock (9)
    3. Fireball (6), Displacement (7), Chain Missiles (9), Haste (11)
    4. Wall of Fire (8), Force Missiles (9), Stoneskin (11), Dimension Door (13)
    5. Ball Lightning (10), Cone of Cold (11), Mind Fog (13), Niac's Biting Cold (15)
    6. Chain Lightning (12), Greater Heroism (13), Otiluke's Freezing Sphere (15)
    7. Delayed Blast Fireball (14), Otto's Sphere of Dancing (15), Mass Protection from Elements (17)
    8. Mass Charm Monster (16), Polar Ray (17), Sunburst (19)
    9. Meteor Swarm (18), Iceberg (19), Mass Hold Monster (20)




    Enhancements (82+14 of 80+14 AP)


    Fire Savant (41 AP)
    • Fire Savant, Fire Affinity, Greater Fire Affinity, Immolation, Elemental Persistance, Elemental Apotheosis
      1. Burning Hands III, Spell Critical, Conflagration III
      2. Spell Critical, Fanning the Flames III
      3. Spell Penetration, Spell Critical, Charisma
      4. Scorch III, Spell Critical, Charisma
      5. Fireball III, Awaken Elemental Weakness, Evocation Focus, Power of Force


    Feydark Illusionist (31 AP)
    • Find Familiar: Illusory Sprite, Ability Score I: Charisma, Greater Color Spray:, Ability Score II, Familiar's Reach:
      1. Feydark Explorer II, Study the Arcame III
      2. Enhanced Invisibility III, Bend Light, You've Got My Back
      3. Spell Penetration III, Magical Attunment I, Charisma
      4. Be My Eyes, Magical Attunment II, Charisma


    Aasimar (18 AP)
    • Stronger Bonds, Charisma, Stronger Bonds II: Protector Bond, Charisma, Stronger Bonds III
      1. Improved Recovery
      2. Arcanum III
      3. Improved Recovery
      4. Ascendant Bond: Protector


    Eldritch Knight (Sorcerer) (6 AP)
    • Eldritch Strike, Spellsword
      1. Improved Mage Armor III, Toughness I




    Destiny (25 of 24 AP)


    Draconic Incarnation
    1. Energy Sheath: Electricity III, Charisma
    2. Out with bang: Fire III, Charisma
    3. Dragon Heritage: Red III, Charisma
    4. Energy Burst: Fire III, Spell Knowledge III
    5. Flyby Attack, Dragon Breath
    6. Draconic Hunger


    Twists of Fate (36 fate points)
    1. Meld into Darkness (Tier 3 Shadowdancer)
    2. Arcane Hymn (Tier 3 Fatesinger)
    3. Flames of Purity (Tier 2 Crusader)
    4. School Specialist: Evocation (Tier 2 Magister)
    5. Endless Faith (Tier 1 Exalted)






    YA im in middle of this build lol i like it alot but now they changes the epic dyst any idea what i should get, im tring for kinda of the same spells

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload