A few points are currently unresolved for me :
Cauldron Crafted (CC) items :
- What happens with older items if I craft them with U49 ? What will happen with / to my "Teraza's Sight" which has the spell "Detect Secret Dors" on it if I use it ?
- Are items crafted via CC nowadays BTC ? BTA ? The Wiki says BCE or BAE, but the provided screenshots show something else. This is very confusing.
I have never seen such an inflation of currency, as I'm NOT using the Auction House or the Astral House.
- In the name of "lag reduction," on-hit effects got screwed over. Majorly. This is so huge, I don't know where to begin. I think some players don't grasp the far-reaching magnitude of the changes, so I'll try to list them as sub-points here:
- Archer's focus. For throwing builds/archers/monkchers who previously could build up stacks of Archer's Focus via doubleshot, it's now vastly more difficult to get your stacks. Throwing 3-4 shurikens or knives at a time? Hah, screw you, now you only get 1 projectile so you build up charges 75% more slowly. I've been doing a throwing life and the difference pre-U49 and post-U49 is like night and day. Of all the builds in the game, throwers/monkchers probably got hit the hardest. Still, this is a blanket nerf to pretty much everything that is affected by Doublestrike/shot.
- Non-damaging effects. Paralyzing, Colors of the Queen, Destruction, Disruption, Smiting, Vorpal, and every other on-hit effect which isn't pure damage get screwed. In particular, the AA tree got majorly nerfed (due to its reliance on on-hit effects like Dispel, Inferno, Shattermantle, Terror, PK, and the like) despite SSG saying they wanted to make bows more viable. Ironic.
- Damaging effects like Corrosive Salt, Lightning Strike, and Incinerating got HUGELY nerfed for anyone who uses doublestrike/shot.
- Crit/Vorpal effects. In general, crit/vorpal effects get nerfed because now when you doublestrike/shot, you no longer have multiple chances to crit. And yes, this applies to damaging effects like Burst/Blast, so no; when SSG tells us that "damaging effects are scaling fine," that's simply not true.
- SWF gets nerfed because now there are fewer opportunities to vorpal. Ties in with previous point.
- General nerfs to all damage. Previous doublestrikes/shots gave you chances at additional attacks, compared to a chance at dealing double damage. Why is this distinction so important? Because now, if you miss your initial attack, then you deal 0 damage at all. Previously, your second strike could still hit if you succeeded in the attack roll. Nope, not anymore. Doublestrike/shot is now a glorified critical.
- Melee CC effects like stun and trip no longer have multiple chances to proc.
- Master's Blitz Legendary Dreadnaught Blitz gets nerfed for this same reason. Fewer chances of hitting the enemy = harder to get blitz stacks.
- TWF gets nerfed due to the changes to offhand doublestrike, plus changes to doublestrike in general.
- There's probably more that I'm forgetting, but even so, this is a veritable laundry list of unintended consequences. And all for what? Lag reduction? ...We'll get to that momentarily.
- I'm just genuinely disappointed with Update 49, as I'm sure many other players are.
- Adrenaline got nerfed because... reasons.
- Lag still exists, and it's worse than before. So the precise reason for why all these catastrophic nerfs were implemented in the first place... still isn't fixed.
- Longbow animations look downright weird now.
- When U49 went live, it was such a catastrophic failure that SSG had to take the servers down for an additional day. Where was QA testing? Importantly, what's even the point to doing these Lammania rollouts if the end result is going to fail spectacularly? Why not delay the release? I refuse to believe that the update was yet ready to roll out.
- Apparently, people made millions of plat by exploiting a bug in the few hours that the server was live. Naturally, this hyperinflated the currency faster than you can say "Zimbabwe." As others have pointed out, this will have lingering, pernicious effects especially in the HC server's economy. What was done about this? Nothing. But because there was no rollback, the economy will now be indelibly ravaged.
I am as independend as possible, or at least I try to do so.
And still, it is a question the players are required to ask them selves . "Do I really need that item ?"
Currently, this forjm community's focus seems to be "rise into powah, no matter at which costs !" which is an inherently selfish thought.
However, this current mindset is dominating video games currently at all. They are made by male developers for male players who know nothing besides "competition" and "power". This such a poorness in thought diversity.
And it reflects in the quoted list - which is about NOTHING BUT power.