
Originally Posted by
FengXian
@Aelonwy: it hasn't improved for me either. I wasn't having huge issues with the kind of lag it seems to have addressed (upon monster spawn) and the issues I was having may have actually gotten worse, yes (but I was blaming the disappearing projectile issue for that rather than overall lag: as soon as I attack a mob with a projectile for the first time, there is a mini-lag spike, it happens very, very often).
I said it has improved just based on the reports I've seen on the forum, to give some credit to the people claiming it has. It has not improved in my personal experience, that just reinforces the idea that to me personally it was absolutely not worth it to have this update. I am debating whether or not it was worth it for the majority of the playerbase, and even then, considering the reports on potentially improved lag, the answer would still be a HARD NO ^^'
1) You would have a reason to believe a "nefarious agenda" (strawman term, they have an interest in making the game simpler to handle for themselves by reducing playstyle variety, and potentially and economical interest in making it easier to push new releases like it has happened with Inquisitive, Alchemist, and is about to happen with Horizon Walker), you simply choose to ignore such reason.
2) I never said we should have left lag issues untouched, don't put words in my mouth (strawman again). I said that this update didn't even nearly help enough with the lag compared to what it has given up. Also I don't understand what stopped the devs from introducing counterbalancing solutions like stronger procs, now that they have a much lower proc chance. Higher DC for paralysis for example (even helplessness would make a lot of sense at this point), more temp HP for lifeshield, more stacks of AF or more RP per stack and so on, there are plenty of possible actions they could have taken to counterbalance the nerf but they choose not to.
Why?
3) Again you're being dishonest, starting to see a pattern here. This is NOT a physiological change for the game, that would have naturally came with controlled powercreep etc... This is a series of artificial, forced nerfs, extremely poorly justified and undermining both the game's quality and the trust we can hold in SSGs decisions/actions. Also showed a pretty big communication problem with their players. We are not opposing natural changes, nor "natural" nerfs that can happen sometimes, stop twisting it please.