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  1. #1
    Community Member FURYous's Avatar
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    Default Hardcore Sherman Machine Gun

    The primary objective of this build is to survive, HP, Mitigation, Saves, Healing, LoH, the works! Dieing at 4,300 favor sucked and I don't want to do that again.
    The secondary objective is to kill the things trying to kill me but I want to do it from far away as fast as possible. Preferably from around a corner so their caster and ranged friends are shooting at the wall I am behind.

    Thus I give you the Sherman Machine Gun build!

    I wanted trapping too but couldn't get the synergy to work, so now I just want to live through the traps and get a hireling or a PUG to trap for us.

    I will be running with buddies who have a tanky THF DPS Pal/FvS and a Pale master

    Highpoints:
    • Pally saves and tons of CHA to increase them
    • Pally Sacred Defender tree to add CON, HP, Saves and Mitigation
    • FvS War Soul tree for additional defense and DPS (favored weapon and double shot etc)
    • Inq tree for ranged DPS
    • Light and heavy crossbows as favored weapons via the Inq tree
    • CHA to hit and damage via FvS
    • Extra HP from FvS Stout of Heart
    • ECT



    Code:
    Character name: Sherman machine gun
    Classes: 16 Favored Soul, 10 Epic, 4 Paladin
    Race: Bladeforged · · · · ·Alignment: Lawful Good
    
    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
    Str:· · ·8· · 8 · ·18 · · ·HP:· · · · 946 · · ·AC:· · 37
    Dex:· · 10· · 8 · ·20 · · ·PRR: · · · ·46
    Con:· · 18· · 8 · ·32 · · ·MRR: · · · · 0 · · ·+Healing Amp:· · 40
    Int:· · ·8· · 8 · ·18 · · ·Dodge: · ·2/27 · · ·-Healing Amp:· · ·0
    Wis:· · ·8· · 8 · ·18 · · ·Fort:· · · 94% · · ·Repair Amp:· · · ·0
    Cha:· · 18· · 8 · ·36 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 21
    DR: 2\Adamantine
    Immunities: Sleep, Energy Drain, Nausea, Sickness, Exhaustion, Paralysis, Natural Disease, Magical Disease, Super-Natural Disease, Fear
    
    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Paladin(1)· · · ·Standard: Point Blank Shot
    · · · · · · · · · · · ·Follower of Faith: Follower of the Lord of Blades
    2 · · Favored Soul(1) ·
    3 · · Favored Soul(2) ·Standard: Adamantine Body
    · · · · · · · · · · · ·Battle Feat: Grace of Battle
    4 · · Paladin(2)· · · ·Charisma: +1 Level up
    5 · · Favored Soul(3) ·Child Of Faith: Child of Faith
    6 · · Paladin(3)· · · ·Standard: Rapid Reload
    7 · · Favored Soul(4) ·
    8 · · Paladin(4)· · · ·Charisma: +1 Level up
    9 · · Favored Soul(5) ·Standard: Rapid Shot
    · · · · · · · · · · · ·Energy Absorbance: Energy Absorption: Acid
    10· · Favored Soul(6) ·Deity: Search the Soul
    11· · Favored Soul(7) ·Heart Feat: Stout of Heart
    12· · Favored Soul(8) ·Standard: Quicken Spell
    · · · · · · · · · · · ·Charisma: +1 Level up
    13· · Favored Soul(9) ·
    14· · Favored Soul(10) Energy Absorbance: Energy Absorption: Fire
    15· · Favored Soul(11) Standard: Improved Critical: Ranged Weapons
    16· · Favored Soul(12) Beloved Of Faith: Beloved of the Divine
    · · · · · · · · · · · ·Charisma: +1 Level up
    17· · Favored Soul(13) 
    18· · Favored Soul(14) Standard: Force of Personality
    19· · Favored Soul(15) Energy Absorbance: Energy Absorption: Electricity
    20· · Favored Soul(16) Charisma: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Precise Shot
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Empty Feat Slot
    · · · · · · · · · · · ·Charisma: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Empty Feat Slot
    27· · Epic(7) · · · · ·Epic Feat: Empty Feat Slot
    28· · Epic(8) · · · · ·Epic Destiny Feat: Empty Feat Slot
    · · · · · · · · · · · ·Charisma: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Empty Feat Slot
    30· · Epic(10)· · · · ·Epic Feat: Empty Feat Slot
    · · · · · · · · · · · ·Legendary: Empty Feat Slot
    
    Skills
    ------------------------------------------------------------------------------------------
    Skill Points· · · 4 ·2· 2 ·2· 2 ·2· 3 ·3· 3 ·3· 3 ·3· 3 ·3· 4 ·4· 4 ·4· 4 ·4
    Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
    ------------------------------------------------------------------------------------------
    Balance · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
    Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 27.0
    Concentration · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 27.0
    Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 30.0
    Disable Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 17.0
    Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 26.0
    Heal· · · · · · · 4 · · · ·2· · ·2· · ·3· · ·2· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 40.0
    Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
    Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 27.0
    Jump· · · · · · · · · · · · · · · · · · · · · · 1 ·1· 1 ·1· 2 ·2· 2 ·2· 2 ·2· ·16.0 · 28.0
    Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 17.0
    Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
    Open Lock · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
    Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 26.0
    Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 17.0
    Search· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 17.0
    Spell Craft · · · · ·2· 2 · · 2 · · 3 · · 3 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 40.0
    Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 17.0
    Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·7.0
    Tumble· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
    Use Magic Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 26.0
    ------------------------------------------------------------------------------------------
    Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
    ------------------------------------------------------------------------------------------
    
    Enhancements: 80 APs, Racial 1, Universal 1
    ------------------------------------------------------------------------------------------
    Bladeforged - Points spent: 19
     1 Core ·(1) Improved Fortification I
     2 Tier1 (1) Repair Systems: Healer's Friend
     3 Tier1 (1) Repair Systems: Healer's Friend
     4 Tier1 (1) Repair Systems: Healer's Friend
     5 Core ·(2) Constitution I
     6 Tier2 (2) Communion of Scribing
     7 Tier2 (2) Communion of Scribing
     8 Tier2 (2) Communion of Scribing
     9 Core ·(1) Improved Fortification II
    10 Core ·(2) Constitution II
    11 Tier4 (1) Weapon Attachment
    12 Tier3 (2) Communion of Warding
    13 Tier4 (1) Communion of Handling
    ------------------------------------------------------------------------------------------
    Inquisitive - Points spent: 34
     1 Core ·(1) Inquisitive
     2 Tier1 (2) Dual Shooter
     3 Tier1 (2) Law on your side
     4 Core ·(1) Hit the Streets
     5 Tier2 (2) Crossbow Adept I
     6 Tier2 (2) Improved Law
     7 Core ·(1) Mind Like Iron
     8 Tier3 (2) Crossbow Adept II
     9 Tier1 (1) Conjure Bolts
    10 Tier3 (2) First Things First: Ask Questions First
    11 Tier3 (2) Ability Score I: Constitution
    12 Tier1 (1) Eye for Accuracy
    13 Tier1 (1) Eye for Accuracy
    14 Tier4 (2) Crossbow Adept III
    15 Tier4 (2) Ability Score II: Constitution
    16 Core ·(1) True Seeing
    17 Tier4 (1) What Later?: Shoot Later
    18 Tier4 (2) Inquisition Style: Divine Inquisition
    19 Tier4 (2) Greater Law
    20 Core ·(1) Undaunted
    21 Tier5 (2) No Holds Barred
    22 Tier5 (1) Inquisitor's Path: Jaded
    ------------------------------------------------------------------------------------------
    Sacred Defender - Points spent: 23
     1 Core ·(1) Holy Bastion
     2 Tier1 (1) Extra Lay on Hands
     3 Tier1 (1) Extra Lay on Hands
     4 Tier1 (1) Extra Lay on Hands
     5 Tier1 (1) Improved Sacred Defense I: Durable Defense
     6 Core ·(1) Sacred Defence
     7 Tier2 (1) Improved Sacred Defense II: Resilient Defense
     8 Tier1 (1) Improved Sacred Defense I: Durable Defense
     9 Tier2 (1) Improved Sacred Defense II: Resilient Defense
    10 Tier1 (1) Improved Sacred Defense I: Durable Defense
    11 Tier3 (2) Ability I: +1 Charisma
    12 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
    13 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
    14 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
    15 Tier2 (1) Improved Sacred Defense II: Resilient Defense
    16 Tier2 (1) Bulwark Aura
    17 Tier3 (1) Resistance Aura
    18 Tier2 (1) Bulwark Aura
    19 Tier3 (1) Resistance Aura
    20 Tier4 (1) Greater Sacred Defense II: Hardy Defense
    21 Tier4 (1) Greater Sacred Defense II: Hardy Defense
    22 Tier4 (1) Greater Sacred Defense II: Hardy Defense
    ------------------------------------------------------------------------------------------
    War Soul - Points spent: 6
     1 Core ·(1) Smite Foe: Smite Foe (Ranged)
     2 Tier1 (1) Divine Might: Divine Might
     3 Tier1 (1) Divine Might: Divine Might
     4 Tier1 (2) Righteous Weapons I
     5 Tier1 (1) Divine Might: Divine Might
    ------------------------------------------------------------------------------------------
    Twists of fate - 0 of 5 Fate points spent.
    ------------------------------------------------------------------------------------------
    Twist 1 - Tier 0: Twist slot empty
    Twist 2 - Tier 0: Twist slot empty
    Twist 3 - Tier 0: Twist slot empty
    Twist 4 - Tier 0: Twist slot empty
    
    Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
    ------------------------------------------------------------------------------------------
    Acid· · · · · · · · · · · 115 · · · 5%· · · · · · · · ·0
    Light/Alignment · · · · · 120 · · · 5%· · · · · · · · ·0
    Cold· · · · · · · · · · · 115 · · · 5%· · · · · · · · ·0
    Electric· · · · · · · · · 115 · · · 5%· · · · · · · · ·0
    Evil· · · · · · · · · · · 100 · · · 5%· · · · · · · · ·0
    Fire· · · · · · · · · · · 120 · · · 5%· · · · · · · · ·0
    Force/Untyped · · · · · · 100 · · · 5%· · · · · · · · ·0
    Negative· · · · · · · · · 115 · · · 5%· · · · · · · · ·0
    Physical· · · · · · · · · 100 · · · 5%· · · · · · · · ·0
    Poison· · · · · · · · · · 115 · · · 5%· · · · · · · · ·0
    Positive· · · · · · · · · 138 · · · 5%· · · · · · · · ·0
    Repair· · · · · · · · · · ·77 · · · 5%· · · · · · · · ·0
    Rust· · · · · · · · · · · ·77 · · · 5%· · · · · · · · ·0
    Sonic · · · · · · · · · · 101 · · · 5%· · · · · · · · ·0
    ------------------------------------------------------------------------------------------
    
    Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
    ------------------------------------------------------------------------------------------
    Favored Soul Spells
    L1: Repair Light Damage · · · · · · · · · · Transmutation · 24
    L2: Repair Moderate Damage· · · · · · · · · Transmutation · 25
    L3: Repair Light Damage, Mass · · · · · · · Transmutation · 26
    L4: Repair Serious Damage · · · · · · · · · Transmutation · 27
    L5: Repair Moderate Damage, Mass· · · · · · Transmutation · 28
    L6: Repair Critical Damage· · · · · · · · · Transmutation · 29
    L7: Repair Serious Damage, Mass · · · · · · Transmutation · 30
    ------------------------------------------------------------------------------------------
    
    Spell Like / Special Abilities
    ------------------------------------------------------------------------------------------
    Lay on Hands· · · · · · · · · · · · · · · · 
    Reconstruct · · · · · · · · · · · · · · · · 
    ------------------------------------------------------------------------------------------
    
    Weapon Damage
    ------------------------------------------------------------------------------------------
    Melee Power:· 30.0
    Doublestrike: 0%
    Strikethrough: 20%
    Mainhand damage ability multiplier: 1
    Offhand damage ability multiplier: 0
    Off-Hand attack Chance: 20%
    Fortification Bypass: 5%
    Dodge Bypass: 0%
    Helpless Damage bonus: 55%
    Ranged Power: 86.0
    Doubleshot Chance: 12%
    
    Sneak Attack Attack bonus: 0
    Sneak Attack Damage: 0d6+0
    
    Tactical DCs
    ------------------------------------------------------------------------------------------
    Intimidate· · · · · · · · · · · · ·10+HD+Wis Mod vs d20 + 27 : d20 + Intimidate(27)
    Diplomacy · · · · · · · · · · · · ·CR+Quest Level vs d20 + 30 : d20 + Diplomacy(30)
    Bluff · · · · · · · · · · · · · · ·CR+Quest Level vs d20 + 27 : d20 + Bluff(27)
    Sunder· · · · · · · · · · · · · · ·Fortitude vs 15 : 10 + Str Mod(4) + Sunder(1)
    Trip· · · · · · · · · · · · · · · ·Balance vs 15 : 10 + Str Mod(4) + Trip(1)
    Turn Undead · · · · · · · · · · · ·Creature HD vs d20 + 13 : d20 + Cha Mod(13)
    ------------------------------------------------------------------------------------------
    Last edited by FURYous; 05-06-2021 at 09:43 AM.
    Mr Blacks - Ranged DPS - 120PL - 50RP
    Mr Blues - Main - 177PL - 98RP
    Mr Greens - Caster CC/DC - 126PL - 37RP
    Mr Purples - Healer - 43PL - 21RP
    Mr Redd - Melee DPS - 129PL - 37RP
    Mr Whites - Tank - 138PL - 58RP

  2. #2
    Uber Completionist rabidfox's Avatar
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    Only thing I might do is frontload FvS levels a bit so as to get the +hit/dam early and keep it active the whole time; while right now you won't have stat to dam until level 8 (unless you do some feydark for it and then spec out of it when the FvS levels catch up). And I'd also grab close wounds SLA fast as it is silly great in heroics (you might be planning that anyways but frontloading a few FvS levels gets you this fast too).

  3. #3
    Community Member FURYous's Avatar
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    Quote Originally Posted by rabidfox View Post
    Only thing I might do is frontload FvS levels a bit so as to get the +hit/dam early and keep it active the whole time; while right now you won't have stat to dam until level 8 (unless you do some feydark for it and then spec out of it when the FvS levels catch up). And I'd also grab close wounds SLA fast as it is silly great in heroics (you might be planning that anyways but frontloading a few FvS levels gets you this fast too).
    Thanks, good points, I will reevaluate that.

    Mostly I took the pally levels to get as high in the SD tree as I could for the saves and the HP/CON but I will also need to spend points in INQ tree so it makes sense to add a level or two of FvS earlier to get the CHA to attack and damage.
    Mr Blacks - Ranged DPS - 120PL - 50RP
    Mr Blues - Main - 177PL - 98RP
    Mr Greens - Caster CC/DC - 126PL - 37RP
    Mr Purples - Healer - 43PL - 21RP
    Mr Redd - Melee DPS - 129PL - 37RP
    Mr Whites - Tank - 138PL - 58RP

  4. #4
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by FURYous View Post
    Thanks, good points, I will reevaluate that.

    Mostly I took the pally levels to get as high in the SD tree as I could for the saves and the HP/CON but I will also need to spend points in INQ tree so it makes sense to add a level or two of FvS earlier to get the CHA to attack and damage.
    I want to say it's around level 5(6? been a few lives since I did an FvS Inq life) when you have the AP to treat crossbow as a favored weapon, so I'd aim for a 50/50 split by that point for the stat boost.

  5. #5
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    My opinion is what do you gain from 4 pal that you'd lose going all FvS?
    you can slot a fear immunity topaz; and can take the remove disease spell and quicken it
    the 2 nasty champ problems are then solved. That gives you access to the FvS capstone.
    I am not convinced paladin adds to this build in any way - perhaps you'd benefit more
    going fvs/rog 18/2 - then you could trap and have evasion.
    or fvs/arti 18/2 - then you could trap and have access to a rune arm as an inquis

  6. #6
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    Quote Originally Posted by Dark_Lord_Mary View Post
    My opinion is what do you gain from 4 pal that you'd lose going all FvS?
    PRR/MRR/Con/HP from defensive stance, Cha to saves.
    4 extra levels of Favored Soul won't give those back, and they're precious on a build that's bound not to have perfect gear available.
    It's also very frontloaded power, which is useful for earlier heroics.
    Enthusiasm enthusiast enthusiast.

  7. #7
    Community Member FURYous's Avatar
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    Quote Originally Posted by Dark_Lord_Mary View Post
    My opinion is what do you gain from 4 pal that you'd lose going all FvS?
    you can slot a fear immunity topaz; and can take the remove disease spell and quicken it
    the 2 nasty champ problems are then solved. That gives you access to the FvS capstone.
    I am not convinced paladin adds to this build in any way - perhaps you'd benefit more
    going fvs/rog 18/2 - then you could trap and have evasion.
    or fvs/arti 18/2 - then you could trap and have access to a rune arm as an inquis
    4 pally gives you +14 to all saves and 20% HP and 6 con with sacred defender. There is a ton of other stuff in SD too in the form of defense.
    Mr Blacks - Ranged DPS - 120PL - 50RP
    Mr Blues - Main - 177PL - 98RP
    Mr Greens - Caster CC/DC - 126PL - 37RP
    Mr Purples - Healer - 43PL - 21RP
    Mr Redd - Melee DPS - 129PL - 37RP
    Mr Whites - Tank - 138PL - 58RP

  8. #8
    Community Member FURYous's Avatar
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    Updated the main post to go with Bladeforged race and moved the levels around some to insure CHA to hit and damage would kick in sooner. Bladeforged gives immunity to energy drain and allows you to use the ranged sets from Ravenloft and Sharn with heavy armor
    Last edited by FURYous; 05-03-2021 at 01:14 AM.
    Mr Blacks - Ranged DPS - 120PL - 50RP
    Mr Blues - Main - 177PL - 98RP
    Mr Greens - Caster CC/DC - 126PL - 37RP
    Mr Purples - Healer - 43PL - 21RP
    Mr Redd - Melee DPS - 129PL - 37RP
    Mr Whites - Tank - 138PL - 58RP

  9. #9
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    Quote Originally Posted by Dark_Lord_Mary View Post
    My opinion is what do you gain from 4 pal that you'd lose going all FvS?
    you can slot a fear immunity topaz; and can take the remove disease spell and quicken it
    the 2 nasty champ problems are then solved. That gives you access to the FvS capstone.
    I am not convinced paladin adds to this build in any way - perhaps you'd benefit more
    going fvs/rog 18/2 - then you could trap and have evasion.
    or fvs/arti 18/2 - then you could trap and have access to a rune arm as an inquis
    You make a valid argument and for alot of people this can work great. For me, 4 levels of pally saved me for those times where I was playing not past my first coffee in the morning. It's a grind and easy to have a moment of not focusing and get one of these dots on you when you are distracted from looking for it to happen and pop a cure.

  10. #10
    Uber Completionist rabidfox's Avatar
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    Looked at your new setup. You might want to swap rapid reload and rapid shot around so reload is taken first. I recall it being kinda painful to not have rapid reload while rapid shot is more optional.

  11. #11
    Community Member FURYous's Avatar
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    Quote Originally Posted by rabidfox View Post
    Looked at your new setup. You might want to swap rapid reload and rapid shot around so reload is taken first. I recall it being kinda painful to not have rapid reload while rapid shot is more optional.
    Good suggestion and I did that and it is better, thanks
    Mr Blacks - Ranged DPS - 120PL - 50RP
    Mr Blues - Main - 177PL - 98RP
    Mr Greens - Caster CC/DC - 126PL - 37RP
    Mr Purples - Healer - 43PL - 21RP
    Mr Redd - Melee DPS - 129PL - 37RP
    Mr Whites - Tank - 138PL - 58RP

  12. #12
    Community Member awar1234's Avatar
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    Default +8 tomes??? Bless you for support the game

    Wow did you toon that died with 43oo favor have +8 also??

    Hahahaha!

  13. #13
    Community Member FURYous's Avatar
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    Quote Originally Posted by awar1234 View Post
    Wow did you toon that died with 43oo favor have +8 also??

    Hahahaha!
    It did.

    The tome costs about $50, I spend that much to go to the movies and that only lasts 2-3 hours. I got hundreds of hours of play out of that toon, so less than $0.25 an hour? Pretty good investment for me.

    And I still get to take him to live and play him there, where is the downside?
    Mr Blacks - Ranged DPS - 120PL - 50RP
    Mr Blues - Main - 177PL - 98RP
    Mr Greens - Caster CC/DC - 126PL - 37RP
    Mr Purples - Healer - 43PL - 21RP
    Mr Redd - Melee DPS - 129PL - 37RP
    Mr Whites - Tank - 138PL - 58RP

  14. #14
    Community Member FURYous's Avatar
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    Updated the enhancements, SLA reconstruct is too good not to have.
    Mr Blacks - Ranged DPS - 120PL - 50RP
    Mr Blues - Main - 177PL - 98RP
    Mr Greens - Caster CC/DC - 126PL - 37RP
    Mr Purples - Healer - 43PL - 21RP
    Mr Redd - Melee DPS - 129PL - 37RP
    Mr Whites - Tank - 138PL - 58RP

  15. #15
    Community Member FURYous's Avatar
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    This build made it to 5k favor without issues, I am very happy with how he played. No close calls, saved on most things that can be saved on and had the HP to take whatever else was thrown his way. I wish it had a bit more DPS but it had enough to do anything I tackled if a bit slower than I am used to on live.

    I also wish I had trapping but never ran into a trap I couldn't walk through with minimal trouble.
    Mr Blacks - Ranged DPS - 120PL - 50RP
    Mr Blues - Main - 177PL - 98RP
    Mr Greens - Caster CC/DC - 126PL - 37RP
    Mr Purples - Healer - 43PL - 21RP
    Mr Redd - Melee DPS - 129PL - 37RP
    Mr Whites - Tank - 138PL - 58RP

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