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  1. #1
    Community Member Karthunk's Avatar
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    Default The lag fix seemed to work

    As a disclaimer my experiences yesterday was playing just on the Hardcore server. My assumption is that it is the most stressed server because of population.

    The experience yesterday was wonderful. I played on and off the entire day, solo and group play, and noticed no server side lag. My camera still spins around randomly at times when I move and climbing a ladder is equivalent to soloing the Tarasque but the lag fix seemed to work ... so far.

  2. #2
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    Default No it didn’t

    No change on GLand. Bank slow to open. Store slow to open. Chest slow to open. Spells not landing. Every door is a load screen. Client crashes every 15–30 mins, or every 3rd-4th door, whichever comes first…

    And that’s just an off the top of my head short list.

    That said, I’m not confident subjective reports on the forums are a valid measure of lag.

  3. #3
    Community Member Hawkwier's Avatar
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    Question Not seeing it...

    Quote Originally Posted by Karthunk View Post
    As a disclaimer my experiences yesterday was playing just on the Hardcore server. My assumption is that it is the most stressed server because of population.

    The experience yesterday was wonderful. I played on and off the entire day, solo and group play, and noticed no server side lag. My camera still spins around randomly at times when I move and climbing a ladder is equivalent to soloing the Tarasque but the lag fix seemed to work ... so far.
    Early to say definitively, but I can't say I'm seeing much of a useful improvement thus far.

    The good...

    There was definitely a reduction in lag at the end of Shroud parts, which were relatively smooth compared to the stop frame animation experienced previously, so there has definitely been a change - the question is whether that improvement is worth it?

    The bad...

    There is still interminable load screen lag - three times out of three transitions (ship->marketplace->lordsmarch->quest), I was hitting /quit in order to apologise to the PUG I'd joined for delay. That isn't something I've had to do before.

    And the deadly...

    There was significant lag at the early part of the endfight in Shroud. Not nice.

    So, yes there has been some sort of improvement. But my experience at least shows significant problems persist, and the question remains whether the hugely disruptive changes are worth this level of improvement. Time will tell...

  4. #4
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by Karthunk View Post
    As a disclaimer my experiences yesterday was playing just on the Hardcore server. My assumption is that it is the most stressed server because of population.

    The experience yesterday was wonderful. I played on and off the entire day, solo and group play, and noticed no server side lag. My camera still spins around randomly at times when I move and climbing a ladder is equivalent to soloing the Tarasque but the lag fix seemed to work ... so far.
    Their description of the problem indicates that it doesn't matter which server shard you're playing on, but rather what physical hardware is running it. If HCL were running on independent hardware, we'd expect to see less queue lag there as a rule even without this change, as there are fewer high-end items with lots of effects to add to queue, and far fewer people running content that requires spiking performance through procs because people are running at +4 to gather favor before leveling.

    In addition, between HCL, people trying to get a feel for these new changes and retune their builds, and the recent server issues that caused an extra 12 hours of downtime, people may be shying away from some raids and exceptionally difficult content. These factors all skew in favor of apparent effectiveness without giving us a realistic test of true effectiveness of the changes.

  5. #5
    Community Member Oliphant's Avatar
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    Hard to say yet. To be honest, I live in area with a decent internet network, I have a decent PC and I rarely experience lag that causes major quest fails. I get the TH slayer lag spikes but we still get to 7500 no problem. That said, in game experience was very smooth yesterday. Doors maybe a little slower than usual. Given I've been playing a few hours per day on average last several months, play in raids, doing R10s etc, and I don't have lag problems FULL STOP, I really have to wonder what is going on with lag in the bigger picture.
    Please consider the environment before printing this post

  6. #6
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    Quote Originally Posted by Evean View Post
    No change on GLand. Bank slow to open. Store slow to open. Chest slow to open. Spells not landing. Every door is a load screen. Client crashes every 15–30 mins, or every 3rd-4th door, whichever comes first…

    And that’s just an off the top of my head short list.

    That said, I’m not confident subjective reports on the forums are a valid measure of lag.
    I'm on Gland too and I had some of the same issues. I didn't have any crashes but my tr buddy did. I also had lag in quests, but I can't say if it's worse or better. I have to play more. I can say lag is still there, but is it other things causing or what I can't say.

  7. #7
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    Quote Originally Posted by Karthunk View Post
    As a disclaimer my experiences yesterday was playing just on the Hardcore server. My assumption is that it is the most stressed server because of population.

    The experience yesterday was wonderful. I played on and off the entire day, solo and group play, and noticed no server side lag. My camera still spins around randomly at times when I move and climbing a ladder is equivalent to soloing the Tarasque but the lag fix seemed to work ... so far.
    They fix lag just enough before a pack comes out so they can sell it.

  8. #8
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    I play on Sarlona and this am (EST), I had no lag at all in all quests. This afternoon I had minor lag in a couple of quests, but no where near as bad as before. The porting issus for me has been much improved also. This weekend will really show how good (or bad) the fix is as the servers will be much fuller on Sat and Sun, esp when guilds run their weekly raids.

  9. #9
    Community Member Vua's Avatar
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    Quote Originally Posted by Artos_Fabril View Post
    Their description of the problem indicates that it doesn't matter which server shard you're playing on, but rather what physical hardware is running it. If HCL were running on independent hardware, we'd expect to see less queue lag there as a rule even without this change, as there are fewer high-end items with lots of effects to add to queue, and far fewer people running content that requires spiking performance through procs because people are running at +4 to gather favor before leveling.

    In addition, between HCL, people trying to get a feel for these new changes and retune their builds, and the recent server issues that caused an extra 12 hours of downtime, people may be shying away from some raids and exceptionally difficult content. These factors all skew in favor of apparent effectiveness without giving us a realistic test of true effectiveness of the changes.
    So you mentioned things that people may or may not be doing and say those things are skewing the results. But you have no idea if the things you said are true outside of HCL. It will take a while to see how effective the changes are but so far I've seen zero lag outside of one load screen crash that happened while I loaded into the game the first time after the update. Still not a fan of the changes themselves but we'll see.

  10. #10
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    Quote Originally Posted by GramercyRiff View Post
    I'm on Gland too and I had some of the same issues. I didn't have any crashes but my tr buddy did. I also had lag in quests, but I can't say if it's worse or better. I have to play more. I can say lag is still there, but is it other things causing or what I can't say.
    Played for 6 hours on gland. Load screen crashed on a socket acct. but otherwise I noticed no lag or anything lag related (i.e. missing 30% of your attacks)whilst playing as per above posters... everything felt smooth... BUT! here comes the disclaimer: It was during off-hours and HC is running -- so hard to tell.

  11. #11
    Community Member Karthunk's Avatar
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    Quote Originally Posted by Hawkwier View Post
    Early to say definitively, but I can't say I'm seeing much of a useful improvement thus far.

    The good...

    There was definitely a reduction in lag at the end of Shroud parts, which were relatively smooth compared to the stop frame animation experienced previously, so there has definitely been a change - the question is whether that improvement is worth it?

    The bad...

    There is still interminable load screen lag - three times out of three transitions (ship->marketplace->lordsmarch->quest), I was hitting /quit in order to apologise to the PUG I'd joined for delay. That isn't something I've had to do before.

    And the deadly...

    There was significant lag at the early part of the endfight in Shroud. Not nice.

    So, yes there has been some sort of improvement. But my experience at least shows significant problems persist, and the question remains whether the hugely disruptive changes are worth this level of improvement. Time will tell...
    How many people were in the raid group? I haven't experienced a raid since the fix.

  12. #12
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    This would likely have minimal if any impact on loading screen issues as that would be caused by something different. This should help particularly with "start of fight" style lag.
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  13. #13
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by Vua View Post
    It will take a while to see how effective the changes are
    Yes, that was my point. It's far too early to say if the changes have been effective. In particular, I noted that one report is not indicative of the effectiveness, and that any individual person's experience on any server shard is not even a reflection of what other people on the shard experience, as it is the physical hardware that was being overburdened, not "server" instances, and based on what we've been told, any given hardware blade might be running any quest instance launched from any "server".

  14. #14
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    Quote Originally Posted by Evean View Post
    Spells not landing.
    I played only a few hours last night however when I played my melee lvl 30 all seemed OK.

    Switched to my lvl 4 sorc and burning hands was like... ridiculous. There was a huge delay between the animation/action and the damage showing up, and it was consistent across multiple dungeons. I’ve not experienced such consistent lag before. Usually it’s more sporadic. Did not feel right at all. That and there were intermittent just freezes where myself and the mobs were playing red light green light 1 2 3.

    I thought it was “me” so will try again when I play Sunday.

  15. #15
    Community Member Mercureal's Avatar
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    Anecdotal and so not especially useful, but...

    I've played 5 quests, all on the Hardcore server, since the system came back up and seen noticeable lag in two of them.

    The worst was actually the first quest I played yesterday, and began as soon as I entered the first room in the quest - stuttering, rubberband movement, even midair freezing for 4-5 seconds at a time. That encounter involved a large number of enemies, somewhere between 15 and 20 in the room, I think, which could have been a factor? I didn't stick around to see if the lag would go away, I recalled and quit for the day.

    I played the first few Catacombs quests today, and that was when I saw some lag again, but quite minor, just a bit of stutter stepping and rubberbanding once or twice. It cleared quickly and I completed the quest and played another afterwards and didn't see more lag.

  16. #16
    Community Member Chai's Avatar
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    Alot of hitching in the Feywild slayer zone this morning where it looks like the character is running into an invisible wall and can't move forward, even when there are no visible obstacles present.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  17. #17
    Community Member Amoneth's Avatar
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    It really isn't. I'm doing Sharn chain 1 on Ghallanda and it's awful

  18. #18
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    I've seen minimal lag since the servers came back up. Basically activation lag in Wheloon Prison which has always been a thing for me.

  19. #19
    Community Member Karthunk's Avatar
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    Quote Originally Posted by Amoneth View Post
    It really isn't. I'm doing Sharn chain 1 on Ghallanda and it's awful
    Played a few hours in the necro with zero lag today. I'm guessing all the server shards, how ever the worlds/zones are split up, are not equal.

  20. #20
    Community Member voxson5's Avatar
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    Been running HC:

    Stutter/slideshow lagged pretty bad in wheloon quests, wilderness area was still bad.

    Same for in the flesh (that was not one I wanted to lag out in), and in mask of deception.

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