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  1. #61
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    Quote Originally Posted by themanplatt View Post
    Holy Retribution description -> Melee Channel Divinity: Executes 3 powerful holy strikes against all targets around you

    Seeing as it is supposed to hit all targets around the character, but I am waiting for this to be changed (nerfed) into only hitting one target.

    It was fun playing paladin again while it lasted.
    Confirmed Holy Retribution has been nerfed. It now uses that super slow spin animation and only hits one target.
    Its description has not changed.

  2. #62
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    Quote Originally Posted by themanplatt View Post
    Confirmed Holy Retribution has been nerfed. It now uses that super slow spin animation and only hits one target.
    Its description has not changed.
    Also, not recharging Smites (Exalted Smites).

  3. #63
    Community Member Sunderae's Avatar
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    Default Holy Retribution Issues

    Quote Originally Posted by themanplatt View Post
    Confirmed Holy Retribution has been nerfed. It now uses that super slow spin animation and only hits one target.
    Its description has not changed.
    Also, Holy Retribution is no longer recharging Smite Evil charges. It's not a game changer per se, but it IS definitely a change to the game.

  4. #64
    Community Member Merfyn's Avatar
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    Quote Originally Posted by Cordovan View Post
    The game worlds have reopened.
    Unable to join Thelanis, 1650hrs EST - one box gave that queue error message, & the other one just showed a 'no progress' bar.

    EDIT: 2nd Attempt, 1745hrs EST, was able to select a character and THEN got a "Loading... Please Wait" bar. Same result on Ghallanda.

    Just saw a "server coming down for a hotfix at 6:15" message on Ghallanda the moment I got on... all is not right in Wellville.
    Last edited by Merfyn; 04-21-2021 at 06:08 PM.

  5. #65
    Community Member Hawkwier's Avatar
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    Question Fury Made Placid Vs Fury Eternal

    I thought this update was meant to permit Fury Made Placid and Fury Eternal to be no longer mutually exclusive?

    If so, it's not working. I can't select both.

  6. #66
    Community Member Hawkwier's Avatar
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    Quote Originally Posted by HuneyMunster View Post
    If someone on live already has 100% doublestrike the feat does nothing for them. I don't think it should add extra doublestrike as it can be taken by other fighting styles.





    The problem is that you still need to take PTWF for Epic Defensive Fighting. A number of builds this would be just a wasted feat and possibly more builds in the future. The other Perfect Fighting styles will never be wasted feats.
    It's not useless for those classes that can't easily hit 100%DS. In fact it's now needed more than ever.

  7. #67
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    So, did they apply the wrong version of the patch, or was it never a lag reduction patch?

  8. #68
    The Hatchery
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    LrdSlvrhnd's Avatar
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    Quote Originally Posted by Hawkwier View Post
    I thought this update was meant to permit Fury Made Placid and Fury Eternal to be no longer mutually exclusive?

    If so, it's not working. I can't select both.
    They've been both selectable for a while, at least since the Feywild Epic Destiny tome (that's when I first noticed the possibility). IiRC you have to select one, Accept Changes, and then you can select the other.
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  9. #69
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    Quote Originally Posted by ForumQua View Post
    This is not the star wars release, this is the indiana jones release.
    Really we should be getting an iconic hero called Indy, and a new F2P character called Short Round.
    Agreed. Indeeeeeeeeeeeyyyyyyy

  10. #70
    Community Member krzyysiek098's Avatar
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    Default Thumbs down

    This update brings some significant changes. Some are good, some are really bad. I'm not even mad that you just killed my monkcher with this patch. But a nerf to Epic Thornlord is just insulting to all players who put massive effort to collect all pieces of this bow. That change only shows devs' lack of respect for players' time and dedication to get some good gear. And you even dare to say that with this update you are upgrading our bow toons. Well, definitely not my bow users.
    Thumbs down!
    Khyber: Nimrud (main), Tadko (tank), Yayamee (monk), Healingonly (melee FvS), Almeya (trapper), Groggor (barb), Feneya (archer), Zornix (archer) and some others
    Hardcore season 1: AveDarkLord (favor leaderboards)
    Hardcore season 5: Dont Wanna Die (favor leaderboards)

  11. #71
    Brains and other spare parts! DeltaBravo's Avatar
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    Quote Originally Posted by Steelstar View Post
    We preface Lamannia notes with "Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release."

    Things can and will change between Lamannia and Live; Release notes (like these!) are the formal channel of communication for what is being added to the Live build. Nothing sneaky here.

    It has never been the case that we are obligated to preview every change before it reaches Live; sometimes changes are needed between the last Preview and the Live build, as was the case here.
    I have read the notes many many times. I have been here since Beta. and been on pretty much all the previews. Iam well awware of things change for reasons.(some i agree some i disagree ) thats how a game like this goes.

    But if you change stuff as you find fit just becourse? Then again what is it you want us to test? And how can i do a test that is worth anything if its not what is on lamania that needs to be testet? I was on all 3 preview to help you guys at SSG to provide as good validated/testet update as posible.. And what was on Lamania was testet .. some of it was told could use some help some of the stuff was good.

    But i guess ill just stop trying to go to lamanina and help anymore.. Looked like it was like that anyways with less then 20 people for the dev envent there.
    Dont bother putting up lamania again for my fault. things change as you find fit without tests anyways.. But i guess that also is shown with the good update 49 you rolled out..

    Cheers. DB.
    Deltabravo I have come here to FROG things up!

  12. #72
    Community Member Hawkwier's Avatar
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    Quote Originally Posted by LrdSlvrhnd View Post
    They've been both selectable for a while, at least since the Feywild Epic Destiny tome (that's when I first noticed the possibility). IiRC you have to select one, Accept Changes, and then you can select the other.
    Thanks but no. I tried that. Picked Fury Eternal, couldn't select Fury Made Placid. Accepted cbanges, and Fury Made Placid got a red border and I still couldn't select it.

  13. #73
    Brains and other spare parts! DeltaBravo's Avatar
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    Quote Originally Posted by HuneyMunster View Post
    If someone on live already has 100% doublestrike the feat does nothing for them. I don't think it should add extra doublestrike as it can be taken by other fighting styles.





    The problem is that you still need to take PTWF for Epic Defensive Fighting. A number of builds this would be just a wasted feat and possibly more builds in the future. The other Perfect Fighting styles will never be wasted feats.


    It would have done and it did on lamania.. if you where twf on lamnia prewiev 3. there was not a max at 50% offhand DS.. wich meant this feat had use there. Now that they "put" in the 50% off hand ds max. It is useless for people with 100DS.


    I was trying to tell em on lamania that Perfect TWF is not very usefull now and compared to the other perfect fighting feats this one lacks way behind.. adding just a little melee power or what ever.. would have made this feat usefull.
    Deltabravo I have come here to FROG things up!

  14. #74
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by Hawkwier View Post
    It's not useless for those classes that can't easily hit 100%DS. In fact it's now needed more than ever.
    For me it's not a wasted feat as I'm on 101.x% doublestrike. If I end up being able to fit an item that has quality doublestrike the feat would then be a wasted feat for me. I would would have to still take the feat for the HP while other fighting styles the feat will never become redundant.


    Perfect Two Handed Fighting
    While two-handed fighting: You gain +30% Strikethrough chance. You also gain a +10 Combat Style bonus to Melee Power while two-handed fighting, and your ability score modifier to damage increases by 25%.

    Perfect Single Weapon Fighting
    Increases your ability score modifier to damage by 0.25 ability modifier damage scaling.
    Vorpal threat range increased to 19-20
    Grants an additional +10 combat style bonus to Melee Power.

    Perfect Shield Mastery
    You are the paragon of shield usage, able to effectively leverage all types of shields in close combat. Your shield gains +1W, and you gain +20% Shield Armor Class and +5 Physical Resistance Rating.

    Perfect Natural Fighting
    If in Bear form, your Two-Handed ability mod increases by .25, and your Bear form's bonus to Armor Class is increased by 5%.
    If in Wolf form, +15% competence bonus to maximum hit points, and you gain +2d6 sneak attack dice.

    The HP on PNF is redundant when using EDF for Wolf builds, but they still get something from it.

    VS

    Perfect Two Weapon Fighting
    +5% Doublestrike


    It not difficult to see the difference in power that the other perfect fighting styles get along with never reaching a point of becoming redundant with wolf being second weakest, but never redundant.

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