I have been reading some forum and reddit posts without finding a common consensus in what is the current meta on monk gear (cap play). Is there one atm, or is the debate rolling wildly somewhere I'm not reading? Would be very interested to hear some opinions on the subject.
Primarily interested in wraps (got decent wraps, not decent staves). I was thinking of basing it on sharn family set, but many suggestions I have seen seem to go to feywild for all sets (ditching familily set, just using certain items). It takes 7 pieces to get the 25 melee power bonus from feywild set, which sharn accomplishes with 3 items that already cover a lot of the basics with zero overlap. And fitting a 7 piece summer set i feel is bound to give me a lot of overlapped or useless stats.
I should mention... I prefer optimizing for low to midskulls solo or pug play over anything with a group with optimized roles and and a tank that can hold aggro all the time, cause those things are so rare on the server and times I play, and I'm mostly too impatient to be able to rely on getting quests done on high reapers before joining a midskull or lowskull one. The R10 play and prep optimization, relying on raid gear I wont get (takes to long to farm for someone who changes build very often and dont raid more than once or twice a week at most), swaps to prepare for a fight, twitching skills etc, interests me very little anyway (stressful and boring at the same time somehow :P), and I mostly do it out of a sense of duty, so as to not to lose out on rxp.
This means that i often need to rely on my own CC, decent defences, hp etc, and cannot focus solely on dps. Therefor something like Titanias glory, that so many praise, makes little sense to me as it basically puts an item on for only one of the 4 effects (not counting set bonus), as everything but crown of summer seems more or less useless on a monk, and that effect is a bit of heal amp and a measly 3% or so extra damage (assuming roughly 200 melee power without it, which isnt such a stretch to imagine). In the same reasoning, stuff like perfect pinnacle ( yeah I know its not the same slot as the helmet, just using it as an example), albeit a bit old, makes a lot of sense to me, cause its "free CC" that I cannot rely on anyone in my parties providing (or even if solo) for whenever dire charge is on cooldown or a mob rolled a 20 on its save..
Also interested to hear if staff build gear is significantly different from wraps based gear and if so why (the philosophy behind it, why u dont need certain stats on one while u do on the other, etc). The exact gear useful for a staff build I can read on other posts (or at least I hope so, havent looked too closely as Im mostly interested in wraps atm)