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  1. #21
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    Quote Originally Posted by boredGamer View Post
    You sure about this Justice? Is it palli specific ?

    I haven't seen it on warlock or mist stalker III, have two characters at 10 or 11 doing everything elite or reaper. One is melee, would expect such things to happen to that character.

    Carrying pots is never a bad idea anyway, but would love confirmation.
    Its DDO, things don't work like there are supposed to. Carry Remove Fear pots and keep loaded on Hot bar.

  2. #22
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    Quote Originally Posted by Justicesfury View Post
    Its DDO, things don't work like there are supposed to. Carry Remove Fear pots and keep loaded on Hot bar.
    Right - so a complete non answer ? Did you actually see it or not ?

  3. #23
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    Quote Originally Posted by boredGamer View Post
    Right - so a complete non answer ? Did you actually see it or not ?
    Yeah, it happened one more than one person that thought they were fine with being a pally. Check you tube for details from trusted sources. I am just trying to help you live. You doubt me?, learn the hard way.

  4. #24
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    Quote Originally Posted by Amorais View Post
    Thats just cheese. Attack is fear, Pallies key attribute is being immune to fear. Bypassing it is like being DM'd by a very bad inexperienced DM who hates having his monsters die.

    I'm all for Hardcore, but there's hardcore, then there is pure cheese. This season just seems like the latter to me from what people have been posting.
    It's on form for the Devs though. Remember how all the poison immunity/resistance items were greatly weakened or non-functional when MOTU came out, with lots of poisoning Drow and spiers?

  5. #25
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    Quote Originally Posted by Justicesfury View Post
    Yeah, it happened one more than one person that thought they were fine with being a pally. Check you tube for details from trusted sources. I am just trying to help you live. You doubt me?, learn the hard way.
    Right so instead of me searching youtube can you just point us at the video ?

  6. #26
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    Quote Originally Posted by boredGamer View Post
    Right so instead of me searching youtube can you just point us at the video ?
    Do your own Homework.

  7. #27
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    Quote Originally Posted by Justicesfury View Post
    Do your own Homework.
    Right, so you have nothing.

    There is this video: https://www.youtube.com/watch?v=5a-8QJHg7UA

    Opposing proof point would be interesting.
    Last edited by boredGamer; 04-14-2021 at 12:15 PM.

  8. #28
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    Quote Originally Posted by Kaliya View Post
    Anyone know if the Mist Stalker III Enhancement from the Vistani tree is likewise bypassed?
    Mist stalker III is definitely working to prevent the fear champs effect for my rogue.

  9. #29
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    Quote Originally Posted by Mentalist001 View Post
    Mist stalker III is definitely working to prevent the fear champs effect for my rogue.
    Thanks for the confirmation!

  10. #30
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    This technical detail might be a point of confusion: While Paladins are immune to fear, the allies in their Aura of Courage are not. Allies get a bonus to save versus fear, which is not immunity.

    I've run a human PM (Lich) in Devil Assault elite about 8 times so far and have never been hit with the crazy legs fear debuff. I think if Fear was going to stick anywhere, it would be in a level 18 quest on a level 10 toon. I'm as confident as I can be, until contradicting evidence is presented, that PM undead forms are immune.

  11. #31
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    I can confirm that even though I had shield cast, and immunity to poison had 42 seconds still left on it, a champ wisp cast magic missile on me, and I immediately went to four stacks of poison damage. I can also confirm that making the save on earth grab from champ earth elementals, still results in damage over time. After all my past lives and gear, this is what kills my main most of the time. I couldn't imagine being almost done with a quest, and leaving it because of one champ. I don't know how you hard core people do it, but hats off for sure.

    I'd like to see this addressed at some point. Failed attacks should not result in damage, and immunity to certain types of damage, (champ poison) should result in no damage as well.

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