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  1. #1
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    Default Champs with multi hit spells and damage procs are broken, need developer fix

    Spellcasting champs with the poison, evil, and disease damage procs (and multi hit spells such as magic missile) are way more powerful than anything else. There is nothing you can do about the bonus damage, especially with the disease champ (no save no resist, nothing). This can't be working as intended, two people in my guild just got one-shot for 600 damage at lvl 14 by a multi hit crushing despair. Yup, even non-damaging spells with multiple hits will one shot you. Magic missiles will do 3-4 damage apiece but get 35 bonus disease damage each - okay. Can the developers confirm this is not working as intended and work on a fix? A multi hit spell should do the bonus damage on the first hit only, otherwise we have no chance other than absurd hp stacking.
    Last edited by Mentalist001; 04-10-2021 at 02:16 AM.

  2. #2
    Uber Completionist rabidfox's Avatar
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    Champs + magic missiles is wicked but shield/nightshield (clicky/scrolls) is easy to get and prevents them from hitting you. It's pretty much a staple buff that should be kept up at all times.

  3. #3
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    Quote Originally Posted by rabidfox View Post
    Champs + magic missiles is wicked but shield/nightshield (clicky/scrolls) is easy to get and prevents them from hitting you. It's pretty much a staple buff that should be kept up at all times.
    Magic missile is not issue. Problem is crushing despair mechanics. It is currently one-shot for most of characters.

  4. #4
    Community Member RavenStormclaw's Avatar
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    Quote Originally Posted by AirbornedChild View Post
    Magic missile is not issue. Problem is crushing despair mechanics. It is currently one-shot for most of characters.
    Will good hope counter a block it I wonder?

  5. #5
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    Quote Originally Posted by rabidfox View Post
    Champs + magic missiles is wicked but shield/nightshield (clicky/scrolls) is easy to get and prevents them from hitting you. It's pretty much a staple buff that should be kept up at all times.
    Shield only stops the magic missile damage not the bonus damage. The damage from the actual spell is neglible comparatively. Also this bug applies to any multi hit spell, scorching ray, ice lance, whatever. The people doing well in HC literally run and reset the quest if they see these champs on the wrong caster, that’s basically the only counter play unless you can kill them instantly with sunbeam or something.

    Caster symbiont champs are about 5x more dangerous than reapers, can’t possibly be intended. They are a ranged carnage reaper with triple the damage no save no relevant resist stat.
    Last edited by Mentalist001; 04-10-2021 at 10:38 AM.

  6. #6
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by RavenStormclaw View Post
    Will good hope counter a block it I wonder?
    It might. It's very odd that a debuff spell is proc'ing damage from that champ; if keeping good hope is intended as a counter for it then it's a great design on the dev's part, if it isn't a counter than that's just pure evil and way OP on the bad guy's part.

    Quote Originally Posted by Mentalist001 View Post
    Shield only stops the magic missile damage not the bonus damage. The damage from the actual spell is neglible comparatively.
    Shield/Nightshield should block MM from ever hitting which stops champ damage; if actually isn't on hardcore than it's either by design or a new bug. Without shield, even on live champs will 1-shot people, starting in the harbor, with MM but do no damage with the spell up.

  7. #7
    Community Member kanordog's Avatar
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    Quote Originally Posted by Mentalist001 View Post
    Spellcasting champs with the poison, evil, and disease damage procs (and multi hit spells such as magic missile) are way more powerful than anything else. There is nothing you can do about the bonus damage, especially with the disease champ (no save no resist, nothing). This can't be working as intended, two people in my guild just got one-shot for 600 damage at lvl 14 by a multi hit crushing despair. Yup, even non-damaging spells with multiple hits will one shot you. Magic missiles will do 3-4 damage apiece but get 35 bonus disease damage each - okay. Can the developers confirm this is not working as intended and work on a fix? A multi hit spell should do the bonus damage on the first hit only, otherwise we have no chance other than absurd hp stacking.

    Well, it seems the previous season was softcore, this one is luckcore.
    Maybe the beautiful rewards, they don't want to hand them out easy.
    You nerfed my monks, throwers, dailies and alchemists.
    I hardly play anymore, found a better hobby.
    Thank You!

  8. #8
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    Quote Originally Posted by RavenStormclaw View Post
    Will good hope counter a block it I wonder?
    Sadly, no. Good Hope counters, but doesn;t make you immune to Crushing Despair. So you still get hits.

  9. #9
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    Quote Originally Posted by rabidfox View Post
    It might. It's very odd that a debuff spell is proc'ing damage from that champ; if keeping good hope is intended as a counter for it then it's a great design on the dev's part, if it isn't a counter than that's just pure evil and way OP on the bad guy's part.


    Shield/Nightshield should block MM from ever hitting which stops champ damage; if actually isn't on hardcore than it's either by design or a new bug. Without shield, even on live champs will 1-shot people, starting in the harbor, with MM but do no damage with the spell up.
    I am not sure, but I can recall. that champs proc extra damage on hits, even if those hits were blocked by shield spell. And it sounds as real bug. Shield spell must make you totally immune to any effect of magic missile. It's like FoM should make you totally immune to ANY effect of web spell.

    But, you know, for sure, that web cast by champ CAN DAMAGE YOU, even though you have FoM effect.
    Same with non-damaging auras(water ele).

    Adn... I, honestly, do not know, why Crushing Despair spell is so poorly designed. It really procs many effects. Easily checked in necro quests. You will see messages about smth "immune", multiple times. Also, you will see multiple saves in your combat log. Yes, one spell, many procs, save on each proc.

    Sadly, even save doesn't protect you from damage. No matter.

    This issue should be investigated, For now, playing is too random. Too many unexpected one-shots.

  10. #10
    Bwest Fwiends Memnir's Avatar
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    They're just not fun. I don't mind challenging, if it's at least the fun kind. Many of these new champs just suck to run into. Not really challenging so much as demoralizing.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  11. #11
    Community Member Amorais's Avatar
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    Seems last season was too easy, but I think they have made this one too hard. Or too random. It does sound more like crushing despair is bugged though.

    I've not met one yet but no doubt I will eventually. I'm trying to make all the quests pre-champ Elite at the moment. Can do 3rd on hard and still be ok. I have Mimics down pat now , but champs could well be a hard stop for me this season. If I stop having fun, I'll go back to normal servers

  12. #12
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    Quote Originally Posted by Mentalist001 View Post
    Spellcasting champs with the poison, evil, and disease damage procs (and multi hit spells such as magic missile) are way more powerful than anything else. There is nothing you can do about the bonus damage, especially with the disease champ (no save no resist, nothing). This can't be working as intended, two people in my guild just got one-shot for 600 damage at lvl 14 by a multi hit crushing despair. Yup, even non-damaging spells with multiple hits will one shot you. Magic missiles will do 3-4 damage apiece but get 35 bonus disease damage each - okay. Can the developers confirm this is not working as intended and work on a fix? A multi hit spell should do the bonus damage on the first hit only, otherwise we have no chance other than absurd hp stacking.
    Sounds like you left the house without 300 hp and Cure disease pots. Learn from what happened and try again. Be ready next time. Research builds and what it takes to survive season 4. It sounds harsh but that is hardcore.

  13. #13
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    Quote Originally Posted by Justicesfury View Post
    Sounds like you left the house without 300 hp and Cure disease pots. Learn from what happened and try again. Be ready next time. Research builds and what it takes to survive season 4. It sounds harsh but that is hardcore.
    I didn't die, two people in my guild did. This specific mechanic is so far and away the most dangerous thing it invalidates everything else and appears to be unintended. If the multi spell hit procs are the standard for this season why isn't anything else as dangerous? They do 400%+ the damage of a carnage reaper at range with no roll. Anyone but paladin, warlock, barbarian tanks are dead to this instantly, I guess those are all that should exist. (They are also dead if two such champs spawn).

  14. #14
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    Quote Originally Posted by Mentalist001 View Post
    I didn't die, two people in my guild did. This specific mechanic is so far and away the most dangerous thing it invalidates everything else and appears to be unintended. If the multi spell hit procs are the standard for this season why isn't anything else as dangerous? They do 400%+ the damage of a carnage reaper at range with no roll. Anyone but paladin, warlock, barbarian tanks are dead to this instantly, I guess those are all that should exist. (They are also dead if two such champs spawn).
    I purposely made my toon to have immunities and resists to fear, poison and disease. It has DPS, High Hit Points, very high saves, a lot of fortification, I can self heal and heal others and can trap

    Race is War Forge and I am mixed with Pally and Arti. I use a heavy repeating x bow and I am CHA for hit and damage with the fey wild tree.

  15. #15
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    Quote Originally Posted by Justicesfury View Post
    I purposely made my toon to have immunities and resists to fear, poison and disease. It has DPS, High Hit Points, very high saves, a lot of fortification, I can self heal and heal others and can trap

    Race is War Forge and I am mixed with Pally and Arti. I use a heavy repeating x bow and I am CHA for hit and damage with the fey wild tree.
    That’s a good idea, warforged don’t take any extra poison or disease damage from those champs? That’s awesome.

  16. #16
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    Quote Originally Posted by Mentalist001 View Post
    That’s a good idea, warforged don’t take any extra poison or disease damage from those champs? That’s awesome.
    You need the WF for poisons that tend to kill others and 1 AP gets 50% fort. You need the Pally for Bonuses to Saves and immunity to both norm and magical diseases.

    You still need to carry remove fear pots. Since the Crazy Legs champ bypasses Pally fear immunities. just keep a stack on your hot bar. Also get unbound pots rather than bound they are more reliable.

  17. #17
    Community Member Amorais's Avatar
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    Thats just cheese. Attack is fear, Pallies key attribute is being immune to fear. Bypassing it is like being DM'd by a very bad inexperienced DM who hates having his monsters die.

    I'm all for Hardcore, but there's hardcore, then there is pure cheese. This season just seems like the latter to me from what people have been posting.

  18. #18
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    Quote Originally Posted by Justicesfury View Post
    You need the WF for poisons that tend to kill others and 1 AP gets 50% fort. You need the Pally for Bonuses to Saves and immunity to both norm and magical diseases.

    You still need to carry remove fear pots. Since the Crazy Legs champ bypasses Pally fear immunities. just keep a stack on your hot bar. Also get unbound pots rather than bound they are more reliable.
    Anyone know if the Mist Stalker III Enhancement from the Vistani tree is likewise bypassed?

  19. #19
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    Quote Originally Posted by Justicesfury View Post
    Since the Crazy Legs champ bypasses Pally fear immunities.
    Quote Originally Posted by Kaliya View Post
    Anyone know if the Mist Stalker III Enhancement from the Vistani tree is likewise bypassed?
    You sure about this Justice? Is it palli specific ?

    I haven't seen it on warlock or mist stalker III, have two characters at 10 or 11 doing everything elite or reaper. One is melee, would expect such things to happen to that character.

    Carrying pots is never a bad idea anyway, but would love confirmation.

  20. #20
    Community Member Amorais's Avatar
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    I have a TF Scoundrel - supposed to be fear immune. I'll let you know if that works if I ever see one of those nasties.

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