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  1. #1
    Community Member
    Join Date
    Aug 2011
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    Quote Originally Posted by Discpsycho View Post
    No, but per the Wiki page, both long- and shortbows get a +1 from Improved Critical. The "Improved Critical doubles your base range" ship sailed a while ago, so it's moot.

    Also, most endgame weapons have Keen/Impact/etc. these days. Not that endgame is the only game in town, but that's where folks argue damage matters most, and inferior damage is noticed more.



    ...Have you been paying attention to the other balance changes? During the Inquisitive balance pass, Ratcatcher lost 1 critical threat range. It's still the best heroic crossbow, it's just no longer the best one from 20-29 as well. Same with the Nightforge weapons when Alchemist came out

    THF got a bit of a pass, but that was the fighting style as a whole. Arguably Inquisitive was too, but dual-crossbow is focused on a single tree and weapon type that was previously overperforming. THF's nerf was because it was overperforming for many builds / weapons. Nerfing SoS / Drow Maul / etc. would shore up some outliers, but it wouldn't have solved the issue of THF dominating endgame content as well, since few endgame weapons these days have expanded critical profiles.

    In this case, the net result is no change for the bows with expanded crit profiles. The gap between them and other bows is narrowing, but that's because other bows are getting better profiles and the expanded-profile bows are remaining where they were. Not to mention it's happening simultaneously, unlike Alch + Nightforge or Inq + Ratcatcher, where that FotM spec was OP for a while before they brought it back into line.

    And finally, all of this is happening in anticipation of Horizon Walker. They know what it will contain (or at least the broad strokes, relative power, etc) and we don't. At least wait until Horizon Walker previews before tooting the DoomHorn
    The point is, if they are going to nerf weapons because they were design under the premise to "prop up" a playstyle BACK IN THE DAY, why did they even come up with drow weapons, caught in the web weapons? SoS? Were they to prop up the playstyle of melee back then?

    At the end of the day, if people don't like what they are doing to the game, they leave.
    Last edited by IBCrabin; 04-08-2021 at 09:10 PM.

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