The 400% to 200% reduction is, yet again, an overshoot compensation that disadvantages players...
As things stand, an adrenaline hit gives 400% damage, plus a DS chance at a non-adrenaline double hit.
With this new proposal you get 200% damage X (1+DS). That's it.
So, just to make up the 200% difference, you need to have hit 100% DS.
Firstly not everyone has 100% DS. I can only achieve that in reaper with the DS boost. So it's a nerf in any non-reaper quest, such as a raid.
Secondly, even if they do have 100% DS, they are still not being compensated for the loss of the extra DS hit they get with current. Effectively, compared to current, the effect of current DS is being removed entirely for an adrenaline hit.
All DS will effectively be used to compensate for the 200% damage nerf, even if you do have 100% DS.
Gain a benefit from these changes? Ooh! Can't have that. We'll nerf you back - AND THEN SOME!
But if you're disadvantaged by these changes? Too bad, they're necessary, deal with it.
Again, an over-hasty, ill-considered, over-zealous nerf that debits players. Why do we never seem to see changes that favour us - why does every solution seem to have to hurt?
I'm sick of this.
