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  1. #1
    Community Member redoubt's Avatar
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    Default Crossbows and the blinding speed nerf

    Bows are getting lots of bonuses to make up for the 7% loss in attack speed.

    Are you doing anything to cover that gap for crossbows or is this intended to be yet another nerf to crossbows?

  2. #2
    Developer Steelstar's Avatar
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    We covered this specifically in the Preview thread:
    Quote Originally Posted by Cocomajobo View Post

      • We do understand that this affects other Ranged builds that do not use Bows, and are comfortable with that change; if they need buffing after this, we'll do it in ways that are better than having them rely on a single misaligned ability


    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  3. #3
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    Quote Originally Posted by Steelstar View Post
    We covered this specifically in the Preview thread:
    The problem with this is: If it does need adjusting, it will take a decade for you to get around to it.

  4. #4
    Community Member Satyriasys's Avatar
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    Quote Originally Posted by Steelstar View Post
    We covered this specifically in the Preview thread:
    It seems the community is against your "combat upgrade". Does this concern you in the slightest bit?

  5. #5
    Build Constructionist unbongwah's Avatar
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    Isn't there also a hard cap on animation speed for crossbows just like there is with bows and thrown weapons? I thought that was the issue behind why Inquisitives & Mechanics lag behind throwers at endgame; xbow DPS caps out while throwers keep improving from stat creep boosting STWE procs etc.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by Satyriasys View Post
    It seems the community is against your "combat upgrade". Does this concern you in the slightest bit?
    Who of the community, exactly ? Not me, at least, since I don't care much about end game affecting nerfs, since I don't play end game.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  7. #7
    Community Member Satyriasys's Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    Who of the community, exactly ? Not me, at least, since I don't care much about end game affecting nerfs, since I don't play end game.
    Many people, not all. There will always be those who embrace any change regardless of how horrible for the game it is.

  8. #8
    Community Member HuneyMunster's Avatar
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    Blinding Speed was usually only a must have for ranged builds due to abundance of speed items. The feat is now a 2% movement speed, +1 to hit, dodge, reflex save unless your unable to fit speed item or augment.

    Maybe add immunity to most slow effects will at least make it more appealing to take. Alternatively increase movement speed to 35%.

  9. #9
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    Quote Originally Posted by Steelstar View Post
    We covered this specifically in the Preview thread:
    If I remember correctly, the initial reason Haste worked better on ranged characters than melee is because ranged animations are split and only part of them are affected by any kind of alacrity.

    Can all of a bow or repeating crossbow's animation sequence benefit from Haste now?
    Enthusiasm enthusiast enthusiast.

  10. 03-28-2021, 07:05 AM


  11. #10
    Community Member Jerevth's Avatar
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    Quote Originally Posted by haplessjoe View Post
    Right... don't get your panties in a twist there Steelstoodge, I think I can speak for the rest of the community when I say, that we are sure you will find a way to mess it up even worse once the *****ing about it gets so bad that you are forced to try and fix it and find out that your brilliant* bow pass solution has messed everything up enough that that crew of D-list coders you lead* can't figure a way out except breaking something else. Chin up Matey, you suck but so does your boss.


    *sarcasm
    Yeah... no. You don't speak for the community. Certainly not like that. Certainly not with a spare account because you don't dare say it with your primary account.
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
    *All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.

  12. #11
    Community Member RTN's Avatar
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    Quote Originally Posted by haplessjoe View Post
    Right... don't get your panties in a twist there Steelstoodge, I think I can speak for the rest of the community when I say, that we are sure you will find a way to mess it up even worse once the *****ing about it gets so bad that you are forced to try and fix it and find out that your brilliant* bow pass solution has messed everything up enough that that crew of D-list coders you lead* can't figure a way out except breaking something else. Chin up Matey, you suck but so does your boss.


    *sarcasm
    I'm not happy with this change or how useless that an epic feat is now, but you certainly don't speak for me. Bows need buffing. I just don't like the collateral damage and am trying to convince them that they shouldn't be comfortable with it, even in the short term (especially given how long the development cycle on these fixes tends to be). Your approach isn't useful.

  13. #12
    Community Member Smokewolf's Avatar
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    Ranged combat has been handicapped from day one and here we are 15 years later playing on what amounts to legacy code. Thus we have one of the following situations...

    1) Code that’s untouchable because none of the existing Dev’s really understands it and thus we’re stuck with limited options. (None of them good)

    2) The game-engine is limited to what the server hardware was capable back in 2006. Everything we have today was just added on top of that limited system. Making it very difficult to change major functions without rewriting significant parts of the engine that directly support ranged combat. Which if you think about it, 100% explains the increasing amounts of lag after every new expansion.

    3) Over-monetization has left the Dev’s with very little wiggle room to change things, without endangering their means.

    4) Code that’s band-aids upon band-aids of short sighted fixes, that collectively unravel once touched.

    For the mean time, I won’t be playing a ranged built until this has been sorted and confirmed.

  14. #13
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    Quote Originally Posted by Satyriasys View Post
    Many people, not all. There will always be those who embrace any change regardless of how horrible for the game it is.
    And there will always be those who oppose any change regardless of how good for the game it is. So I guess it cuts both ways, eh?
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  15. #14
    Developer Steelstar's Avatar
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    Quote Originally Posted by Xgya View Post
    If I remember correctly, the initial reason Haste worked better on ranged characters than melee is because ranged animations are split and only part of them are affected by any kind of alacrity.

    Can all of a bow or repeating crossbow's animation sequence benefit from Haste now?
    - Haste/Alacrity works on the entire new bow animation.
    - Haste/Alacrity currently works on the entire Thrown attack and reload (assuming you're not hitting the animation cap, a separate problem).
    - Haste/Alacrity do not work on the Reload portion of Crossbow attacks (all flavors) - That's driven off of Rapid Reload instead, which (if you have the Rapid Reload feat) is usually faster than Haste/Alacrity can get you on a stable basis (tl;dr if we swapped that to work on haste/alacrity it'd be a nerf).
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  16. #15
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    Quote Originally Posted by Steelstar View Post
    - Haste/Alacrity works on the entire new bow animation.
    - Haste/Alacrity currently works on the entire Thrown attack and reload (assuming you're not hitting the animation cap, a separate problem).
    - Haste/Alacrity do not work on the Reload portion of Crossbow attacks (all flavors) - That's driven off of Rapid Reload instead, which (if you have the Rapid Reload feat) is usually faster than Haste/Alacrity can get you on a stable basis (tl;dr if we swapped that to work on haste/alacrity it'd be a nerf).
    That seems sliiiiightly disingenuous, because Rapid Reload is the xbow analogue to Rapid Shot, not Haste/Alacrity, and bow users benefit from both the feat and the affix, while you're suggesting xbows have to choose

    And then of course rxb have a third animation so they're, as usual, completely boned anyway

  17. #16
    Developer Steelstar's Avatar
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    Quote Originally Posted by droid327 View Post
    That seems sliiiiightly disingenuous, because Rapid Reload is the xbow analogue to Rapid Shot, not Haste/Alacrity, and bow users benefit from both the feat and the affix, while you're suggesting xbows have to choose

    And then of course rxb have a third animation so they're, as usual, completely boned anyway
    Crossbows (both the attack AND reload portion) benefit from Rapid Shot as well!

    I'm not suggesting they have to choose, I'm just saying that the current layout benefits Crossbow users a lot more than if we changed both the reload and the shot to scale exclusively off of Haste/Alacrity like the other ranged styles do.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  18. #17
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    Quote Originally Posted by droid327 View Post
    That seems sliiiiightly disingenuous, because Rapid Reload is the xbow analogue to Rapid Shot, not Haste/Alacrity, and bow users benefit from both the feat and the affix, while you're suggesting xbows have to choose

    And then of course rxb have a third animation so they're, as usual, completely boned anyway
    Rapid Shot is NOT Rapid Reload.
    If you were using crossbows before and weren't taking Rapid Shot, you're nerfing yourself.

    The closest equivalent would be Quick Draw for throwing builds - a feat unique to the build that can make or break it - though in this case Quick Draw gives a bonus to attack speed directly.
    Enthusiasm enthusiast enthusiast.

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