I've just returned to DDO with a group of friends and we're casually running through newbie content. My last contact with the game was in 2006/2007, so not relevant anymore. All are fresh accounts with no items/currency except what we find ourselves.
For this character, I want to theme it as strictly as a fire-based glass cannon. I see that people tend to not do that (i.e. more Air etc.), but would really try to stick it out for "theme" reasons; it will never solo or raid and always have a dedicated tank/healer.
I've gone through the Wiki and picked most stuff from the "Starting a sorcerer build", and read a lot of forum posts. The plan I came up with is this (I'm currently at level 6).
I am aware that a first build is probably junk as far as you pro's are concerned, but would appreciate any comments if you see place for obvious improvements. Are there any huge milestones coming up in the next levels which I should be looking for?
Human/Sorcerer
10 INT, max CHA, rest into CON
Spellcraft, Concentration, UMD
Full Fire Savant (choices seem obvious so far)
Maximize
Empower
Heighten
Quicken
Enlarge
Spell Focus Evocation
Spells currently:
Burning Hands (SLA)
Scorching Ray
Scorch (SLA)
Fireball
Acid Spray for the pesky oozes
Sonic Blast (I have it but almost never need it)
Blur
(I just got Scorch and Fireball and am trying to figure out a good rotation, was using Flaming Bolt and the additional spell-version of Burning Hands before)
I've jotted down these spells as possible eventual candidates...
Burning Hands
Fireball
Scorching Ray
Flaming Bolt
Acid Spray
Wall of Fire
Meteor Swarm
Blur
Displacement
Resist Energy
Fire Shield
Haste
Rage
Jump
Polar Ray
Sonic Blast
Greater Shout
Otto's Sphere of Dancing
Otto's Irresistible Dance
Power Word: Stun
So far the char feels great to me in Elite dungeons and exactly what I want to play. Fireball still seems to use up a little to many spell points to regularly use, but I seem to manage the SP pool fine otherwise.
Thanks for any hints!