After it was requested a few times, I decided to post the build notes on my latest build obsession.
To begin with the necessary, this is not a first life friendly build. I have a lot of past lives, a lot of RXP, and plenty of gear, but I still need more, which will be detailed following.
This started out as a flavor build pioneered by others long ago, the dodge everything rogue. A 13/4/3 Rogue/Fighter/Monk split leaning heavily into the dodge mechanic through TA, Kensei, and HM trees. Along the way, I wanted to try something different, as I get bored with the standard "play the class" concept.
This goal I set out on was to assemble a high AC tank build with ~50% standing dodge, all made possible by those three little monk levels. Remaining centered in cloth, this build gets both Dex and Wis to AC, as well as access to mountain stance. Mix in the appropriate gear, epic destinies and filigrees, you wind up with a 435ac cloth tank with 52 standing dodge.
With Defensive boost, reaper fort, and staff wall, you can situationally add 15ac and 95prr
Meld - we all know it, we all love it
Uncanny Dodge - with 52% standing dodge, uncanny becomes a second Meld - we all know it, we all love it
Additionally, with a swap to Shadowdancer, quick twist change, and a secondary gear set, you can put up respectable DPS with 200+ MP and good sneak damage. Will it rival dedicated DPS builds - No. Will you wind up on top of the kill counts - rarely. But between trapping utility and Strikethrough DPS, your contributions to the outcome can't be questioned.
So where are the weak points. MRR. Its cloth, so you have to spend considerable precious gear and filigree slots to add to your cap, otherwise be shredded by magic. The eventual goal of the build is to slot 3 arcane barrier augs to add an additional 20, and potentially swap some filigrees out to run a 5 pc mystical defense set and add an additional 40. That would bring the MRR cap with my Mind & Matter set to 130. Still a weakness, but less so.
You also lose a precious feat slot to have access to both Combat Expertise for tanking, and Precision for the swap to DPS mode.
Additionally, I still need 5 more martial epic lives to finish the sphere, which will add another 39 AC, putting 500 in range under defensive boost. I am also reconsidering Deific Warding. The initial 10 PRR is handy, but I don't get to see the extra 20 all that much just for lack of being hit. Lets get into the build.
Character name: Ivgalir the Slacktastic
Classes: 13 Rogue, 10 Epic, 4 Fighter, 3 Monk
Race: Shadar-Kai· · · · · ·Alignment: Lawful Good
· · ·Start Tome Final · · ·Incorp:· · 10% · · ·Displacement:· · 0%
Str:· · 14· · 8 · ·43 · · ·HP:· · · ·4297 · · ·AC:· ·434
Dex:· · 18· · 8 · ·78 · · ·PRR: · · · 345
Con:· · 15· · 8 · ·80 · · ·MRR: · ·155/80 · · ·+Healing Amp:· ·183
Int:· · 10· · 8 · ·40 · · ·Dodge: · 52/52 · · ·-Healing Amp:· ·123
Wis:· · 16· · 8 · ·66 · · ·Fort:· · ·295% · · ·Repair Amp:· · ·123
Cha:· · ·6· · 8 · ·38 · · ·SR:· · · · ·32 · · ·BAB: · · · · · · 15
DR: 10\Epic
Immunities: Most Knockdown Effects, Slippery Surfaces, Freedome of Movement, Death Effects, Blindness, Magical Controls and Compulsion, Magic Missiles, Magic Missiles, Enchantment and charm spells, Freedom of Movement, Death effect, Level drain
Saves:
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Fortitude:· · · · 124*
· vs Poison:· · · 135*
· vs Disease: · · 135*
Will: · · · · · · 111*
· vs Enchantment: 116*
· vs Illusion:· · 113*
· vs Fear:· · · · 111*
· vs Curse: · · · 111*
Reflex: · · · · · 140*
· vs Traps: · · · 142*
· vs Spell: · · · 157*
· vs Magic: · · · 140*
Marked with a * is no fail on a 1 if required DC met
Class and Feat Selection
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Level Class · · · · · ·Feats
1 · · Rogue(1)· · · · ·Standard: Dodge
2 · · Rogue(2)· · · · ·
3 · · Monk(1) · · · · ·Standard: Precision
· · · · · · · · · · · ·Monk Bonus: Two Handed Fighting
4 · · Rogue(3)· · · · ·Dexterity: +1 Level up
5 · · Fighter(1)· · · ·Fighter Bonus: Mobility
6 · · Rogue(4)· · · · ·Standard: Adept of Forms
7 · · Rogue(5)· · · · ·
8 · · Monk(2) · · · · ·Monk Bonus: Deflect Arrows
· · · · · · · · · · · ·Dexterity: +1 Level up
9 · · Rogue(6)· · · · ·Standard: Combat Expertise
10· · Rogue(7)· · · · ·
11· · Rogue(8)· · · · ·
12· · Fighter(2)· · · ·Standard: Master of Forms
· · · · · · · · · · · ·Fighter Bonus: Improved Two Handed Fighting
· · · · · · · · · · · ·Dexterity: +1 Level up
13· · Monk(3) · · · · ·Monk Philosophy: Path of Harmonious Balance: Fists of Light
14· · Fighter(3)· · · ·
15· · Fighter(4)· · · ·Standard: Greater Two Handed Fighting
· · · · · · · · · · · ·Fighter Bonus: Improved Critical: Bludgeoning Weapons
16· · Rogue(9)· · · · ·Dexterity: +1 Level up
17· · Rogue(10) · · · ·Rogue Special Ability: Improved Evasion
18· · Rogue(11) · · · ·Standard: Grandmaster of Forms
19· · Rogue(12) · · · ·
20· · Rogue(13) · · · ·Rogue Special Ability: Defensive Roll
· · · · · · · · · · · ·Dexterity: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
24· · Epic(4) · · · · ·Epic Feat: Improved Sneak Attack
· · · · · · · · · · · ·Dexterity: +1 Level up
26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
27· · Epic(7) · · · · ·Epic Feat: Epic Reflexes
28· · Epic(8) · · · · ·Epic Destiny Feat: Guardian Angel
· · · · · · · · · · · ·Dexterity: +1 Level up
29· · Epic(9) · · · · ·Epic Destiny Feat: Deific Warding
30· · Epic(10)· · · · ·Epic Feat: Bulwark of Defense
· · · · · · · · · · · ·Legendary: Scion of the Astral Plane
Enhancements: 80 APs, Racial 10, Universal 1
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Shadar-Kai - Points spent: 10
1 Core ·(1) Grit
2 Tier1 (1) Student of Pain
3 Tier1 (1) Student of Pain
4 Tier1 (1) Student of Pain
5 Core ·(2) Ability I: Dexterity
6 Tier2 (1) Ghostly Essence
7 Tier2 (1) Ghostly Essence
8 Tier2 (1) Ghostly Essence
9 Tier2 (1) Guile I
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Stalwart Defender - Points spent: 9
1 Core ·(1) Toughness
2 Tier1 (1) Improved Stalwart Defense I: Durable Defense
3 Tier1 (1) Improved Stalwart Defense I: Durable Defense
4 Tier1 (1) Improved Stalwart Defense I: Durable Defense
5 Tier1 (1) Defense Boost
6 Tier1 (1) Defense Boost
7 Tier1 (1) Defense Boost
8 Tier1 (1) Stalwart Defensive Mastery
9 Core ·(1) Stalwart Defense
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Kensei - Points spent: 14
1 Core ·(1) Kensei Focus: Kensei Focus: Maces and Clubs
2 Tier1 (1) Action Boost: Haste Boost
3 Tier1 (1) Action Boost: Haste Boost
4 Tier1 (1) Action Boost: Haste Boost
5 Tier1 (1) Reed In The Wind
6 Tier2 (1) Ascetic Training: Agility
7 Tier2 (1) Ascetic Training: Agility
8 Tier2 (1) Ascetic Training: Agility
9 Tier2 (1) Improved Dodge
10 Tier2 (1) Improved Dodge
11 Tier2 (1) Improved Dodge
12 Tier3 (1) Athletic Mastery
13 Tier3 (1) Athletic Mastery
14 Tier3 (1) Athletic Mastery
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Thief-Acrobat - Points spent: 36
1 Core ·(1) Staff Control
2 Tier1 (1) Thief Acrobatics
3 Tier1 (1) Thief Acrobatics
4 Tier1 (1) Thief Acrobatics
5 Tier1 (2) Acrobat Staff Training I
6 Tier2 (2) Acrobat Staff Training II
7 Core ·(1) Stick Fighting
8 Tier1 (2) Fast Movement
9 Tier3 (2) Acrobat Staff Training III
10 Core ·(1) Tumbler
11 Tier3 (1) Improved Second Strikes
12 Tier3 (1) Improved Second Strikes
13 Tier3 (1) Improved Second Strikes
14 Tier3 (1) Shadow Dodge
15 Tier3 (1) Shadow Dodge
16 Tier3 (1) Shadow Dodge
17 Core ·(1) Kip Up
18 Tier4 (2) Acrobat Staff Training IV
19 Tier4 (1) Improved Defensive Roll
20 Tier4 (1) Improved Defensive Roll
21 Tier4 (1) Improved Defensive Roll
22 Tier4 (1) No Mercy
23 Tier4 (1) No Mercy
24 Tier4 (1) No Mercy
25 Tier1 (1) Charming
26 Tier5 (2) Acrobat Staff Training V
27 Tier5 (2) Staff Specialization
28 Tier5 (2) Spinning Staff Wall
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Henshin Mystic - Points spent: 13
1 Core ·(1) Riddle of Fire
2 Tier1 (2) Henshin Staff Training I
3 Tier1 (2) Animal Forms: Way of the Tenacious Badger
4 Tier2 (1) Quick Strike
5 Tier2 (1) Quick Strike
6 Tier2 (1) Quick Strike
7 Tier2 (2) Henshin Staff Training II
8 Tier3 (1) Embrace the Void
9 Tier3 (1) Embrace the Void
10 Tier3 (1) Embrace the Void
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Shintao - Points spent: 8
1 Core ·(1) Bastion of Purity
2 Tier1 (1) Exemplar
3 Tier1 (1) Exemplar
4 Tier1 (1) Exemplar
5 Tier1 (1) Elemental Curatives I: Restoring the Balance
6 Tier2 (1) Iron Skin
7 Tier2 (1) Iron Skin
8 Tier2 (1) Iron Skin
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Active Destiny Tree
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Unyielding Sentinel - Points spent: 25
1 Core ·(0) Vigor of Battle
2 Core ·(0) Unbreakable
3 Core ·(0) Stand Against the Tide
4 Core ·(0) Stalwart Guardian
5 Core ·(0) Heed No Pain
6 Core ·(0) Steadfast
7 Tier1 (1) Shield Prowess
8 Tier1 (1) Shield Prowess
9 Tier1 (1) Shield Prowess
10 Tier1 (1) Commanding Presence
11 Tier1 (1) Commanding Presence
12 Tier1 (1) Commanding Presence
13 Tier1 (2) Brace for Impact
14 Tier3 (2) Healing Hands
15 Tier3 (1) Endless Lay on Hands
16 Tier3 (1) Renewal
17 Tier3 (1) Renewal
18 Tier3 (1) Renewal
19 Tier4 (2) Light the Dark
20 Tier5 (1) Strength of Vitality
21 Tier5 (1) Strength of Vitality
22 Tier5 (1) Strength of Vitality
23 Tier5 (1) Hardened
24 Tier5 (1) Hardened
25 Tier5 (1) Hardened
26 Tier6 (2) Undying Vanguard
27 Tier6 (1) Celestial Mandate
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Twists of fate - 35 of 38 Fate points spent.
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Twist 1 - Tier 4: Fatesinger: Martial Hymn
Twist 2 - Tier 3: Shadowdancer: Meld Into Darkness
Twist 3 - Tier 2: Shadowdancer: Lithe
Twist 4 - Tier 1: Magister: Impregnable Mind
Twist 5 - Tier 1: Draconic Incarnation: Dragonhide
Dread Adversary - Points spent: 35
1 Core ·(1) Reaper's Offense I
2 Tier1 (1) Reaper's Strike
3 Tier1 (1) Reaper's Strike
4 Tier1 (1) Reaper's Strike
5 Tier1 (1) Reaper's Tactics I
6 Tier2 (1) Reaper's Tactics II
7 Core ·(1) Reaper's Offense II
8 Tier1 (1) Reaper's Blade I
9 Tier1 (1) Reaper's Blade I
10 Tier1 (1) Reaper's Blade I
11 Tier2 (1) Reaper's Blade II
12 Tier2 (1) Reaper's Blade II
13 Tier2 (1) Reaper's Blade II
14 Tier3 (1) Reaper's Blade III
15 Tier3 (1) Reaper's Blade III
16 Tier3 (1) Reaper's Blade III
17 Tier3 (1) Reaper's Tactics III
18 Core ·(1) Reaper's Offense III: +1 Dexterity
19 Tier1 (1) Reaper's Strength or Dexterity I: +1 Dexterity
20 Tier2 (1) Reaper's Strength or Dexterity II: +1 Dexterity
21 Tier3 (1) Reaper's Strength or Dexterity III: +1 Dexterity
22 Core ·(1) Reaper's Offense IV
23 Tier4 (1) Reaper's Imbuement
24 Tier4 (1) Reaper's Deadly Strikes
25 Tier4 (1) Reaper's Blade IV
26 Tier4 (1) Reaper's Blade IV
27 Tier4 (1) Reaper's Blade IV
28 Tier4 (1) Reaper's Imbuement
29 Tier4 (1) Reaper's Imbuement
30 Tier4 (1) Reaper's Deadly Strikes
31 Core ·(1) Reaper's Offense V
32 Tier5 (1) Reaper's Strength or Dexterity IV: +1 Dexterity
33 Tier5 (1) Reaper's Charge
34 Tier5 (1) Reaper's Tactics IV
35 Tier5 (1) Reaper's Blade V
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Dire Thaumaturge - Points spent: 11
1 Core ·(1) Reaper's Arcanum I
2 Tier1 (1) Reapers's Ability I: +1 Wisdom
3 Tier1 (1) Reaper's Power
4 Tier1 (1) Reaper's Arcana I
5 Tier1 (1) Reaper's Arcana I
6 Tier2 (1) Reaper's Ability II: +1 Wisdom
7 Core ·(1) Reaper's Arcanum II
8 Tier1 (1) Reaper's Arcana I
9 Tier2 (1) Reaper's Arcana II
10 Tier2 (1) Reaper's Arcana II
11 Core ·(1) Reaper's Arcanum III: +1 Wisdom
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Grim Barricade - Points spent: 42
1 Core ·(1) Reaper's Defense I
2 Tier1 (1) Reaper's Constitution I
3 Tier1 (1) Reaper's Evasion I
4 Tier1 (1) Reaper's Luck
5 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
6 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
7 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
8 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
9 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
10 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
11 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
12 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
13 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
14 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
15 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
16 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
17 Core ·(1) Reaper's Defense II
18 Core ·(1) Reaper's Defense III
19 Tier2 (1) Reaper's Constitution II
20 Tier3 (1) Reaper's Constitution III
21 Core ·(1) Reaper's Defense IV
22 Tier2 (1) Reaper's Evasion II
23 Tier3 (1) Reaper's Evasion III
24 Tier4 (1) Reaper's Heightened Evasion I
25 Tier4 (1) Reaper's Resistance
26 Tier4 (1) Reaper's Resistance
27 Tier4 (1) Reaper's Resistance
28 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
29 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
30 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
31 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
32 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
33 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
34 Tier5 (1) Reaper's Constitution V
35 Tier5 (1) Reaper's Heightened Evasion II
36 Core ·(1) Reaper's Defense V
37 Tier5 (1) Reaper's Charge
38 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
39 Tier4 (1) Reaper's Steadfastness
40 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
41 Core ·(1) Reaper's Defense VI
42 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
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Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
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Acid· · · · · · · · · · · 124 · · · 0%· · · · · · · · ·0
Light/Alignment · · · · · 124 · · · 0%· · · · · · · · ·0
Cold· · · · · · · · · · · 124 · · · 0%· · · · · · · · ·0
Electric· · · · · · · · · 124 · · · 0%· · · · · · · · ·0
Evil· · · · · · · · · · · 109 · · · 0%· · · · · · · · ·0
Fire· · · · · · · · · · · 124 · · · 0%· · · · · · · · ·0
Force/Untyped · · · · · · 109 · · · 0%· · · · · · · · ·0
Negative· · · · · · · · · 137 · · · 0%· · · · · · · · ·0
Physical· · · · · · · · · 109 · · · 0%· · · · · · · · ·0
Poison· · · · · · · · · · 124 · · · 0%· · · · · · · · ·0
Positive· · · · · · · · · 314 · · · 0%· · · · · · · · ·0
Repair· · · · · · · · · · 108 · · · 0%· · · · · · · · ·0
Rust· · · · · · · · · · · 108 · · · 0%· · · · · · · · ·0
Sonic · · · · · · · · · · 130 · · · 0%· · · · · · · · ·0
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Weapon Damage
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Melee Power:· 114
Doublestrike: 40%
Strikethrough: 190%
Mainhand damage ability multiplier: 2
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 20%
Off-Hand Doublestrike: 0%
Fortification Bypass: 36%
Dodge Bypass: 5%
Helpless Damage bonus: 85%
Ranged Power: 61
Doubleshot Chance: 10%
Sneak Attack Attack bonus: 0
Sneak Attack Damage: 13d6+1
Main Hand: Legendary Moonbeam (Centering)
On Hit· · · · ·7.25[1D6+4]+145· + 9D6 Good + 0D0 Slash
Critical 16-18 (7.25[1D6+4]+109) * 3· + 9D6 Good + 0D0 Slash
Critical 19-20 (7.25[1D6+4]+109) * 4· + 9D6 Good + 0D0 Slash
DR Bypass: Bludgeon, Cold Iron, Good, Magic
Equipped Gear Set : Standard
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Armor · · · · Firefly Garb (feytwisted)
· · · · · · · Blue: Sapphire of Good Luck
· · · · · · · Green: +15 Topaz of Swiftness
Belt· · · · · Legendary Direbear Belt
· · · · · · · Green: +10 Topaz of Proof Against Poison
Boots · · · · Legendary Deepsnow Boots
Bracers · · · Legendary Cold Iron Bracers
Cloak · · · · Legendary Cloak of Winter
· · · · · · · Green: +10 Topaz of Proof Against Disease
Gloves· · · · The Prince's Gauntlet
· · · · · · · Lifeblood of the Undead Prince
· · · · · · · Blue: +2 Festive Charisma
· · · · · · · Green: +5 Diamond of Insightful Charisma
· · · · · · · Yellow: +12 Diamond of Charisma
Goggles · · · Legendary Collective Sight
· · · · · · · Nearly Finished (SDCIWC): +21 Wisdom
· · · · · · · Nearly Finished (Ins SDCIWC): +10 Insightful Wisdom
· · · · · · · Blue: +2 Festive Wisdom
Helmet· · · · Legendary Mask of the Vulkoorim
· · · · · · · Dexterity +19
· · · · · · · Trace of Madness: Delirium
Necklace· · · Rune Lodestone
· · · · · · · Blue: +5 Diamond of Insightful Strength
· · · · · · · Green: +12 Diamond of Strength
Ring1 · · · · Legendary Tumbleweed
· · · · · · · Green: Globe of True Imperial Blood
· · · · · · · Yellow: +2 Festive Dexterity
Ring2 · · · · Legendary Omniscience
· · · · · · · Green: +261 Topaz of Wizardry
· · · · · · · Yellow: Draconic Soul Gem
Trinket · · · Icon of the Bitterwind
· · · · · · · Yellow: +5 Diamond of Insightful Intelligence
· · · · · · · Green: +12 Diamond of Intelligence
Weapon1 · · · Legendary Moonbeam
· · · · · · · Damage and Type 5[1d6+4] + 15 Bludgeon, Good, Magic
· · · · · · · Red: +139 Ruby of Positive Spell Power
· · · · · · · Sentient Weapon Personality: Sentient Jewel of the Dragon
· · · · · · · Filigree 1: Grandfather's Shield: Armor Class(Rare Version)
· · · · · · · Filigree 2: Grandfather's Shield: PRR(Rare Version)
· · · · · · · Filigree 3: Grandfather's Shield: Constitution(Rare Version)
· · · · · · · Filigree 4: Bravery Throughout/Shattered Device: +6 PRR(Rare Version)
· · · · · · · Filigree 5: Bravery Throughout: Armor Class(Rare Version)
· · · · · · · Filigree 6: Bravery Throughout: Intimidate(Rare Version)
· · · · · · · Filigree 7: Bravery Throughout: Melee Threat(Rare Version)
· · · · · · · Filigree 8: The Beast's Mantle: Constitution(Rare Version)
· · · · · · · Filigree 9: The Beast's Mantle: Melee Power(Rare Version)
· · · · · · · Filigree 10: Dance of the Wind: PRR(Rare Version)
· · · · · · · Filigree 11: Dance of the Wind: Armor Class(Rare Version)
· · · · · · · Filigree 12: Dance of the Wind/Next Fall: +2 Dexterity(Rare Version)
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