Quote Originally Posted by droid327 View Post
Having Reaper bonuses be truly Reaper-only would be an improvement over having them spill into non-Reaper, definitely.

However, the argument against having actual gameplay bonuses at all is that Reaper is supposed to be a challenge mode...so why should it reward you for playing it by making the mode less challenging? If you want less challenge, just turn down the skulls...
That makes sense on the surface but then you could apply that to any difficulty in any game ever. People min/max everywhere to make the game less challenging, but then why keep playing the game?