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  1. #1
    2016 DDO Council Member Strimtom's Avatar
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    Default An easy first lifer caster artificer build for elite or R1s

    Good morning everyone. U48.4 gave us new powers for artificer, so I decided to run a whole first life through and see how it felt to really run down and experience artificer. My thoughts can be found below:



    TL;DW
    • Spell buffs really helps the early levels
    • 6+ feels really strong with double blast rod
    • bypassing lightning immunity is the greatest
    • finding runearms on a first lifer is annoying, stockpile before hand if you can
    • tactical detonation is the greatest and lets you play in high reaper in heroics as long as you keep that DC up.
    • Watch the video for more insights



    If you want to play your own, I have the build that I was using with only 1 change so you should get a better experience than me as I had to learn the hard way that the dragonmark of the storm has no value.



    Code:
    
    Character name: 
    Classes: 20 Artificer, 10 Epic
    Race: Half-Elf· · · · · · ·Alignment: Neutral
    
    · · ·Start Tome Final · · ·Incorp:· · 10% · · ·Displacement:· ·25%
    Str:· · 12· · 0 · ·14 · · ·HP:· · · ·1459 · · ·AC:· ·124
    Dex:· · ·8· · 0 · ·10 · · ·PRR: · · · 106
    Con:· · 14· · 0 · ·53 · · ·MRR: · · · 106 · · ·+Healing Amp:· · 10
    Int:· · 18· · 0 · ·83 · · ·Dodge: · 14/31 · · ·-Healing Amp:· · 80
    Wis:· · ·8· · 0 · ·10 · · ·Fort:· · ·229% · · ·Repair Amp:· · ·150
    Cha:· · 14· · 0 · ·16 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 15
    DR: 
    Immunities: Sleep, Sleep, Hold Person, Energy Drain, Nauseated, Exhausted, Paralysed, Freedome of Movement, Death Effects
    
    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Artificer(1)· · ·Standard: Maximize Spell
    · · · · · · · · · · · ·Half-Elf Dilettante: Half-Elf Dilettante: Warlock
    2 · · Artificer(2)· · ·
    3 · · Artificer(3)· · ·Standard: Spell Focus: Evocation
    4 · · Artificer(4)· · ·Artificer Bonus: Quicken Spell
    · · · · · · · · · · · ·Intelligence: +1 Level up
    5 · · Artificer(5)· · ·
    6 · · Artificer(6)· · ·Standard: Greater Spell Focus: Evocation
    7 · · Artificer(7)· · ·
    8 · · Artificer(8)· · ·Artificer Bonus: Construct Essence
    · · · · · · · · · · · ·Intelligence: +1 Level up
    9 · · Artificer(9)· · ·Standard: Insightful Reflexes
    10· · Artificer(10) · ·
    11· · Artificer(11) · ·
    12· · Artificer(12) · ·Standard: Mental Toughness
    · · · · · · · · · · · ·Artificer Bonus: Improved Construct Essence
    · · · · · · · · · · · ·Intelligence: +1 Level up
    13· · Artificer(13) · ·
    14· · Artificer(14) · ·
    15· · Artificer(15) · ·Standard: Improved Mental Toughness
    16· · Artificer(16) · ·Artificer Bonus: Empower Spell
    · · · · · · · · · · · ·Intelligence: +1 Level up
    17· · Artificer(17) · ·
    18· · Artificer(18) · ·Standard: Toughness
    19· · Artificer(19) · ·
    20· · Artificer(20) · ·Artificer Bonus: Heighten Spell
    · · · · · · · · · · · ·Intelligence: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Wellspring of Power
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Master of Artifice
    · · · · · · · · · · · ·Intelligence: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Toughness
    27· · Epic(7) · · · · ·Epic Feat: Burst of Glacial Wrath
    28· · Epic(8) · · · · ·Epic Destiny Feat: Toughness
    · · · · · · · · · · · ·Intelligence: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Toughness
    30· · Epic(10)· · · · ·Epic Feat: Embolden Spell
    · · · · · · · · · · · ·Legendary: Scion of the Plane of Air
    
    Skills
    ------------------------------------------------------------------------------------------
    Skill Points· · ·32 ·8· 8 ·8· 8 ·8· 8 ·9· 9 ·9· 9 ·9· 9 ·9· 9 10 10 10 10 10
    Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
    ------------------------------------------------------------------------------------------
    Balance · · · · · · · · · · · · · · · ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·1· 1 ·1· 1 ·1· · 9.0 · 22.0
    Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 16.0
    Concentration · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 42.0
    Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
    Disable Device· · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 72.0
    Haggle· · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 39.0
    Heal· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
    Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
    Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 16.0
    Jump· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 15.0
    Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 14.0
    Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
    Open Lock · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 36.0
    Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 16.0
    Repair· · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 72.0
    Search· · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 73.0
    Spell Craft · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 72.0
    Spot· · · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 37.0
    Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 15.0
    Tumble· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
    Use Magic Device· 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 39.0
    ------------------------------------------------------------------------------------------
    Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
    ------------------------------------------------------------------------------------------
    
    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Arcanotechnician - Points spent: 49
     1 Core ·(1) rcanotechnician
     2 Tier1 (1) Static Shock
     3 Tier1 (1) Static Shock
     4 Tier1 (1) Static Shock
     5 Tier1 (2) Spell Critical I
     6 Core ·(1) Palliative Admixture
     7 Tier1 (1) Energy of Creation
     8 Tier1 (1) Energy of Creation
     9 Tier1 (1) Energy of Creation
    10 Tier2 (2) Efficient Metamagic: Efficient Quicken
    11 Tier2 (2) Efficient Metamagic: Efficient Quicken
    12 Tier2 (2) Efficient Metamagic: Efficient Quicken
    13 Tier3 (1) Lightning Sphere
    14 Tier3 (1) Lightning Sphere
    15 Tier3 (1) Lightning Sphere
    16 Tier3 (2) Intelligence I
    17 Tier4 (2) Intelligence II
    18 Core ·(1) Thaumaturgical Battery
    19 Tier2 (1) Imbue Defender
    20 Tier2 (1) Imbue Defender
    21 Tier2 (1) Imbue Defender
    22 Tier4 (1) Arcane Engine
    23 Tier4 (1) Arcane Engine
    24 Tier4 (1) Arcane Engine
    25 Core ·(1) Lightning Bolt
    26 Core ·(1) Runic Efficacy
    27 Tier4 (1) Blast Rod
    28 Tier4 (1) Blast Rod
    29 Tier4 (1) Blast Rod
    30 Tier5 (1) Lightning Motes
    31 Tier5 (1) Lightning Motes
    32 Tier5 (1) Lightning Motes
    33 Tier5 (2) Charged Recoil
    34 Tier5 (1) Evocation Focus
    35 Tier5 (1) Evocation Focus
    36 Tier5 (1) Evocation Focus
    37 Tier5 (1) Arcane Mechanism
    38 Tier5 (1) Arcane Mechanism
    39 Tier5 (1) Arcane Mechanism
    40 Core ·(1) Arcane Empowerment
    41 Tier2 (2) Spell Critical II
    ------------------------------------------------------------------------------------------
    Battle Engineer - Points spent: 6
     1 Core ·(1) attle Engineer
     2 Tier1 (1) Thaumaturgical Conduits
     3 Tier1 (1) Thaumaturgical Conduits
     4 Tier1 (1) Thaumaturgical Conduits
     5 Tier1 (1) Field Engineer
     6 Core ·(1) Infused Weapons I
    ------------------------------------------------------------------------------------------
    Renegade Mastermaker - Points spent: 25
     1 Core ·(1) Renegade Defender
     2 Tier1 (1) Easily Fixed
     3 Tier1 (1) Supporting Construction
     4 Tier1 (1) Supporting Construction
     5 Tier1 (1) Supporting Construction
     6 Tier1 (1) Toughness
     7 Tier1 (1) Toughness
     8 Tier1 (1) Toughness
     9 Core ·(1) Alchemical Shield
    10 Tier2 (1) Armor Mastery
    11 Tier2 (1) Armor Mastery
    12 Tier2 (1) Armor Mastery
    13 Core ·(1) Curative Admixture: Cure Serious Wounds
    14 Tier3 (1) Reinforced Armor
    15 Tier3 (1) Reinforced Armor
    16 Tier3 (1) Reinforced Armor
    17 Tier3 (2) Ability I: Renegade Mastermaker: +1 Intelligence
    18 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Saving Throws
    19 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Saving Throws
    20 Core ·(1) Constructive Conduit
    21 Tier4 (1) Embed Component
    22 Tier4 (1) Embed Component
    23 Tier4 (1) Embed Component
    24 Tier4 (1) Warding Construct
    ------------------------------------------------------------------------------------------
    
    Active Destiny Tree
    ------------------------------------------------------------------------------------------
    Magister - Points spent: 24
     1 Core ·(0) Arcane study I
     2 Core ·(0) Arcane study II
     3 Core ·(0) Arcane study III
     4 Core ·(0) Arcane study IV
     5 Core ·(0) Arcane study V
     6 Core ·(0) Arcane Spellsurge
     7 Tier1 (2) Ability I: +1 Intelligence
     8 Tier1 (1) Impregnable Mind
     9 Tier1 (1) Impregnable Mind
    10 Tier2 (1) Spell School Specialist: Spell School Specialist: Evocation
    11 Tier2 (1) Spell School Specialist: Spell School Specialist: Evocation
    12 Tier2 (1) Spell School Specialist: Spell School Specialist: Evocation
    13 Tier2 (2) Ability II: +1 Intelligence
    14 Tier3 (1) Spell School Augmentation: Spell School Augmentation: Evocation
    15 Tier3 (1) Spell School Augmentation: Spell School Augmentation: Evocation
    16 Tier3 (1) Spell School Augmentation: Spell School Augmentation: Evocation
    17 Tier3 (2) Ability III: +1 Intelligence
    18 Tier4 (1) Spell School Familiarity: Spell School Familiarity: Evocation
    19 Tier4 (1) Spell School Familiarity: Spell School Familiarity: Evocation
    20 Tier4 (1) Spell School Familiarity: Spell School Familiarity: Evocation
    21 Tier5 (1) Master of Spell School: Master of Spell School: Evocation
    22 Tier5 (1) Master of Spell School: Master of Spell School: Evocation
    23 Tier5 (1) Master of Spell School: Master of Spell School: Evocation
    24 Tier4 (2) Ability IV: +1 Intelligence
    25 Tier6 (1) Arcane Tempest
    26 Tier6 (1) Arcane Adept
    ------------------------------------------------------------------------------------------
    
    Twists of fate - 22 of 25 Fate points spent.
    ------------------------------------------------------------------------------------------
    Twist 1 - Tier 4: Draconic Incarnation: Dragon Spell Knowledge
    Twist 2 - Tier 3: Divine Crusader: Empyrean Magic
    Twist 3 - Tier 1: Exalted Angel: Endless faith
    Twist 4 - Tier 0: Twist slot empty
    
    Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
    ------------------------------------------------------------------------------------------
    Artificer Spells
    L1: Inflict Light Damage· · · · · · · · · · Transmutation · 77
    L1: Repair Light Damage · · · · · · · · · · Transmutation · 77
    L2: Inflict Moderate Damage · · · · · · · · Transmutation · 78
    L2: Repair Moderate Damage· · · · · · · · · Transmutation · 78
    L3: Inflict Serious Damage· · · · · · · · · Transmutation · 79
    L3: Repair Serious Damage · · · · · · · · · Transmutation · 79
    L4: Inflict Critical Damage · · · · · · · · Transmutation · 80
    L4: Repair Critical Damage· · · · · · · · · Transmutation · 80
    L6: Inflict Critical Damage, Mass · · · · · Transmutation · 82
    L6: Repair Critical Damage, Mass· · · · · · Transmutation · 82
    ------------------------------------------------------------------------------------------
    
    Equipped Gear Set : Standard
    ------------------------------------------------------------------------------------------
    Armor · · · · The Legendary Mark IV
    · · · · · · · +15 Enhancement Bonus
    · · · · · · · Fortification +214%
    · · · · · · · Physical Sheltering +54
    · · · · · · · Repair Amplification +85
    · · · · · · · False Life +81
    · · · · · · · Legendary Arcsteel Battlemage
    · · · · · · · Green: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Belt· · · · · Strap of Autumn Leaves
    · · · · · · · Intelligence +22
    · · · · · · · Magical Sheltering +59
    · · · · · · · Natural Armor Bonus +22
    · · · · · · · Magical Efficiency 10%
    · · · · · · · Eminence of Autumn
    · · · · · · · Eminence of Winter
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Green: Empty augment slot
    · · · · · · · Yellow: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Boots · · · · Legendary Deepsnow Boots
    · · · · · · · Insightful Constitution +10
    · · · · · · · Quality Constitution +5
    · · · · · · · Freedom of Movement
    · · · · · · · Fortitude Save +17
    · · · · · · · Eminence of Winter
    · · · · · · · Green: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Bracers · · · Legendary Cold Iron Bracers
    · · · · · · · Ghostly
    · · · · · · · Protection +17
    · · · · · · · Vitality +72
    · · · · · · · Quality False Life +20
    · · · · · · · Eminence of Winter
    · · · · · · · Green: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Cloak · · · · Legendary Cloak of Winter
    · · · · · · · Cold Absorption +50%
    · · · · · · · False Life +81
    · · · · · · · Legendary Ice Barrier
    · · · · · · · Lifesealed 50%
    · · · · · · · Eminence of Winter
    · · · · · · · Green: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Gloves· · · · Legendary Mastermaker's Fingers
    · · · · · · · Reconstruction +214
    · · · · · · · Repair Lore +31%
    · · · · · · · Evocation Focus +9
    · · · · · · · Quick Draw
    · · · · · · · Legendary Arcsteel Battlemage
    · · · · · · · Green: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Goggles · · · Attunement's Gaze
    · · · · · · · Spell Focus Mastery +7
    · · · · · · · Insightful Spell Focus Mastery +4
    · · · · · · · Efficient Metamagic - Embolden II
    · · · · · · · Improved Metamagic - Heighten
    · · · · · · · Legendary Esoteric Initiate
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Green: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Helmet· · · · Legendary Arcsteel Brim
    · · · · · · · Spell Focus Mastery +7
    · · · · · · · Will Save +17
    · · · · · · · Insightful Magical Sheltering +26
    · · · · · · · Magical Sheltering +54
    · · · · · · · Legendary Arcsteel Battlemage
    · · · · · · · Yellow: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Necklace· · · Legendary Mastermind's Locket
    · · · · · · · Lesser Displacement
    · · · · · · · Insightful Potency +77
    · · · · · · · Quality Potency +38
    · · · · · · · Nearly Finished (SDCIWC): +21 Constitution
    · · · · · · · Yellow: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Ring1 · · · · The Legendary Shattered Onyx
    · · · · · · · Profane Spell Focus Mastery +2
    · · · · · · · Insightful Resistance +8
    · · · · · · · Insightful Dodge Bonus +10%
    · · · · · · · Nearly Finished (Ins IWC): +10 Insightful Intelligence
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Ring2 · · · · Legendary Spinneret
    · · · · · · · Spell Lore XV
    · · · · · · · Quality Potency
    · · · · · · · Quality Spell Focus mastery II
    · · · · · · · Spell Penetration VII
    · · · · · · · Legendary Slavelords Set Bonus: Empty augment slot
    · · · · · · · Green: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Trinket · · · Legendary Deep Promise Onyx
    · · · · · · · Quality Intelligence +5
    · · · · · · · Insightful Negative Healing Amplification +43
    · · · · · · · Quality Negative Healing Amplification +22
    · · · · · · · False Life +81
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Weapon1 · · · Lightning Coil
    · · · · · · · Damage and Type 5[1d6+3] + 15 Bludgeon, Magic
    · · · · · · · Critical Threat Range 20 x3
    · · · · · · · +15 Enhancement Bonus
    · · · · · · · Lightening
    · · · · · · · Magnetism +208
    · · · · · · · Lightning Lore +30%
    · · · · · · · Evocation Focus 8
    · · · · · · · Red: Empty augment slot
    · · · · · · · Orange: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    Weapon2 · · · The Legendary Dumpster Fire
    · · · · · · · Trash Shot
    · · · · · · · Maximum Charge Tier 5
    · · · · · · · Combustion +214
    · · · · · · · Fire Lore +31%
    · · · · · · · Shield Bonus +21
    · · · · · · · Rune Arm Imbue Bludgeon V
    · · · · · · · Rune Arm Imbue Fire V
    · · · · · · · Green: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    · · · · · · · Sentient Weapon Personality: Sentient Jewel of Blackrazor
    · · · · · · · Filigree 1: Eye of the Beholder/The Inevitable Grave: +2 Intelligence(Rare Version)
    · · · · · · · Filigree 2: Eye of the Beholder/The Inevitable Grave: +2 Intelligence(Rare Version)
    · · · · · · · Filigree 3: Zarigan's Arcane Enlightenment/Voltaic Experiment: +2 Intelligence(Rare Version)
    · · · · · · · Filigree 4: Zarigan's Arcane Enlightenment/Voltaic Experiment: +2 Intelligence(Rare Version)
    · · · · · · · Filigree 5: Eye of the Beholder: Intelligence(Rare Version)
    · · · · · · · Filigree 6: Eye of the Beholder: Intelligence(Rare Version)
    · · · · · · · Filigree 7: Otto's Irrevocable Power: Intelligence(Rare Version)
    · · · · · · · Filigree 8: Otto's Irrevocable Power: Constitution(Rare Version)
    · · · · · · · Filigree 9: Otto's Irrevocable Power: Spell Power(Rare Version)
    · · · · · · · Filigree 10: Otto's Irrevocable Power: PRR(Rare Version)
    · · · · · · · Filigree 11: 
    · · · · · · · Filigree 12: 
    · · · · · · · Filigree 13: 
    · · · · · · · Filigree 14: 
    · · · · · · · Filigree 15: 
    ------------------------------------------------------------------------------------------
    
    
    Last edited by Strimtom; 03-08-2021 at 12:28 PM.
    All my builds in one place!
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  2. #2
    Eternally Mediocre Girl Maelodic's Avatar
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    Default

    How does arti feel in power level compared to warlock in both heroics and epics?
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  3. #3
    Community Member painkiller3's Avatar
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    Default

    How good is Tactical Detonation? I was thinking something like 14/6 sorcerer for extra spell power and crit chance and relying on SLAs since you can get rid of electrical immunity now

  4. #4
    Community Member
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    Default

    no color spray goodness?

  5. #5
    2016 DDO Council Member Strimtom's Avatar
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    Quote Originally Posted by Maelodic View Post
    How does arti feel in power level compared to warlock in both heroics and epics?
    More damage up front, but you have mana issues so you need to shrine more often. Self healing is great.

    Quote Originally Posted by painkiller3 View Post
    How good is Tactical Detonation? I was thinking something like 14/6 sorcerer for extra spell power and crit chance and relying on SLAs since you can get rid of electrical immunity now
    If you do that you get less rune arm damage and lower DCs, so if you decide to do that just keep that in mind. You are also less tanky since you won't be spending a many points in renegade mastermaker.

    Quote Originally Posted by cru121 View Post
    no color spray goodness?
    I tried not to use FDI incase someone watched and didn't have it. Colour spray is very good.
    All my builds in one place!
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  6. #6
    Community Member DaggomaticDwarf's Avatar
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    Default You forgot Enhancements

    Looks a little skimpy on the enhancements eh.

    Dagg.
    If A Dwarf falls in the forest does he make a sound? YES! Ah Gawd Dang Sons of a *BEEP*
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  7. 03-05-2021, 08:06 PM


  8. #7
    2016 DDO Council Member Strimtom's Avatar
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    Quote Originally Posted by DaggomaticDwarf View Post
    Looks a little skimpy on the enhancements eh.

    Dagg.
    Builder decided not to take them this time, has been fixed. Thank you for catching this!
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  9. #8
    Community Member
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    Default Warforged

    What would you recommend for doing enhancements when using a Warforged instead?

  10. #9
    Community Member Feralthyrtiaq's Avatar
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    Default I like it.

    Especially the Warlock Dilletante (also great with Druid & Sorceror). I understand why FDI stuff wasn't included. However, I am finding myself increasingly trying to find 11 AP on any/every build when appropriate.

  11. #10
    Community Member itraylor's Avatar
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    Quote Originally Posted by Strimtom View Post

    Necklace· · · Legendary Mastermind's Locket
    · · · · · · · Lesser Displacement
    · · · · · · · Insightful Potency +77
    · · · · · · · Quality Potency +38
    · · · · · · · Nearly Finished (SDCIWC): +21 Constitution
    · · · · · · · Yellow: Empty augment slot
    · · · · · · · Mythic: Empty augment slot
    · · · · · · · Reaper: Empty augment slot
    [/CODE]
    What is this necklace?
    Gilcongain - Uber Completionist ~ A Tribe Called Zerg ~ Cannith

  12. #11
    Community Member Smokewolf's Avatar
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    Which runearm was being using in the video ?

  13. #12
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    Quote Originally Posted by Strimtom View Post

    Race: Half-Elf· · · · · · ·Alignment: Neutral
    I have run through this build so far to level 14 and it is solid but I do have one question.

    Why HE instead of Gnome for the light crossbow bonus?

  14. #13
    The Generous huntdawumpus's Avatar
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    Quote Originally Posted by VanCowboy View Post
    I have run through this build so far to level 14 and it is solid but I do have one question.

    Why HE instead of Gnome for the light crossbow bonus?
    He explains that in the video. The warlock dilettante feat gives a scaling 1d4 fire damage. This is a caster-focused build, so he's not likely using a crossbow for much of anything and instead using a scepter of some kind to boost spell power and crits.

    I've only taken it to level 7 so far, and am enjoying it. I have a crossbow, and have not used it once yet.

  15. #14
    Community Member painkiller3's Avatar
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    Quote Originally Posted by Strimtom View Post
    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Arcanotechnician - Points spent: 49
    1 Core ·(1) rcanotechnician
    2 Tier1 (1) Static Shock
    3 Tier1 (1) Static Shock
    4 Tier1 (1) Static Shock
    5 Tier1 (2) Spell Critical I
    6 Core ·(1) Palliative Admixture
    7 Tier1 (1) Energy of Creation
    8 Tier1 (1) Energy of Creation
    9 Tier1 (1) Energy of Creation
    10 Tier2 (2) Efficient Metamagic: Efficient Quicken
    11 Tier2 (2) Efficient Metamagic: Efficient Quicken
    12 Tier2 (2) Efficient Metamagic: Efficient Quicken
    13 Tier3 (1) Lightning Sphere
    14 Tier3 (1) Lightning Sphere
    15 Tier3 (1) Lightning Sphere
    16 Tier3 (2) Intelligence I
    17 Tier4 (2) Intelligence II
    18 Core ·(1) Thaumaturgical Battery
    19 Tier2 (1) Imbue Defender
    20 Tier2 (1) Imbue Defender
    21 Tier2 (1) Imbue Defender
    22 Tier4 (1) Arcane Engine
    23 Tier4 (1) Arcane Engine
    24 Tier4 (1) Arcane Engine
    25 Core ·(1) Lightning Bolt
    26 Core ·(1) Runic Efficacy
    27 Tier4 (1) Blast Rod
    28 Tier4 (1) Blast Rod
    29 Tier4 (1) Blast Rod
    30 Tier5 (1) Lightning Motes
    31 Tier5 (1) Lightning Motes
    32 Tier5 (1) Lightning Motes
    33 Tier5 (2) Charged Recoil
    34 Tier5 (1) Evocation Focus
    35 Tier5 (1) Evocation Focus
    36 Tier5 (1) Evocation Focus
    37 Tier5 (1) Arcane Mechanism
    38 Tier5 (1) Arcane Mechanism
    39 Tier5 (1) Arcane Mechanism
    40 Core ·(1) Arcane Empowerment
    41 Tier2 (2) Spell Critical II
    ------------------------------------------------------------------------------------------
    Battle Engineer - Points spent: 6
    1 Core ·(1) attle Engineer
    2 Tier1 (1) Thaumaturgical Conduits
    3 Tier1 (1) Thaumaturgical Conduits
    4 Tier1 (1) Thaumaturgical Conduits
    5 Tier1 (1) Field Engineer
    6 Core ·(1) Infused Weapons I
    ------------------------------------------------------------------------------------------
    Renegade Mastermaker - Points spent: 25
    1 Core ·(1) Renegade Defender
    2 Tier1 (1) Easily Fixed
    3 Tier1 (1) Supporting Construction
    4 Tier1 (1) Supporting Construction
    5 Tier1 (1) Supporting Construction
    6 Tier1 (1) Toughness
    7 Tier1 (1) Toughness
    8 Tier1 (1) Toughness
    9 Core ·(1) Alchemical Shield
    10 Tier2 (1) Armor Mastery
    11 Tier2 (1) Armor Mastery
    12 Tier2 (1) Armor Mastery
    13 Core ·(1) Curative Admixture: Cure Serious Wounds
    14 Tier3 (1) Reinforced Armor
    15 Tier3 (1) Reinforced Armor
    16 Tier3 (1) Reinforced Armor
    17 Tier3 (2) Ability I: Renegade Mastermaker: +1 Intelligence
    18 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Saving Throws
    19 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Saving Throws
    20 Core ·(1) Constructive Conduit
    21 Tier4 (1) Embed Component
    22 Tier4 (1) Embed Component
    23 Tier4 (1) Embed Component
    24 Tier4 (1) Warding Construct
    ------------------------------------------------------------------------------------------
    i played 14/6 sorc and it was a lot of fun but it was annoying when i was in groups and had to deny people deadly so i am going 20 artificer. with all the AOE there is lots of helpless hits in a group, any thoughts on picking up falconry and missing out of embed component out of falconry? something like


    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Arcanotechnician - Points spent: 43
    1 Core ·(1) Arcanotechnician
    2 Tier1 (1) Static Shock
    3 Tier1 (1) Static Shock
    4 Tier1 (1) Static Shock
    5 Tier1 (2) Spell Critical I
    6 Tier2 (2) Spell Critical II
    7 Tier2 (1) Shocking Vulnerability
    8 Tier2 (1) Shocking Vulnerability
    9 Tier2 (1) Shocking Vulnerability
    10 Core ·(1) Palliative Admixture
    11 Core ·(1) Thaumaturgical Battery
    12 Tier3 (1) Lightning Sphere
    13 Tier3 (1) Lightning Sphere
    14 Tier3 (1) Lightning Sphere
    15 Tier3 (2) Spell Critical III
    16 Tier3 (2) Intelligence I
    17 Core ·(1) Lightning Bolt
    18 Tier4 (2) Spell Critical IV
    19 Tier4 (2) Intelligence II
    20 Tier4 (1) Blast Rod
    21 Tier4 (1) Blast Rod
    22 Tier4 (1) Blast Rod
    23 Tier1 (1) Energy of Creation
    24 Tier1 (1) Energy of Creation
    25 Core ·(1) Runic Efficacy
    26 Tier5 (1) Lightning Motes
    27 Tier5 (1) Lightning Motes
    28 Tier5 (1) Lightning Motes
    29 Tier5 (2) Charged Recoil
    30 Tier5 (1) Evocation Focus
    31 Tier5 (1) Evocation Focus
    32 Tier5 (1) Arcane Mechanism
    33 Tier5 (1) Arcane Mechanism
    34 Tier5 (1) Arcane Mechanism
    35 Core ·(1) Arcane Empowerment
    36 Tier5 (1) Evocation Focus
    ------------------------------------------------------------------------------------------
    Falconry - Points spent: 23
    1 Core ·(1) Summon Falcon: Summon Snow Owl
    2 Tier1 (1) Rugged
    3 Tier1 (1) Rugged
    4 Tier1 (1) Rugged
    5 Tier1 (1) Out in Nature
    6 Tier1 (1) Out in Nature
    7 Tier1 (1) Out in Nature
    8 Core ·(2) Ability I: Intelligence
    9 Tier2 (1) Action Boost: Sprint
    10 Tier2 (1) Action Boost: Sprint
    11 Tier2 (1) Action Boost: Sprint
    12 Core ·(1) Well Rounded I
    13 Tier3 (2) Conditioning
    14 Tier3 (2) Eyes of the Eagle
    15 Tier1 (1) Hunter's Knowledge
    16 Tier1 (1) Wanderlust
    17 Tier1 (1) Wanderlust
    18 Tier4 (1) No Mercy
    19 Tier4 (1) No Mercy
    20 Tier4 (1) No Mercy
    ------------------------------------------------------------------------------------------
    Renegade Mastermaker - Points spent: 13
    1 Core ·(1) Renegade Defender
    2 Tier1 (1) Toughness
    3 Tier1 (1) Toughness
    4 Tier1 (1) Toughness
    5 Tier1 (1) Easily Fixed
    6 Core ·(1) Alchemical Shield
    7 Tier1 (1) Supporting Construction
    8 Tier1 (1) Supporting Construction
    9 Tier1 (1) Supporting Construction
    10 Tier1 (1) Well-Rounded Maker
    11 Core ·(1) Curative Admixture: Cure Serious Wounds
    12 Tier3 (2) Ability I: Renegade Mastermaker: +1 Intelligence
    ------------------------------------------------------------------------------------------

  16. #15
    Community Member Smokewolf's Avatar
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    I’ve made it through Heroics and am now near the Epic cap.

    Pro’s
    -Plenty of SLA’s and are cheap to cast.
    -When it hits, the electrical damage can be quite good but more on that later.
    -Self healing is really good outside of Reaper and otherwise ok’ish in Reaper.

    Con’s
    -Construct Essence is a wasted feat past Heroics.
    -SLA’s tend to be unreliable when the flooring is not flat.
    -Accelerate Spell has little to no noticeable effect on spells that arc towards the target.
    -The class has few innate defensive abilities / spells so that a Sorcerer can feel outright tanky by comparison.
    -Not one insta-kill ability within the allowed spell-list or the Artificer enhancement trees.
    -Even with the DC feats and spell caster level increases, most mobs 2-3 levels higher than you will save 50% of the time.
    -Crowd control amounts to spamming Tactical Detonation. This assumes that the mobs don’t save and 1-shot you before TD comes off of cool-down for a second try.
    -The Gearing available isn’t optimal for an Artificer caster. Thus pushing your stats up will prove to be a real problem.
    -When mob are close-in (within 1-2 meters) Runearm shots, spells and SLA’s will outright miss the target(s).
    -Runearm rate of fire and shot travel speed is comically slow. Thus by the time you strip immunities, the rest of your party has already killed the mobs.
    -Swapping between Runearm shots, spells and ranged attacks is sloooow, even with both QuickDraw and Quicken active.
    Last edited by Smokewolf; 04-20-2021 at 09:19 AM.

  17. #16
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    Quote Originally Posted by Smokewolf View Post
    I’ve made it through Heroics and am now near the Epic cap.

    Pro’s
    -Plenty of SLA’s and are cheap to cast.
    -When it hits, the electrical damage can be quite good but more on that later.
    -Self healing is really good outside of Reaper and otherwise ok’ish in Reaper.

    Con’s
    -Construct Essence is a wasted feat past Heroics.
    -SLA’s tend to be unreliable when the flooring is not flat.
    -Accelerate Spell has little to no noticeable effect on spells that arc towards the target.
    -The class has few innate defensive abilities / spells so that a Sorcerer can feel outright tanky by comparison.
    -Not one insta-kill ability within the allowed spell-list or the Artificer enhancement trees.
    -Even with the DC feats and spell caster level increases, most mobs 2-3 levels higher than you will save 50% of the time.
    -Crowd control amounts to spamming Tactical Detonation. This assumes that the mobs don’t save and 1-shot you before TD comes off of cool-down for a second try.
    -The Gearing available isn’t optimal for an Artificer caster. Thus pushing your stats up will prove to be a real problem.
    -When mob are close-in (within 1-2 meters) Runearm shots, spells and SLA’s will outright miss the target(s).
    -Runearm rate of fire and shot travel speed is comically slow. Thus by the time you strip immunities, the rest of your party has already killed the mobs.
    -Swapping between Runearm shots, spells and ranged attacks is sloooow, even with both QuickDraw and Quicken active.
    Here's how I like to play my caster artificers.

    Defense:
    * Drop the rune arm. Use a heavy or tower shield.
    * Medium/heavy armor + heavy/tower shield + RM 4th core for some HP
    * You can scroll displacement, 1 minute per scroll. Not great, not terrible. No ASF.

    Heals:
    * I just use RM SLAs and admixture spells. Slower but AoE

    CC:
    * Greater Color Spray SLA
    * Tactical Detonation
    * Burst of Glacial Wrath
    * Prismatic Strike (expensive, single target, works on reapers, fast)
    * + soft cc from Lightning Sphere

    Spells
    * Close range targeting is a problem. Jump back. Ideally cc mobs before nuking.
    * DC problems while leveling might be a gearing issue
    * bad spell versatility (no instakills, no fogs, no debuffs, no way to prep battle field aka ottos/symbols) really restrict your DC caster role

  18. #17
    The Generous huntdawumpus's Avatar
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    Quote Originally Posted by Gagamba View Post
    What would you recommend for doing enhancements when using a Warforged instead?
    I ran as a Wargforged up to 22, so far. Kept the enhancements almost identical, but did swap out Construct Essence for Adamantine Body to maximize goodness in RMM tree. Pushed Adamantine Body to level 8 Artificer Bonus and moved other feats up.

    Instead of 2 point in Action Boost: Renegade Mastermaker: Action Boost: Saving Throws, I took Converter and Shielding Construct. Convertor is situationally useful when running with fleshies and you expect to do healing more frequently than your super-amped up SLA Cure Serious Wounds will permit. Shielding Construct protects anyone near you from Magic Missiles and gives a +4 Shield bonus that stacks with your core Alchemical Shield.

    This was a fun build and a great change of pace from my ranged Arti build. Content that I struggled with or had to kite stuff around just died instead, and died quickly. Charged Recoil not only strips electrical immunity, but seems to strip resists and reverts positive healing of flesh golems from electricity to damage. Not sure if it's WAI, but very nice.

    Only 2 quests I tried gave me challenges: The Chamber of Raiyum and Trial of the Archons. You have very few spells that work against Liches, your runearm shots don't seem to be high enough level to overcome resistances/immunities, but the Barovian Heavy Reaper works really well. Problem in Archons are the waves of electrically immune mobs and only runearms with AOE either let them get too close or like to pass right through.

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