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Thread: Tangleroot Pass

  1. #1
    Community Member
    Join Date
    Nov 2006
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    105

    Default Tangleroot Pass

    I think the Tangleroot quests need a good redo like the Catacombes got.

    A lot of the quests could be rolled into one such as taking out Redfangs eggs, killing X amount of guards, getting battleplans etc. These should not be quests by themselves but just objectives.
    The reason the chain sucks so much is having to clear out the same mob over and over again and over again...which you literally only just cleared out in the previous quest.

    The chain is literally just full of unnecessary filler.

    TD

  2. #2
    Community Member
    Join Date
    Oct 2009
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    6,035

    Default

    My suggestion for Tangleroot would be simply to unlock Reaper in it.

  3. #3
    Community Member
    Join Date
    Feb 2010
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    1,238

    Default

    It should also be all the same level.

    The different level for quest chains came from another era, when quest level didn't mean much. You could enter quests underleveled, only one person in the group needed to be less than 4 levels under the quest. No bravery.
    It was not uncommon to do the whole Tangleroot chain on normal in a group of lvl 3-5 players.

    Make all quests in a chain the same level (and balance a bit for the new level). Worked for epics, should be like this for heroics too.

  4. #4
    Community Member
    Join Date
    Jun 2017
    Posts
    587

    Thumbs up

    Same level or maybe just 2 levels. But more than that is bad for a compact chain.



    The thing that bothers me is that there is no limiter to the area that you visit in each quest so every time you enter the same area in some other quest, you have mostly same enemies, traps and other stuff.

    It would be nice if all the areas not related to that exact quest were somehow blocked off. So you don't have to break crates in whole map to get breakables and kill everything in the whole map to get kill xp bonus.

    For example, in the first quest where you need to kill 20 mobs, there is no need for the throne area to be accesible, or any of the side rooms (where the cells are).

    And breaking everthing just in that start area should net you breakables bonus.

    On the second run to free the prisoners, there is no need to make the cave area accesible.

    On some other quests maybe the cave area would be accesible, but then prison cell rooms would not be.

    And so on.

    The second part is even more obvious.

    First quest, only the room with Lhor-Tragu (and secret door behind him) should be accesible, and none of the side wings.

    Second quest with Zulkash, only the east wing.

    Third quest could be shortened to not have the east wing optional, but only west wing would be accesible.

    If the quests would be more focused on their area of interest, it would be less bothersome to play the chain (i mean flower sniff play, obviously )

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