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  1. #1
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    Cool Hi, 6 years in the making, level staff Monk! 30 woo! Need build advice please

    Solo on normal, took a while!

    This is the build I want to do, just need advice on feats and maybe drop the Favored Soul class since all I use it for is SLOW healing?

    Link to build here - https://drive.google.com/file/d/19vD...ew?usp=sharing

    Just need some help. I have empty feat slots that need filling. search on [B]"Empty Feat Slot"[/B

    Done a lot of research, stole a lot from the QuickStick build.

    I do have my Epic Destinies updated as shown.

    I was running Resilient Stance with Epic Defense for +6 saves in monk water form for +12 saves. Seems good?

    Monk 13
    Rogue 4 - I love the adventure aspect so I have Rouge levels (went to level 4 for traps, Uncanny Dodge, Swords to Plowshares)
    Favored Soul 3 - for the Heal SLA but I only really use it between fights. Could respec out of it now?


    Character name: Staff Monk Rogue· Favored Soul
    Classes: 13 Monk, 10 Epic, 4 Rogue, 3 Favored Soul
    Race: Aasimar · · · · · · ·Alignment: Lawful Good

    · · ·Start Tome Final
    Str:· · 15· · 0 · ·15 · · ·HP:· · · · 397 · · ·AC:· · 30
    Dex:· · 16· · 0 · ·21 · · ·PRR: · · · ·38
    Con:· · 16· · 0 · ·16 · · ·MRR: · · · · 0 · · ·+Healing Amp:· · 60
    Int:· · 12· · 0 · ·12 · · ·Dodge: · 32/40 · · ·-Healing Amp:· · ·0
    Wis:· · 10· · 0 · ·16 · · ·Fort:· · · ·0% · · ·Repair Amp:· · · ·0
    Cha:· · ·8· · 0 · · 9 · · ·SR:· · · · ·29 · · ·BAB: · · · · · · 14
    DR:
    Immunities: Disease, Natural Poison, Slippery Surfaces, Most Knockdown, Magical Controls and Compulsion

    Saves:
    ------------------------------------------------------------------------------------------
    Fortitude:· · · · ·31*
    · vs Poison:· · · ·41*
    · vs Disease: · · ·31*
    Will: · · · · · · ·32*
    · vs Enchantment: ·40*
    · vs Illusion:· · ·38*
    · vs Fear:· · · · ·42*
    · vs Curse: · · · ·32*
    Reflex: · · · · · ·40*
    · vs Traps: · · · ·40*
    · vs Spell: · · · ·40*
    · vs Magic: · · · ·40*
    Marked with a * is no fail on a 1 if required DC met

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Rogue(1)· · · · ·Standard: Dodge
    · · · · · · · · · · · ·Aasimar Bond: Aasimar: Protector Bond
    2 · · Monk(1) · · · · ·Monk Bonus: Mobility
    3 · · Monk(2) · · · · ·Standard: Empty Feat Slot
    · · · · · · · · · · · ·Monk Bonus: Two Handed Fighting
    4 · · Monk(3) · · · · ·Monk Philosophy: Path of Inevitable Dominion: Fists of Darkness
    · · · · · · · · · · · ·Strength: +1 Level up
    5 · · Monk(4) · · · · ·
    6 · · Favored Soul(1) ·Standard: Maximize Spell
    · · · · · · · · · · · ·Follower of Faith: Follower of Aureon
    7 · · Monk(5) · · · · ·
    8 · · Monk(6) · · · · ·Monk Bonus: Spring Attack
    · · · · · · · · · · · ·Strength: +1 Level up
    9 · · Monk(7) · · · · ·Standard: Empty Feat Slot
    10· · Monk(8) · · · · ·
    11· · Monk(9) · · · · ·
    12· · Monk(10)· · · · ·Standard: Improved Two Handed Fighting
    · · · · · · · · · · · ·Dexterity: +1 Level up
    13· · Rogue(2)· · · · ·
    14· · Rogue(3)· · · · ·
    15· · Rogue(4)· · · · ·Standard: Improved Critical: Bludgeoning Weapons
    16· · Monk(11)· · · · ·Dexterity: +1 Level up
    17· · Monk(12)· · · · ·
    18· · Monk(13)· · · · ·Standard: Grandmaster of Forms
    19· · Favored Soul(2) ·Battle Feat: Grace of Battle
    20· · Favored Soul(3) ·Child Of Faith: Child of Faith
    · · · · · · · · · · · ·Dexterity: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Greater Two Handed Fighting
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Empty Feat Slot
    · · · · · · · · · · · ·Dexterity: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
    27· · Epic(7) · · · · ·Epic Feat: Watchful Eye
    28· · Epic(8) · · · · ·Epic Destiny Feat: Empty Feat Slot
    · · · · · · · · · · · ·Dexterity: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Empty Feat Slot
    30· · Epic(10)· · · · ·Epic Feat: Empty Feat Slot
    · · · · · · · · · · · ·Legendary: Scion of the Astral Plane

    Granted Feats
    ------------------------------------------------------------------------------------------
    Hide in Plain Sight
    Quick Draw
    Slippery Mind
    Swords to Plowshares
    ------------------------------------------------------------------------------------------

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Aasimar - Points spent: 12
    1 Core ·(1) Stronger Bonds I
    2 Core ·(2) Ability I: +1 Wisdom
    3 Core ·(1) Stronger Bonds II
    4 Core ·(2) Ability II: +1 Wisdom
    5 Core ·(1) Stronger Bonds III
    6 Tier1 (2) Improved Recovery I
    7 Tier2 (1) Divine Purpose: Divine Purpose: Protector
    8 Tier3 (2) Improved Recovery II
    ------------------------------------------------------------------------------------------
    Henshin Mystic - Points spent: 40
    1 Core ·(1) Riddle of Fire
    2 Tier1 (1) Elemental Words I: All-Consuming Flame
    3 Tier1 (2) Henshin Staff Training I
    4 Tier1 (2) Animal Forms: Way of the Patient Tortoise
    5 Core ·(1) Ki Bolt
    6 Tier2 (1) Elemental Words II: Porous Soul
    7 Tier2 (2) Henshin Staff Training II
    8 Core ·(1) Sounding Staff
    9 Tier3 (1) Elemental Words III: Static Charge
    10 Tier3 (2) Henshin Staff Training III
    11 Tier2 (1) Quick Strike
    12 Tier2 (1) Quick Strike
    13 Tier2 (1) Quick Strike
    14 Tier3 (1) Embrace the Void
    15 Tier3 (1) Embrace the Void
    16 Tier3 (1) Embrace the Void
    17 Tier4 (2) Focus
    18 Core ·(1) Incinerating Wave
    19 Tier3 (1) Lighting the Candle
    20 Tier3 (1) Lighting the Candle
    21 Tier3 (1) Lighting the Candle
    22 Tier4 (1) Elemental Words IV: Winter's Touch
    23 Tier2 (2) Elemental Ki Strikes: Knock on the Sky
    24 Tier4 (2) Henshin Staff Training IV
    25 Tier5 (2) Void Strike
    26 Tier5 (2) Balance in Dawn: Henshin Mystic: Shadows Cannot Exist Without Light
    27 Tier5 (2) Staff Specialization
    28 Tier5 (2) Henshin Staff Training V
    ------------------------------------------------------------------------------------------
    Beacon of Hope - Points spent: 8
    1 Core ·(1) Pleasant Disposition
    2 Tier1 (1) Good Hope
    3 Tier1 (1) Divine Durability I
    4 Tier1 (1) Divine Durability I
    5 Tier1 (1) Divine Durability I
    6 Tier2 (1) Close Wounds
    7 Tier2 (1) Close Wounds
    8 Tier2 (1) Close Wounds
    ------------------------------------------------------------------------------------------
    Thief-Acrobat - Points spent: 8
    1 Core ·(1) Staff Control
    2 Tier1 (1) Thief Acrobatics
    3 Tier1 (1) Thief Acrobatics
    4 Tier1 (1) Thief Acrobatics
    5 Tier1 (1) Sly Flourish
    6 Tier1 (1) Sly Flourish
    7 Core ·(1) Stick Fighting
    8 Tier1 (1) Sly Flourish
    ------------------------------------------------------------------------------------------
    Assassin - Points spent: 4
    1 Core ·(1) Knife in the Darkness
    2 Tier1 (1) Stealthy
    3 Tier1 (1) Stealthy
    4 Tier1 (1) Stealthy
    ------------------------------------------------------------------------------------------
    Shintao - Points spent: 8
    1 Core ·(1) Bastion of Purity
    2 Tier1 (1) Reed in the Wind
    3 Tier1 (1) Reed in the Wind
    4 Tier1 (1) Reed in the Wind
    5 Tier1 (1) Elemental Curatives I: Difficulty at the Beginning
    6 Tier2 (1) Iron Skin
    7 Tier2 (1) Iron Skin
    8 Tier2 (1) Iron Skin
    ------------------------------------------------------------------------------------------

    Active Destiny Tree
    ------------------------------------------------------------------------------------------
    Grandmaster of Flowers - Points spent: 24
    1 Core ·(0) Inner Focus
    2 Core ·(0) Centered Mind
    3 Core ·(0) Wholeness of Spirit
    4 Core ·(0) The Abiding Path
    5 Core ·(0) Ubiquity
    6 Core ·(0) Balance in All Things
    7 Tier1 (1) A Dance of Flowers
    8 Tier1 (1) Lily Petal
    9 Tier1 (1) A Dance of Flowers
    10 Tier1 (1) A Dance of Flowers
    11 Tier2 (1) Hail of Blows
    12 Tier2 (1) Running with Wind
    13 Tier2 (1) Running with Wind
    14 Tier2 (1) Running with Wind
    15 Tier3 (1) Orchid Blossom
    16 Tier3 (1) Perfection of Body
    17 Tier3 (1) Perfection of Body
    18 Tier3 (1) Perfection of Body
    19 Tier4 (1) Perfection of Mind
    20 Tier4 (1) Perfection of Mind
    21 Tier4 (1) Perfection of Mind
    22 Tier3 (1) Light as a Feather
    23 Tier5 (1) Perfection of Soul
    24 Tier5 (1) Perfection of Soul
    25 Tier5 (1) Perfection of Soul
    26 Tier5 (1) Drifting Lotus
    27 Tier5 (1) Devastating Critical
    28 Tier6 (1) A Scattering of Petals
    29 Tier6 (2) Everything is Nothing
    ------------------------------------------------------------------------------------------

    Divine Crusader - Points spent: 0
    1 Core ·(0) Just Cause
    2 Core ·(0) Aura of Purification
    3 Core ·(0) Extraordinary Virtue
    4 Core ·(0) No Remorse
    5 Core ·(0) Sword of Justice
    6 Core ·(0) Zeal of the Righteous
    ------------------------------------------------------------------------------------------

    Draconic Incarnation - Points spent: 0
    1 Core ·(0) Draconic Bloodline I
    2 Core ·(0) Draconic Bloodline II
    3 Core ·(0) Draconic Bloodline III
    4 Core ·(0) Draconic Bloodline IV
    5 Core ·(0) Draconic Bloodline V
    6 Core ·(0) Draconic Fury
    ------------------------------------------------------------------------------------------

    Exalted Angel - Points spent: 0
    1 Core ·(0) Celestial Destiny
    2 Core ·(0) Mass Cure Moderate Wounds
    3 Core ·(0) Angelic Presence
    4 Core ·(0) Astral Vibrance
    5 Core ·(0) Transcendental Magic
    6 Core ·(0) Ascendance
    ------------------------------------------------------------------------------------------

    Fatesinger - Points spent: 0
    1 Core ·(0)· Repertoire
    2 Core ·(0) Glitter of Fame
    3 Core ·(0) Harmonic Resonance
    4 Core ·(0) Intoxicating Presence
    5 Core ·(0) Grandeur
    6 Core ·(0) Majesty
    ------------------------------------------------------------------------------------------

    Fury of the Wild - Points spent: 0
    1 Core ·(0) Adrenaline I
    2 Core ·(0) Brawn I
    3 Core ·(0) Adrenaline II
    4 Core ·(0) Brawn II
    5 Core ·(0) Adrenaline III
    6 Core ·(0) Adrenaline Overload
    ------------------------------------------------------------------------------------------

    Legendary Dreadnought - Points spent: 24
    1 Core ·(0) Shrug Off Punishment
    2 Core ·(0) Action Hero
    3 Core ·(0) Unstoppable
    4 Core ·(0) Unmovable
    5 Core ·(0) Thick Skinned
    6 Core ·(0) Combat Brute
    7 Tier1 (1) Extra Action Boost
    8 Tier1 (1) Extra Action Boost
    9 Tier1 (2) Ability I: +1 Constitution
    10 Tier2 (1) Action Boost Power
    11 Tier2 (1) Action Boost Power
    12 Tier2 (2) Ability II: +1 Constitution
    13 Tier3 (1) Action Boost Haste
    14 Tier3 (1) Action Boost Haste
    15 Tier3 (2) Ability III: +1 Constitution
    16 Tier2 (1) Action Boost Power
    17 Tier3 (1) Action Boost Haste
    18 Tier4 (2) Lightning Mace
    19 Tier5 (2) Advancing Blows
    20 Tier5 (2) Devastating Critical
    21 Tier6 (2) Master's Blitz: Masters Blitz: Dodge
    22 Tier6 (2) Pulverizer
    ------------------------------------------------------------------------------------------

    Magister - Points spent: 0
    1 Core ·(0) Arcane study I
    2 Core ·(0) Arcane study II
    3 Core ·(0) Arcane study III
    4 Core ·(0) Arcane study IV
    5 Core ·(0) Arcane study V
    6 Core ·(0) Arcane Spellsurge
    ------------------------------------------------------------------------------------------

    Primal Avatar - Points spent: 0
    1 Core ·(0) Strength of Spirit
    2 Core ·(0) Magic of Nature
    3 Core ·(0) Primal Travel
    4 Core ·(0) Mighty Among Spirits
    5 Core ·(0) Eternal Return
    6 Core ·(0) Walk with the Spirits
    ------------------------------------------------------------------------------------------

    Shadowdancer - Points spent: 24
    1 Core ·(0) Shadow Training I
    2 Tier1 (1) Stealthy
    3 Tier1 (1) Stealthy
    4 Core ·(0) Shadow Training II
    5 Tier1 (1) Shadow Lance
    6 Tier1 (1) Stealthy
    7 Tier1 (1) Shadow Lance
    8 Tier1 (1) Shadow Lance
    9 Core ·(0) Shadow Training III
    10 Core ·(0) Shadow Training IV
    11 Core ·(0) Shadow Training V
    12 Core ·(0) Shadow Mastery
    13 Tier1 (2) Ability I: +1 Dexterity
    14 Tier3 (1) Meld Into Darkness
    15 Tier3 (1) Meld Into Darkness
    16 Tier3 (1) Meld Into Darkness
    17 Tier2 (2) Escape Notice
    18 Tier3 (2) Cloak of Shadows
    19 Tier4 (1) Improved Invisibility
    20 Tier5 (2) Shadow Manipulation
    21 Tier5 (2) Sealed Soul
    22 Tier6 (2) Consume
    23 Tier6 (1) Shadow Form
    24 Tier6 (1) Dark Imbuement
    ------------------------------------------------------------------------------------------

    Shiradi Champion - Points spent: 0
    1 Core ·(0) Fey Favor
    2 Core ·(0) Fey Visions
    3 Core ·(0) Favorable Winds
    4 Core ·(0) Sixth Sense
    5 Core ·(0) Favorable Wind
    6 Core ·(0) Fey Power
    ------------------------------------------------------------------------------------------

    Unyielding Sentinel - Points spent: 24
    1 Core ·(0) Vigor of Battle
    2 Core ·(0) Unbreakable
    3 Core ·(0) Stand Against the Tide
    4 Core ·(0) Stalwart Guardian
    5 Core ·(0) Heed No Pain
    6 Core ·(0) Steadfast
    7 Tier1 (1) Divine Energy Resistance
    8 Tier1 (1) Divine Energy Resistance
    9 Tier1 (1) Divine Energy Resistance
    10 Tier1 (2) Brace for Impact
    11 Tier2 (2) Ability II: +1 Constitution
    12 Tier1 (2) Brace for Impact
    13 Tier3 (2) Ability III: +1 Constitution
    14 Tier1 (2) Ability I: +1 Constitution
    15 Tier4 (2) Spark of Life
    16 Tier4 (2) Ability IV: +1 Constitution
    17 Tier5 (1) Strength of Vitality
    18 Tier5 (1) Strength of Vitality
    19 Tier5 (1) Strength of Vitality
    20 Tier6 (2) Resurrection
    21 Tier6 (2) Undying Vanguard
    ------------------------------------------------------------------------------------------

    Twists of fate - 15 of 25 Fate points spent.
    ------------------------------------------------------------------------------------------
    Twist 1 - Tier 1: Unyielding Sentinel: Divine Energy Resistance
    Twist 2 - Tier 1: Shadowdancer: Stealthy
    Twist 3 - Tier 3: Shadowdancer: Meld Into Darkness
    Twist 4 - Tier 0: Twist slot empty

    Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
    ------------------------------------------------------------------------------------------
    Acid· · · · · · · · · · · 231 · · · 5%· · · · · · · · ·0
    Light/Alignment · · · · · 231 · · · 5%· · · · · · · · ·0
    Cold· · · · · · · · · · · 231 · · · 5%· · · · · · · · ·0
    Electric· · · · · · · · · 231 · · · 5%· · · · · · · · ·0
    Evil· · · · · · · · · · · 231 · · · 5%· · · · · · · · ·0
    Fire· · · · · · · · · · · 231 · · · 5%· · · · · · · · ·0
    Force/Untyped · · · · · · 231 · · · 5%· · · · · · · · ·0
    Negative· · · · · · · · · 235 · · · 5%· · · · · · · · ·0
    Physical· · · · · · · · · 231 · · · 5%· · · · · · · · ·0
    Poison· · · · · · · · · · 231 · · · 5%· · · · · · · · ·0
    Positive· · · · · · · · · 250 · · · 6%· · · · · · · · ·0
    Repair· · · · · · · · · · 231 · · · 5%· · · · · · · · ·0
    Rust· · · · · · · · · · · 231 · · · 5%· · · · · · · · ·0
    Sonic · · · · · · · · · · 229 · · · 5%· · · · · · · · ·0
    Universal · · · · · · · · 231 · · · 5%· · · · · · · · ·0
    ------------------------------------------------------------------------------------------

    Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
    ------------------------------------------------------------------------------------------
    Favored Soul Spells
    L1: Cure Light Wounds · · · · · · · · · · · Conjuration · · 13
    L1: Obscuring Mist· · · · · · · · · · · · · Conjuration · · 13
    L1: Protection from Evil· · · · · · · · · · Abjuration· · · 13
    L1: Remove Fear · · · · · · · · · · · · · · Abjuration· · · 13
    ------------------------------------------------------------------------------------------

    Spell Like / Special Abilities
    ------------------------------------------------------------------------------------------
    Healing Hands · · · · · · · · · · · · · · ·
    Abundant Step · · · · · · · · · · · · · · ·
    Good Hope · · · · · · · · · · · · · · · · ·
    Close Wounds· · · · · · · · · · · · · · · ·
    Wholeness of Spirit · · · · · · · · · · · ·
    Divine Energy Resistance· · · · · · · · · ·
    Meld Into Darkness· · · · · · · · · · · · ·
    ------------------------------------------------------------------------------------------

    Weapon Damage
    ------------------------------------------------------------------------------------------
    Melee Power:· 107
    Doublestrike: 17%
    Strikethrough: 170%
    Off-Hand attack Chance: 20%
    Off-Hand Doublestrike: 0%
    Fortification Bypass: 0%
    Dodge Bypass: 0%
    Helpless Damage bonus: 50%
    Ranged Power: 53
    Doubleshot Chance: 8%

    Sneak Attack Attack bonus: 0
    Sneak Attack Damage: 2d6+0

    Last edited by TacRedline; 02-28-2021 at 02:33 PM.

  2. #2
    Founder adamkatt's Avatar
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    /points to Monk class forum page!
    Outatime Exodus-Cradle of Life:Thelanis
    This character is dedicated to a once great game destroyed by a greedy corperation.. Goodbye Star Wars Galaxays!
    http://www.youtube.com/watch?v=MWu8NOa69vM

  3. #3
    Community Member Vish's Avatar
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    Dec 2006
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    give this man a Blood Blossom!!

    a henshin STR build in US
    on normal
    truly legendary

    what is your name, good monk?
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  4. #4
    Community Member Bjond's Avatar
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    Quote Originally Posted by TacRedline View Post
    I was running Resilient Stance with Epic Defense for +6 saves in monk water form for +12 saves. Seems good?
    If you care about saves, consider Epic Reflexes for no-fail-on-one evasion. With good reflex, you're effectively immune to everything you can evade. GMOF is fantastic for providing "nfoo", too. You can get it on every save.

    I like ocean stance a fair bit more than the others, too, but I like it for the dodge -- saves are already high on my builds. If you like the dodge as well, you can consider Astral Scion, though likely Arborea or Ethereal will provide more DPS.

    Quote Originally Posted by TacRedline View Post
    Twist 1 - Tier 1: Unyielding Sentinel: Divine Energy Resistance
    Twist 2 - Tier 1: Shadowdancer: Stealthy
    Twist 3 - Tier 3: Shadowdancer: Meld Into Darkness
    Twist 4 - Tier 0: Twist slot empty
    Twist 1 should be your high-tier. The fate-point cost to increase the tier is lower for the lower twists; 1st is cheaper than 2nd, 2nd cheaper than 3rd, 3rd cheaper .. etc..

    Personally, I punted monk due to it's MRR cap of 50 being a problem and my monk characters being insta-killed in raids and mid+ reaper from no-save magic damage. However, if you're running R1 and lower quests or just LN in raids, monk is a ton of fun to play. If you're more tied to Q-staff than monk, you can always transition to mostly rogue if you run into a similar issue.

  5. #5
    Community Member
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    Kudos! First 30 cap character is a very exciting thing.

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