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  1. #61
    Community Member zappy's Avatar
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    honestly, if a weapon does not have 7w+, it is not a competitive weapon at all. no DPS weapons should be without keen v or the equivalent from this moment on in raid weapons. drop a 10d6 effect and add keen v if you ever want your fancy new weapon to have a hope of being used.

    Had the opportunity to make a new maul in LVOD but made a club that nobody will ever equip seriously instead, a new maul would be cool, just so ya know, all we really want is a new SOS, just give us a sovereign vorpal, completed weapon, keen v, +1 crit multi on 19-20 and watch us make the biggest number we can make


    overall, way too many items in this raid, i think this number of items was supposed to be spread between 2 raids. id say just drop some stuff

    drop the changestone
    drop the dagger
    drop the longsword
    drop the rune lodestone


    bow looks good, they put keen v on it and even gave it the same 2 effects on the chaos bow, i like the elasticity, but can we get sovereign vorpal instead of ranged alacrity? taking blinding speed on ranged builds has been a staple for quite some time.
    Quote Originally Posted by Tilomere View Post
    Learn from Zappy, he knows what he is doing on an arcane.
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  2. #62
    Community Member Yamani's Avatar
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    Quote Originally Posted by bondhead66 View Post
    Remove Alacrity please. Put Armor Piercing, Electric Vulnerability or the ability to make its own arrows like Void. If they fix bows in general then one would assume (yes a big stretch) that bow speed will be able to be ramped up.
    If anything it should be sov vorpal, not for the vorpal effect but the +.5w that way its similar to Sharn raid weapons. Armor piercing would be a waste, same goes for another summon arrow clicky. I'm ok with it being left as Ranged alacrity due to the animation change coming to bows making the 25% useful where as it caps out way to low atm. But this is looking ahead, not at the here and now.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  3. #63
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by Cocomajobo View Post

    Icon of the Bitterwind Trinket
    Minimum Level: 29
    • Superior Heroism
    • Intimidate +22
    • Insightful Intimidate +11
    • Incite +193%
    • Yellow Augment Slot
    • Blue Augment Slot
    • Set Bonuses Eminence of Winter

    I'm really not thrilled by this item. I'd prefer something like this:

    Icon of the Bitterwind Trinket
    Minimum Level: 29
    • Superior Heroism
    • Profane Lifeforce +72
    • Exceptional Constitution +2
    • Spell Absorption - 20 Charges (Recharged/Day: 10)
    • Yellow Augment Slot
    • Blue Augment Slot
    • Set Bonuses Eminence of Winter


    Some other possible enchants:

    • Exceptional Healing Amplification
    • Legendary Lifeshield (Every time you are hit while wearing a Superior Life Shield item there is a 10% chance that you gain 150 temporary hit points that last for up to 1 minute.)
    • Profane Well-rounded +2

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  4. #64
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Cocomajobo View Post

    Icon of the Bitterwind Trinket
    Minimum Level: 29
    • Superior Heroism
    • Intimidate +22
    • Insightful Intimidate +11
    • Incite +193%
    • Yellow Augment Slot
    • Blue Augment Slot
    • Set Bonuses Eminence of Winter
    On this version of Lamannia, Superior Heroism is +5 to Attacks, Saves, and Skills instead of +6. Why?

    Heroism is +2
    Greater Heroism is +4
    If we were to follow the natural progression, Superior Heroism should +6.


    Please return it to +6.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  5. #65
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by bondhead66 View Post
    Remove Alacrity please. Put Armor Piercing, Electric Vulnerability or the ability to make its own arrows like Void. If they fix bows in general then one would assume (yes a big stretch) that bow speed will be able to be ramped up.
    I'd be ok with any of these. Please also consider Sovereign Vorpal as a substitute.

    One possible arrow-producing clicky would be to create arrows made of mini bolts of lightning that did a similar effect to the one the Void arrows do. Either that or do some additional electrical damage (10d6?).

    It would be even cooler if the visual effect would look kinda like what you saw when Hank the Ranger, from the old D&D cartoon, pulled the "string" on his bow - a bolt of energy (in our case, a small arrow of lightning) appeared in place of an arrow and it looked like a lightning bolt was shot from his bow.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  6. #66
    Community Member
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    Quote Originally Posted by Cocomajobo View Post

    Blood of Blossoms Trinket
    Minimum Level: 29
    • Enhanced Ki +3
    • Wisdom +21
    • Insightful Wisdom +10
    • Sheltering +55
    • Blue Augment Slot
    • Green Augment Slot
    • Set Bonuses Eminence of Spring
    It's weird this is going to be be spring set and not summer.

  7. #67
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Hyrsam's Fiddle Orb
    Minimum Level: 29
    Minor Artifact: Max Filigree Slots 3
    Damage Dice: 1d4
    Critical Profile: 19-20/x2

    • Spellcasting Implement +29
    • Orb Bonus +15
    • Sounding On Harmful Spellcast: Do an additional 4 to 24 Sonic Damage.
    • Good Luck +5
    • Insightful Resonance +109
    • Quality Resonance +54
    • Inspiration of the Inferno While this Fiddle is equipped, you will use it to perform your Bardic Music.
    • Purple Augment Slot
    • Red Augment Slot
    • Set Bonuses Eminence of Spring
    Welp, there goes my Spellsinger's interest in this raid. I'd have to give 2 Charisma and +2 Quality Spell Focus to equip this. Also, you didn't even have the common courtesy to make it the missing Spring/Winter artifact.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  8. #68
    Community Member FuzzyDuck81's Avatar
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    Love that handaxe, very solid alternative to sinister & my swashbuckler berserker is drooling at it as a main hand weapon. Would also be nice if it was added to the schism crafting system to convert it to battle/dwarven/great axe too - or even add that for some of the other weapons to get a shadow dagger/short/long/bastard/great sword etc. - or maybe those could be feytwisted options?
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  9. #69
    Community Member PrinceOfAsphodel's Avatar
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    Quote Originally Posted by Cocomajobo View Post

    Hyrsam's Fiddle Orb
    Minimum Level: 29
    Minor Artifact: Max Filigree Slots 3
    Damage Dice: 1d4
    Critical Profile: 19-20/x2

    • Spellcasting Implement +29
    • Orb Bonus +15
    • Sounding On Harmful Spellcast: Do an additional 4 to 24 Sonic Damage.
    • Good Luck +5
    • Insightful Resonance +109
    • Quality Resonance +54
    • Inspiration of the Inferno While this Fiddle is equipped, you will use it to perform your Bardic Music.
    • Purple Augment Slot
    • Red Augment Slot
    • Set Bonuses Eminence of Spring
    Any chance another seasons set could be added to this Fiddle so it could be more in line with other minor artifacts in this expansion?
    Princze/Dazneus of Cannith

  10. #70
    Community Member halestone48's Avatar
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    Just wanted to say thank you for the bow being back

  11. #71
    Community Member IlmerSilverhilt's Avatar
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    Thanks alot for adding weapons back in!

    Whats the Base Dmg Rating on bow?
    Last edited by IlmerSilverhilt; 02-17-2021 at 06:12 AM.
    Illmer Silverhilt, 36pt (Half) Elf Rogue13/Fighter6/Monk1. The Kighter
    Mesmerrita d'Jorasco, 36pt PDK Bard20. Racial Completionist
    Subpar, Orien

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  12. #72
    Community Member sebastian1's Avatar
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    Could you bring back the Bastard Sword please?
    Or add a Dwarven Axe with keen.
    Really don't think it's too much to ask for Vanguards, there is 0 7w weapon for them at cap.
    Thanks.

  13. #73
    Community Member krzyysiek098's Avatar
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    Quote Originally Posted by R1ncewind View Post
    Can we change Ranged Alacrity for Sovereign Vorpal ??
    Devs, don't go that way, please. Don't make weapons that are such overpowered. It will make hard to balance things out when making a new bow tree. If you make a weapon that has keen (+2 W), sov. vorpal (+0.5 W) and elasticity (extra crit damage) then any other bow in the game (including other raid bows) would become a vendor trash.
    And yes, I think Tail of Suulomades is a mistake. There shouldn't be weapons that outshine other weapons so much.

    In my opinion, it's good when not all enchantments of an item are the best ones available.
    Last edited by krzyysiek098; 02-17-2021 at 09:30 AM.
    Khyber: Nimrud (main), Tadko (tank), Yayamee (monk), Healingonly (melee FvS), Almeya (trapper), Groggor (barb), Feneya (archer), Zornix (archer) and some others
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  14. #74
    Community Member Stravix's Avatar
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    Quote Originally Posted by krzyysiek098 View Post
    Devs, don't go that way, please. Don't make weapons that are such overpowered. It will make hard to balance things out when making a new bow tree. If you make a weapon that has keen (+2 W), sov. vorpal (+0.5 W) and elasticity (extra crit damage) then any other bow in the game (including other raid bows) would become a vendor trash.
    In my opinion, it's good when not all enchantments of an item are the best ones available.
    This 1000%

    This bow needs to be great, but not perfect, because every item should have something not ideal about it for the sake of offering a give and take.

    The alacrity will be good with the animation changes, but, as other have stated, not ideal, which I think is the best option for a weapon.

  15. #75
    Community Member Cetus's Avatar
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    With the SWF changes, swashbuckling using a 7W weapon sounds like things are really swinging in one direction.

    While these combat changes are happening, I think sneak attack scaling should be looked at. Reduce to maybe 100% of melee power scaling instead of 150%.

    There is too much reliance on SA to deal ridiculous damage, to the point that it sometimes makes more sense to invest into than weapon damage itself. I frankly think it's a one-size-fits-all way of dealing damage with 150% melee power scaling.

    In this case, super high attack rates with 2x stat mod and a 7W weapon with an expanded crit profile is plenty.
    Last edited by Cetus; 02-17-2021 at 09:51 AM.

  16. #76
    Community Member
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    Teeth of Bone.


    Please change the name of this ability. Bone is more brittle than teeth, not stronger.

  17. #77
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Cetus View Post
    With the SWF changes, swashbuckling using a 7W weapon sounds like things are really swinging in one direction.

    While these combat changes are happening, I think sneak attack scaling should be looked at. Reduce to maybe 100% of melee power scaling instead of 150%.

    There is too much reliance on SA to deal ridiculous damage, to the point that it sometimes makes more sense to invest into than weapon damage itself. I frankly think it's a one-size-fits-all way of dealing damage with 150% melee power scaling.

    In this case, super high attack rates with 2x stat mod and a 7W weapon with an expanded crit profile is plenty.
    Not a bad suggestion. Add this to nerfing keen and/or adding melee power scaling to weapon effects and/or making weapon effects relevant.

    Thinking back in the days of heroic shroud, sneak attack used to be the highest dps on paper, but in practice it was not as reliable and depended a lot on what you were fighting. I think the issue may be fortification bypass and removing sneak attack immunity, rather than sneak attack scaling. Also in this frame, 2% Lightning strike procs used to deal 600 damage when most builds were only critting for 200. Where is the modern day 50k+ damage weapon proc?
    Thelanis

  18. #78
    Community Member Ballrus's Avatar
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    Are u sure that want to buff Vanguards/shield fight?
    So, where are the Bastard Sword? And no Daxes?

    Man, or you really really do something usefull to Shield users or bring back the bastard swd ( and add a Daxe).
    No fun, no $$$

  19. #79
    Community Member Stravix's Avatar
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    Quote Originally Posted by Ballrus View Post
    Are u sure that want to buff Vanguards/shield fight?
    So, where are the Bastard Sword? And no Daxes?

    Man, or you really really do something usefull to Shield users or bring back the bastard swd ( and add a Daxe).
    Daxe would be preferable (headsman's shop is so nice for bashers) esp since there is no 7[W] Daxe yet, where there is 7[W] BSwd. That said, I would still love to see a Schism Shard (in concept, doesn't have to be in name) for the Haxe and others as detailed prior.

  20. #80
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Stravix View Post
    Daxe would be preferable (headsman's shop is so nice for bashers) esp since there is no 7[W] Daxe yet, where there is 7[W] BSwd. That said, I would still love to see a Schism Shard (in concept, doesn't have to be in name) for the Haxe and others as detailed prior.
    The Bswd was there... Why remove it?????

    What Bswd have 7w?
    No fun, no $$$

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