Disclaimer Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
This is the
BALANCE CHANGES: COMBAT STYLES portion of the release notes.
Preface
When looking at the spread, popularity, and usability of combat styles, we came up with a few concrete goals. We wanted to boost the DPS and versatility of SWF, expanding its usage outwards to better cater to hybrid builds. We also wanted to tone down the DPS of THF slightly while leaving the AoE capabilities top-tier, as that niche is part of what makes THF so compelling. We also looked at the DPS of TWF, and found that while we think it's in a balanced place offensively, the companion feats for TWF needed a lot of help to become more compelling defensive options. We ran through several iterations of Two Weapon Blocking before we decided to simply remove it entirely, merging it with Two Weapon Defense, and we also wanted to further incentivize it by adding a MRR cap boost. Natural Fighting needed adjusting to match THF, but it also needed some extra special incentives at the top so that both Bears and Wolves would be happy switching their feats to the new Perfect combat style feat. Finally, we wanted to add more compelling combat options for Shield Fighting. Its Perfect combat style feat is very defensive, but that's Shield's niche, and we wanted the style to retain its defensive elements at the top end. These are also coupled with some buffs to the Vanguard tree's T5 options, to help make that tree more of a competitive choice versus Kensei or Knight of the Chalice, and you can see those in the
Balance Changes: Enhancement Trees/Misc Post.
Single Weapon Fighting
New Feat: Offhand Versatility
- Req: BaB 8, Single Weapon Fighting
- Your offhand item modifies your main hand:
- Runearms and Orbs now grant: when you vorpal strike, your next spell automatically crits. This has an internal cooldown of 20 seconds (lasts for 20 seconds).
- Nothing in your offhand increases your ability score modifier to damage by 25%.
- Fighters may select this feat as one of their Fighter Bonus Feats.
Perfect Single Weapon Fighting
- Now also increases your ability score modifier to damage by 25%.
- Now also grants an additional +10 combat style bonus to Melee Power.
Two Handed Fighting
The Two Handed Fighting, Improved Two Handed Fighting, and Greater Two Handed Fighting feats now increase your ability score modifier to damage by 25%.
Perfect Two Handed Fighting
- Now also increases your ability score modifier to damage by 25%.
Natural Fighting
The Natural Fighting feat now increases your ability score modifier to damage by 25% while in Bear or Dire Bear form.
New Feat: Perfect Natural Fighting
- Req: Level 26, maximum experience in one Primal sphere Epic Destiny, at least one copy of Natural Fighting.
- If in Bear form, your Two-Handed ability mod increases by .25, and your Bear form's bonus to Armor Class is increased by 5%.
- If in Wolf form, +15% competence bonus to maximum hit points, and you gain +2d6 sneak attack dice.
Shield Mastery
New Feat: Greater Shield Mastery
- Req: BaB 13, Improved Shield Mastery
- You are exceptionally skilled with the use of a shield, and your physical resistance is increased by 10 when using a buckler or small shield, 15 when using a large shield, or 20 when using a tower shield. Your doublestrike chance while using a shield is increased by 2% to 10%. Your Combat Style bonus to Melee Power is increased by 4 to 10.
- (These bonuses do not stack with previous feats, so this is a net gain of 5 PRR with each type of shield (5 -> 10 for buckler/small shield, 10 -> 15 for large shield, 15 -> 20 for tower), 2% doublestrike, and 4 Melee Power.).
- Fighters may select this feat as one of their Fighter Bonus Feats.
New Feat: Perfect Shield Mastery
- Req: Level 26, maximum experience in one Divine sphere Epic Destiny (same as other Perfect Combat Style Feats), and Shield Mastery.
- You are the paragon of shield usage, able to effectively leverage all types of shields in close combat. Your shield gains +1W, and you gain +20% Shield Armor Class and +5 PRR.
Two Weapon Fighting
Two Weapon Defense
- Now grants everything that Two Weapon Blocking did, as well as its original +1 AC and +5 PRR.
- Now also grants +10 MRR Cap.
Two Weapon Blocking
- No longer a feat! Should no longer be trainable!
Misc Combat Style Changes
- Shield Mastery feats now contribute to Epic Defensive Fighting (including the new ones).
Bug Fixes Since Preview 1
- Lamannia only Bugfix: Hand-and-a-Half weapons now properly get their ability score modifiers to damage (both at base and with THF feats)
- Lamannia only Bugfix: Two Handed Fighting's baseline +0.5 to ability score modifier to damage now properly applies regardless of whether or not you have the first THF feat
- Lamannia only Bugfix: Perfect Natural Fighting now applies regardless of how many times you've taken Natural Fighting
- Lamannia only Bugfix: Natural Fighting now gives the proper amount of ability score modifier to damage when you have 2 and 3 copies of the feat (was not giving you the cumulative bonus).
- Lamannia only Bugfix: Two weapon blocking feat is now hidden on the buffbar and doesn't fall off on death.
- Lamannia only Bugfix: Two weapon blocking feat now works with Handwraps.