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  1. #1
    Community Member
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    Sep 2009
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    Default Battle Cleric specific version of EDF

    Quote Originally Posted by Cocomajobo View Post
    [*]If in Wolf form, +15% competence bonus to maximum hit points, and you gain +2d6 sneak attack dice.
    The above quote is from the llama forums. This sounds like it allows wolves to trade a higher potential max hit points from EDF to allow them to cast better while in Wolf.

    Seriously, can "battle Clerics" get something similar?

    It might be a bit trickier since atm I don't think the game could tell if you're a battle Cleric or not. Perhaps if there was an FVS/Cleric version of EDF as a stance. Instead of limiting range to touch, it sets a hard cap on spell power, crit chance, and crit multi. High enough so it's useful but not so high people want to run main healers in this mode.

    For example, just to throw some random end-game numbers out there: Spell power is capped at 800, crit chance capped at 40%, crit multi capped at 50.

    Spell power might seem high but my battle cleric approaches that (that may not be the case after the Ravenloft belt nerf). Crit chance (after your lore item) and multi are typically very hard to increase on a battle cleric. Dedicated healers are the ones with high amounts of these 2 attributes and setting a relatively low cap would deter pure healers from running in this stance - so theoretically spell power could remain uncapped (better future-proofing) while the crit caps keeps potential abuse in check.

  2. #2
    Community Member Stravix's Avatar
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    May 2013
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    819

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    Quote Originally Posted by zooble View Post
    The above quote is from the llama forums. This sounds like it allows wolves to trade a higher potential max hit points from EDF to allow them to cast better while in Wolf.

    Seriously, can "battle Clerics" get something similar?

    It might be a bit trickier since atm I don't think the game could tell if you're a battle Cleric or not. Perhaps if there was an FVS/Cleric version of EDF as a stance. Instead of limiting range to touch, it sets a hard cap on spell power, crit chance, and crit multi. High enough so it's useful but not so high people want to run main healers in this mode.

    For example, just to throw some random end-game numbers out there: Spell power is capped at 800, crit chance capped at 40%, crit multi capped at 50.

    Spell power might seem high but my battle cleric approaches that (that may not be the case after the Ravenloft belt nerf). Crit chance (after your lore item) and multi are typically very hard to increase on a battle cleric. Dedicated healers are the ones with high amounts of these 2 attributes and setting a relatively low cap would deter pure healers from running in this stance - so theoretically spell power could remain uncapped (better future-proofing) while the crit caps keeps potential abuse in check.
    Why not add it to Warpriest T5, "Divine Bastion." It is already a defensive node, and as part of Warpriest T5, it would lock it to just the battle cleric side of things, that way you don't need to worry about the spellpower or crit lockouts.

  3. #3
    Community Member Valerianus's Avatar
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    Jan 2015
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    1,598

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    i have a paranoid feeling that they will rework the cleric class sooner or later along with a massive nerf of healing power across all classes and it will be the worst thing ever.

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