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  1. #21
    Community Member Chai's Avatar
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    Quote Originally Posted by Lupito View Post
    What are you talking about?...sorc and alch were dominating groups up to r6 by one shoting packs, this nerf was obviously coming..
    Also They buffed artificer, cleric, fvs, bard casting abilities go play some new builds
    I think like 90-95% of the complaining after every nerf season would not occur if it was easy to switch builds like it is in modern games. Being stuck in the middle of a reincarnation when the nerf-satellite nukes you from orbit is the part that sucks. If I could simply swap out an entire build like I can in modern games without having to buy or farm items to do so most of us would be just fine.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  2. #22
    Community Member Renvar's Avatar
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    Quote Originally Posted by Chai View Post
    I think like 90-95% of the complaining after every nerf season would not occur if it was easy to switch builds like it is in modern games. Being stuck in the middle of a reincarnation when the nerf-satellite nukes you from orbit is the part that sucks. If I could simply swap out an entire build like I can in modern games without having to buy or farm items to do so most of us would be just fine.
    I agree with this. Even if it was limited use/time gated. Like once per month you can do a respec (LR+20) for free if you are ViP. Premium, once per quarter. The nerfs/systems changes don't come along that often that you need to do it more than that for game changes. It is fine for players to have to pay for doing it more often just for convenience/wanting to do it on a whim.
    Asheras - Velania - Renvar - Ventarya - Officer of Lava Divers - Khyber

  3. #23
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    THF doesn't now "suck". This was actually a brilliant adjustment as if largely affects players with bloated ability scores they shouldn't have to begin with. Virtually everyone agrees that alchemists needed to be nerfed. I feel the belt should be changed from enhanced to quality, not equipment. But the Devs have indicated they wanted to get rid of this for a while so it appears to be a loot casualty. Oh well, tons of hard to get items have gone obsolete - remember Bracers of Demon Consort or the Torq? And everything else got buffed. No one is talking about the tons of buffs spells and fighting styles received. I'm sorry, the sky remains in place and it's a bright sunshine day.


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  4. #24
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    THF doesn't now "suck". This was actually a brilliant adjustment as if largely affects players with bloated ability scores they shouldn't have to begin with. Virtually everyone agrees that alchemists needed to be nerfed. I feel the belt should be changed from enhanced to quality, not equipment. But the Devs have indicated they wanted to get rid of this for a while so it appears to be a loot casualty. Oh well, tons of hard to get items have gone obsolete - remember Bracers of Demon Consort or the Torq? And everything else got buffed. No one is talking about the tons of buffs spells and fighting styles received. I'm sorry, the sky remains in place and it's a bright sunshine day.
    I think giving divine casters and druids dps that is comparable to sorcs, while also leaving them with all the inherent defensiveness and healing ability of divine is imbalanced.

    throw in fvs attack damage and spell dc on one stat to that mix...
    Last edited by Lonnbeimnech; 02-11-2021 at 09:22 AM.

  5. #25
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    Quote Originally Posted by dennisck2 View Post
    That being said, how can 'too many people' be playing at difficulties over r5? People play what they want to play. If a person isn't interested in endgame, or r10s or anything like that, then that's fine. I don't tell other folks how to play. But the fact is, a LOT of people do play those difficulties and that is what is fun for them.
    People who play high reaper want to play "the toughest content I can handle". That's fine, that's a legit playstyle. All I'm saying is if "the toughest content I can handle" goes from R10 to R8, or R8 to R6, or whatever...that's not a fundamental change. You're still playing the toughest content, the playstyle and experience is the same. All that's changed is the numbers got a little smaller, but ultimately that's arbitrary.

    Reaper was meant to be a spectrum of difficulty to accommodate every level of play. R10 was the cap, it should only be for the best-prepared, best-designed, best-played party...the real Seal Team Sixes of DDO, not just every PUG with a fire sorc, and even then it should be a solid challenge, something you post a brag about.

  6. #26
    Community Member Lupito's Avatar
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    Quote Originally Posted by Chai View Post
    I think like 90-95% of the complaining after every nerf season would not occur if it was easy to switch builds like it is in modern games. Being stuck in the middle of a reincarnation when the nerf-satellite nukes you from orbit is the part that sucks. If I could simply swap out an entire build like I can in modern games without having to buy or farm items to do so most of us would be just fine.

    But it's not out yet, we got atleast till next Wednesday, that's enough time to go from 1-30..

  7. #27
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    Quote Originally Posted by Chai View Post
    Cant have people grinding out those reincarnations and reaper points too quickly, or they stop paying into the system to speed that up. New class needs to sell though, so make it better than everything else then nerf the breaks off after the sales slow to a trickle.
    This is right.

    That said, there is never a valid reason to release something in a state that it is just hands down better than anything else going. That is just lazy marketing on SSG's part and they should avoid it at all costs.

    Players will buy and try new stuff just because it is new. If it offers a new playstyle that is different than most of the preceding playstyles it will become a common build as people flock to the playstyle to try it out and see if they like it.

    Releasing new stuff that just blows away the content is bad for the game. It is bad for the players who use it because it raises their expectations in a big way while further locking them into "fastest, quickest" mindsets that ultimately damage their regard for the game. It is bad for the players who group with the new power because it lowers their fun as they watch the new thing zip by them and cremate the instances they are sharing. Again, the "fastest, quickest" mindset is encouraged because of the speed the new builds drag them along at and again ultimately it damages their regard for the game, maybe in a bigger way than for the players who are playing the new power.

    SSG should never try to funnel players into new power. Every time they do this the game takes a hit and over time only the most jaded players actually have fun being funneled.

  8. #28
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by dennisck2 View Post
    I'm saying the comment encompasses multiple threads. From the spell changes to the melee changes to just about all the change threads. You are welcome to agree or disagree with me. I'm not a fan of most of the changes they are proposing, and I'm making it known. As are a lot of other players on the forums. And I feel a lot of the other players feel the same way. Not all of them, but a lot.

    Does my post bother you? If so, why?
    No it doesn't however, it seams rather unnecessary given these multiple threads and the option to post in those threads instead of yet another thread on the same topic.

  9. #29
    Community Member PpalP's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    ...No one is talking about the tons of buffs spells and fighting styles received...
    Well, the TWF line is still the worse of all three (or four if S&B) and they throw a chewed bone at it, no melee power, single target, no stat multiplier to damage, and the only epic combat style that can be picked by all combat styles

  10. #30
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    Quote Originally Posted by Lonnbeimnech View Post
    I think giving divine casters and druids dps that is comparable to sorcs, while also leaving them with all the inherent defensiveness and healing ability of divine is imbalanced.

    throw in fvs attack damage and spell dc on one stat to that mix...
    What's wrong with divines and druids being powerful for a while?


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  11. #31
    Community Member voxson5's Avatar
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    Quote Originally Posted by PpalP View Post
    Well, the TWF line is still the worse of all three (or four if S&B) and they throw a chewed bone at it, no melee power, single target, no stat multiplier to damage, and the only epic combat style that can be picked by all combat styles
    I think that they should have changed p2WF to a bigger offhand doublestrike and remove the main hand doublestrike.

    They absolutely should add in MP to the chain.

    And +12.5% stat damage per feat (so total +50%).
    Last edited by voxson5; 02-11-2021 at 01:48 PM.

  12. #32
    Founder Matuse's Avatar
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    Quote Originally Posted by Bjond View Post
    There are very few blasters that are even remotely effective past r6. And, well, the complaints are mostly not coming from Alchs and Fire Sorcs, but from everyone about to suffer annihilation as collateral damage.
    The other casters are (absent the RL belts) getting boosts. In several cases very large ones. Your statement makes no sense.
    Kobold sentient jewel still hate you.

  13. #33
    Community Member Avocado's Avatar
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    Quote Originally Posted by droid327 View Post
    Or, counterpoint, the problem is too many people are playing at difficulties over R5...

    Seriously, if this change bumps everyone down from R8s to R6s, so what? Then R6 is just what everyone runs at...thats purely a change in your expectations, not your efficacy.

    Unless builds become inviable for EE, I dont think there's any entitlement to complain
    Everyone who is playing r10 will continue to do so, on non nerfed better builds.

  14. #34
    Community Member PpalP's Avatar
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    Quote Originally Posted by voxson5 View Post
    I think that they should have changed p2WF to a bigger offhand doublestrike and remove the main hand doublestrike.

    They absolutely should add in MP to the chain.

    And +12.5% stat damage per feat (so total +50%).
    That's a great idea!

  15. #35
    Community Member Chai's Avatar
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    Quote Originally Posted by Lupito View Post
    But it's not out yet, we got atleast till next Wednesday, that's enough time to go from 1-30..
    For those who play like its a full time job sure. Not for the rest of us. Note: They just put +20 hearts up in the store. Coincidence?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  16. #36
    Community Member Chai's Avatar
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    Quote Originally Posted by droid327 View Post
    Or, counterpoint, the problem is too many people are playing at difficulties over R5...

    Seriously, if this change bumps everyone down from R8s to R6s, so what? Then R6 is just what everyone runs at...thats purely a change in your expectations, not your efficacy.

    Unless builds become inviable for EE, I dont think there's any entitlement to complain
    For the meta chasers it will simply trigger a musical chairs-esque shift to the next best thing and they will be right back farming their R10s.

    For those who dont play the game like its a full time job, it impacts them harder.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

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