If you want to revive the Vanguard builds then please offer them something more than shield +1W dmg... the shield is only Single Target dmg.
I recommend reducing cooldown on shield special abilities like stunning shield or shield rush. Shield Rush actually could remain at 30 seconds but Stunning Shield should be more or less same as Dire Charge or other "stunning" special attacks or spells from casters eg 12 seconds would be good.
please keep in mind that shield attacks are still single target.
Another option is to give the shield users some strikethrough on the shield.
Also. Shield bash is only 1 bash max per second therefore it is nothing comparing to 5-6 attacks made by SWF users.
Cheers.
This has been explained to him multiple times now. He knows this. He can't/won't accept it. I've said multiple times now this is good game design
Agree, the calculation is simple. The R10 characters pay more. It has been pointed out to you numerous times. You seem unable to handle it. I've already stated I embrace the 3% nerf of THF for the greater good as it lowers the 1% DPS by 7%. This is excellent game design. And thank you for the compliment!
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Just for anyone confused by the political innuendo:
The nerf to THF will be directly proportional to the amount your particular build relies on strength (or other attribute) vs other sources of damage.
If you have a very high strength and are not wearing a deadly item, you get nerfed more.
If you have a high damage mod but are not wearing a strength item you get nerfed less.
Most builds regardless of level will see roughly the same nerf assuming level appropriate gear.
High attribute builds like barbarians will see a bigger nerf than lower attribute builds like charisma paladins.
Thelanis
Mostly true. I've highlighted the key part on why this is good game design. If you're anyone in heroics running R1-3 you are never going to notice the stat reduction. You're also taking less of a hit because you don't have perfect THF. You don't need that extra 3% to do what you already do. But if you're zerging around R8-10 you will feel that 7% hit. Don't take my word for it, listen to the mini-Thor proponents in this and other threads who lament and proclaim that THF is now untenable and for flavor only. They may either have to...gasp..slow down or drop a skull or two. Reducing the power of the upper-tier without affecting the lower is good game design.
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Here, educate yourself:
https://www.ddo.com/forums/showthrea...after-the-nerf
You're welcome.
It's amazing how thick some of these noobs are.
Not exactly. Whilst I take your point that higher attribute values will be more affected and can to some extent be considered akin to progressive taxation, there is also unintentional consequence to consider. The % DPS reduction depends on the proportion of DPS contributed by the ability modifier. For barbs, given rage and associated enhancements to strength, there is potential for this nerf to hit them disproportionately.
For example. In live testing, my barb, unbuffed, suffers a standing 5.4% DPS loss, but when buffed this loss increases to 6.8%. These numbers are based on attribute contribution reduction from 3 to 2.5. if from 3 to 2, as currently on Lam, these losses become 10.8% and 13.6% respectively.
Naturally one hopes Lam is an error. Be nice if a Dev could be bothered to confirm!
Anyway, if other classes relative contribution to DPS is different to that of barbs then thier DPS loss from this change will vary accordingly. I don't think that is particularly good design at all. TBH I don't think they thought it through that much at all - just 3 overshot, let's dial it back a bit.
So whilst I understand your argument, I think you give them too much credit here.
BUG FOUND ON LAMANNIA
Reported at https://www.ddo.com/forums/showthrea...king-proprialy
As the images shows (look the Damage on the inventory window), 1 hand weapon has the same damage as Wolf and Bear, like it should be, but a 2 handed weapon isnt get the Natural Attack bonus and are doing more damage as Wolf than Bear.
There have been quite a few pretty good 2wf suggestions, in this thread and others - I hope that the dev's are taking them on board as well. We'd really appreciate if they could be acknowledged and responded to.
Perhaps the solution is to manufacture a few more ways you can get 100% offhand hits.
What if: superior weapon focus and greater weapon specialization each gave +10% offhand hits in addition to their current effects? That'd give a pure or mostly pure fighter the ability to get to 100% offhand. You could extend it down to weapon focus +5/weapon spec +5/greater weapon focus +5/greater weapon spec +5% if you wanted to be more generous and put a little (5%) in range of everyone.
What if: a few more weapons (I think there's a raid weapon or two right now that has this) had +10% or so to offhand strike percentages?
or
What if two weapon defense also gave +10% offhand hits (for a ranger this'd be no net benefit) and oversized TWF also gave +10% offhand hits?
Then add a multiselector to the Vistani enhancement on tier 4. If you don't want the +20% offhand hits, you can take, say, +10 melee power.
I've already educated you "fighter god". All my posts here are far more informative than you citing yourself (which in itself is hilarious).
Well, Barbarian rage does bring up an interesting scenario as you describe. They receive a disproportionate amount of raw STR from their class ability. This might end up affecting Barbs more than other classes.
I am Awesomesauce!
Can you add a feat something like:
Dimachaerus: If TWF with identical weapons in each hand, then you gain +5% mainhand DS and +10% offhand DS. Or something like that, not gonna do the balance math.
Legionaire: If using a short sword with a Tower Shield, you gain +1W and 10% DS. Again, something like that, not gonna do the balance math.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
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