Build thread:
The build: Pure Half-Orc Great-Axe Wielding Kensei Fighter in Fury of the Wild
Notes before we begin:
1. This build is designed for the top end-game player population who run Reaper 10 on a regular basis. This is not to say that others cannot derive value from this thread, but that will be the target audience here.
2. This thread is featuring a completed character. This means that it assumes maximum AP's, maximum tomes, and maximum past lives.
2. Critiques are always welcome, as this is a constant work in progress.
STARTING STATS:
Strength: 20, Dexterity: 8, Constitution: 18, Intelligence: 6, Wisdom: 12, Charisma: 6
FEATS: (in no particular order)
11 Fighter Feats + 11 Level-Up Feats + 3 Destiny Feats + 1 Legendary Feat = 26
1. Two-Handed Fighting
2. Improved Two-Handed Fighting
3. Greater Two-Handed Fighting
4. Power Attack
5. Precision
6. Stunning Blow
7. Weapon Focus: Slashing
8. Greater Weapon Focus: Slashing
9. Superior Weapon Focus: Slashing
10. Weapon Specialization: Slashing
11. Greater Weapon Specialization: Slashing
12. Weapon Focus: Bludgeon (2 melee power)
13. Greater Weapon Focus: Bludgeon (2 melee power)
14. Weapon Specialization: Bludgeon (2 melee power)
15. Greater Weapon Specialization: Bludgeon (2 melee power)
16. Heavy Armor Master
17. Heavy Armor Champion
18. Tactical Supremacy (+8)
19. Overwhelming Critical
20. Completionist
21. Improved Critical: Slashing
22. Strength +1
23. Epic Feat #1: Perfect Two handed fighting
24. Epic Feat #2: Perfect Two Weapon Fighting
25. Epic Feat #3: Dire Charge
26. Legendary Feat: Scion of Arborea
SKILLS: All Level-up skills into Search, Intimidate, enough UMD just to reach no-fail on Tenser/GH scrolls. Take perform out of N/A for the occasional skill check. Take Tumble out of N/A as well for fun.
TWISTS
4 - 3 - 2 - 2 - 1 (40 fate points)
Martial Hymn
Grim Precision / Meld of Darkness / Hail of Blows
Improved Power Attack
Dance of Flowers
Momentum Swing
ENHANCEMENTS:
Kensei: 42 Points
Extra Action Boost (6)
Haste boost (3)
Kensei Weapon Specialization: Axes (8)
Critical Mastery (3)
Shattering Strike (3)
Strength (4)
Strike at the Heart (2)
Opportunity Attack (2)
All tier 5's and All cores (11)
Falconry 31 Points
Rugged (3)
Practiced Accuracy (2)
Out in Nature (3)
Action Boost: Sprint (3)
5 Cores (7)
Eyes of the Eagle (2)
Conditioning (2)
Strike for the Eyes (1)
Deadly Instinct (3)
No Mercy (3)
Coordinated Strike (1)
Expose Weakness (1)
Half-Orc 22 Points
4 Cores (6)
Orcish Weapon Training (8)
Improved Power Attack (3)
Great Weapon Aptitude (3)
Brutality (1)
Raging Crush (1)
DESTINY
Fury of the Wild
Boulder's Might (3)
Primal Scream (3)
Acute Instincts (3)
Sense Weakness (3)
Malicious Weapons (3)
Overwhelming Force (2)
Fury Eternal (1)
Devastating Blow (2)
Strong Swings (1)
Unbridled Fury (2)
Bloodbath (1)
CURRENT GEAR
Helmet: Legendary Executioner's Helmet (Slotted Sapphire of Protection +8) Mythic Head Boost +3
Necklace: The Family's Blessing (Slotted Vitality + 20, Master's Gift) Mythic Neck Boost +1
Trinket: Bloodrage Chrism (Slotted Good Luck +2, Resistance +8)
Cloak: Charune, Grand Burden of Fury (Slotted Sapphire of Armored Agility +2, Sapphire of Spell Agility +15) +3 Reaper Melee Power
Belt: The Cornerstone Champion, upgrade Quality Wisdom +5
Right Ring: Legendary Ring of Prowess, Reaper Melee Power +3
Gloves: Legendary Hammerfist (Slotted Diamond of Insightful +2 Constitution) Mythic Hands Boost +3
Boots: Slavers Sheltering +45, Resistance +14, Vertigo +20, Quality Constitution +4, +3 Reaper Melee Power
Left Ring: Legendary Band of Insightful Commands (Slotted Globe of True Imperial Blood) Mythic Ring Boost +1
Bracers: Legendary Sunken Chains Upgrade: Quality Strength +5, Reaper Melee Power +3, Mythic +1
Armor: Legendary Enforcer's Plate (Slotted: Natural Armor +8)
Goggles: Legendary Collective Sight Upgrade: Constitution +21 and Insightful Strength +10, Reaper Melee Power +3
Weapon: Legendary Baz'Morath, Curator of Decay Slotted: Ruby of Good and Ghostbane Ruby/Deconstructor, Mythic Weapon Boost +2
SENTIENT FILIGREES: 5 Piece Prowess, 4 Piece Shattered Device, 2 Raid Rare Filigree
Baz'Morath:
1. Prowess: Critical Confirmation (Rare)
2. Prowess: Attack and Damage (Rare)
3. Prowess: Melee Power (Rare)
4. Prowess: Strength (Rare)
5. Shattered Device: Melee Power (Rare)
6. Shattered Device: Armor Piercing (Rare)
7. Shattered Device: Strength (Rare)
8. Sucker Punch/One Against Many: Strength (Rare)
Charune:
1. Prowess: Melee Power (Rare)
2. Shattered Device: Melee Power (Rare)
3. Sucker Punch/One Against Many: Strength (Rare)
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PERFORMANCE NUMBERS
Strength: 20 base + 8 tome + 7 level-ups + 2 Completionist + 2 Racial Completionist + 2 Half-Orc + 2 Kensei Tree + 2 Kensei capstone + 2 Falconry + 2 Yugoloth + 2 Lasting Elixir + 5 Primal Scream + 1 Martial Hymn + 1 Feats + 1 Globe + 22 Strength + 10 Insightful Strength + 5 Quality Strength + 8 Power Surge + 4 Tenser's Scroll + 5 Dread Adversary + 6 Filigree + 1 Racial Past-Life + 2 Ship buff + 2 Profane + 2 Madstone Rage = 126 self-buffed strength
Wisdom: 12 Base + 8 tome + 2 Completionist + 2 Racial Completionist + 2 Kensei Capstone + 2 Yugoloth + 2 Lasting Elixir + 1 Martial Hymn + 1 globe + 21 Wisdom Swap + 10 Insightful Wisdom Swap + 8 Power Surge + 2 Racial Past Life + 2 Ship Buff + 2 Profane + 2 Acute Instincts + 2 Festive Wisdom + 5 Quality Wisdom +4 Reaper Points = 90 self-buffed wisdom (40 modifier)
Constitution: 18 Base + 8 Tome + 2 Completionist + 2 Racial Completionist + 2 Kensei Capstone + 2 Lasting Elixir + 1 Globe + 21 Constitution + 2 Insightful Constitution + 4 Quality Consitution + 8 Power Surge + 2 Racial Past Life + 2 Ship Buff + 2 Profane + 2 Yugoloth (rarely used) + 5 Primal Scream + 4 Tenser's Scroll + 5 Grim Barricade +4 Madstone Rage = 96 self-buffed constitution
Damage: 58 Strength Modifier x 3 Scaling Factor for THF = 174 + Deadly 17 + Quality Deadly 4 +Deadly Instincts 20 + 3 Monk Past Life + 16 PA + 15 Enhancement Bonus + 2 Arborea + 2 Morale (Good Hope) + 2 Alchemical Potion of Prowess + 6 Ancient Power + 4 Dread Adversary + 6 Fury of the Wild + 3 Enchant Weapon = 286 + 8 Orcish Weapon Training + 13 Kensei tree + 4 weapon specialization + 3 Shattered Device Set + 1 Attack/Damage Prowess Filigree + 5 Battle Meditation +2 Luck +3 situational for Hail of Blows twist = 313 Self-Buffed
Add +47 Damage for critical hits (see breakdown below)
Add 5% relentless fury
Weapon Dice: Baz (upgraded) is 7.5W + 1W from Dance of Flowers + 0.5W from Improved Power Attack + 0.25W from Guild Buff + 1W from Deadly = 10.3W (rounded on character sheet)
313 damage + 10.3[1d12+6] = Average raw base damage of 441.75 (will be used later for melee power correction)
Melee Power: 36 Fury of the Wild Core + 25 Strong Swings + 4 Tome + 20 One Cut + 20 One with the Blade + 6 Superior Weapon Focus Slashing + 4 Greater Weapon Specialization Slashing + 4 Greater Weapon Focus Bludgeoning + 4 Greater Weapon Specialization: Bludgeoning + 10 Perfect Two-Handed Fighting + 6 Well Rounded II (from Falconry) + 25 Artifact Part of the Family + 33 Filigree + 30 Epic Power + 20 Scion of Arborea + 3 Mythic on Right Ring + 2 Mythic on Weapon + 3 Mythic on Gloves + 1 Mythic on left Ring +3 Reaper Melee on Shackles + 3 Reaper Melee on Bracers + 3 Reaper Melee on Goggles +3 Reaper Melee on Charune +15 Lasting Potion + 24 Dread Adversary + 10 Martial Hymn + 8 Prowess +10 Sentient + 5 Almond-Coated Shadow Apple = 340 Self-Buffed Standing Melee Power
340 + 20 Opportunity Attack + 50 Prowess Buff = 410 sustained
Effective Damage: 441.75 raw base damage * (100 + 410/100) = 441.75 * 5.1 = 2253 melee-power modified base damage.
Tactics: These should just meet threshold values, as further investment provides no additional utility. I stopped at 133.
Stunning Blow: 10 + 58 Str Modifier + 23 Stunning Item + 20 Deadly Instincts + 3 Fighter Past Lives + 8 Tactical Supremacy + 4 Quality Combat Mastery + 4 Reaper's Tactics +2 Kensei Capstone + 1 Guild Buff = 133
Dire Charge: 153
Trip: 10 + 58 Str Modifier + 20 Vertigo Item + 20 Deadly Instincts + 3 Fighter Past Lives + 8 Tactical Supremacy + 4 Quality Combat Mastery + 4 Reaper's Tactics + 2 Kensei Capstone + 1 Guild Buff = 130
Sunder: 133 (Shatter +23 item)
Doublestrike: +15% Kensei Capstone + 4% Kensei Cores + 15% Part of the Family Set + 24% Family's Blessing + 11% Insightful Doublestrike + 3% Iconic Past Life + 10% Bloodrage Chrism + 3% Shattered Device + +9% Martial Past Life + 5% Perfect Two-Weapon Fighting + 3% situational Hail of Blows = 99-102% Standing Full-Time (not counting cannith combat infusion, which is a rare proc and not nearly enough up-time to be considered as a chronic buff)
To-Hit (non-sneaking): +58 Strength Modifier + 15 Enhancement + 2 Arborea + 3 Enchant Weapons Epic Past Life + 1 Blinding Speed + 30 BAB + 28 Competence Bonus + 13 Insightful bonus + 3 Superior Weapon Focus + 3 Fighter Past Life + 8 Orcish Weapon Training + 8 Kensei + 5 Battle Meditation +2 Practiced Accuracy + 4 Grim Barricade + 2 Alchemical Prowess + 4 GH + 12 Ancient Power (THF) + 3 Shattered Device + 1 Attack/Damage Prowess Filigree + 2 Tactical Training Room = 208 - 8 Orc Power Attack +2 Luck Bonus = 202 (with half-orc power attack) Self-Buffed
If flanking, add 7 (insightful deception) + 18 (deception) + 6 guild + 2 standard flanking bonus + 4 (net) essence of betrayal = additional 38
Critical Hit To-Hit/Damage: Seeker +21 + Insightful Seeker + 10 + 3 Critical Mastery + 4 Quality Seeker + 6 Guild Buff +2 Prowess Critical Confirmation = 46 (missing 1 point from somewhere, 47 on character sheet)
Total critical confirmation while sneaking: 202 + 38 + 46 + 10 attack sequence +16 adrenaline confirm = >300 self-buffed in power attack, and without cookies.
Fortification Bypass: 36% Enhancement + 16% Insightful + 5% Shattered Device Filigree + 5% Guild Bonus + 15% Grim Precision + 10% Part of the Family = 87% (missing 1 point, maybe rounding? Character sheet states 88%)
Debuffs: 25% Sunder (DC 133) + 15% Shattering Strike + 50% Expose Weakness + 15% Fighter Improved Destruction + 25% Precision
Total 218% Fortification Bypass
Helpless Damage: 30% Falconry + 20% Half-orc + 30% Sense Weakness + 15% Part of the family + 5% Guild buff = 100%
Strikethrough: Base 20% + THF line 150% + 20% Fury + 20% Half-orc + 5% Filigree = 215%
Action Boost Count:: 5 base + 3 Kensei + 4 Kensei Capstone + 1 Guild + 2 Prowess + 3 Extra Action Boost Swap (beginning of quest) = 18
For maximum count: Can acquire 3 from half orc and 3 twist from LD with 1 for a filigree swap for 25
DEFENSES (no breakdowns yet, maybe later)
PRR (self-buffed): 310 in Fury
MRR (self-buffed): 170 (179 with past life toggle if needed)
Dodge: 10%
AC: 153
Hitpoints: Highly variable. Mid 3600's in full offense mode. Can reach 4500 with 2 piece LGS swap + toven cookie + yugo pot if needed. Currently 109 reaper points. This is with 96 constitution + 5% falconry quality + EDF.
DR: 30/-
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Discussion/Tips:
Q. Why no cleave feats?
A. Boulder's Might and Coordinated Strike are the two cleaves you can use when you need to, a lot of their use will be to reset momentum swing, which is an ability that lands 5 attacks at an increased threat range and 5W. Otherwise, dire charge and a 215% strike through chance are sufficient for AoE damage.
Q. Why this build over paladin or barbarian?
A. The Kensei fighter takes advantage of two important facts. The first, barbarians achieve a lower fortification bypass as they cannot be raged with precision - and therefore will miss more of their adrenaline crits. The second is that there is currently no way to use a greataxe as a favored weapon, so paladins cannot leverage the tremendous base damage of a greataxe to its full potential. A Kensei fighter can use half-orc raging crush, deadly strike, and adrenaline to essentially circumvent the low threat-range of a greataxe, and leverage its base damage in dealing very high damage with those special attacks. In between, it will still have an 18-20 threat range. Additionally, the boost counts and tactical DC's are higher than the competing options. The fighter also provides an essentially maxed doublestrike all of the time without having to rely on twists.
Metagaming:
When you zone into a quest, use a +21 wisdom / 10 wisdom collective site to swap after hitting power surge to maximize wisdom. Then use deadly instinct and re-equip the real goggles. Using the bird cleave without a target can still reset your deadly instinct charges.
Precision and power attack are most effective when used at the right times. Learn which enemies are heavily fortified, such as doom reapers (especially in the new content). In these situations, precision is a significant DPS advantage.
Weaknesses?
For a fully offensive DPS build? Not many. It's not a tank. But this build covers no-fail tactics, massive to-hit, massive fortification bypass, massive helpless damage, very good defenses for a min-maxed offensive melee, massive front number damage, very high boost counts.
The only shortcomings that currently exist are:
1. DR bypass, you will need a second maxed sentient weapon with alternate DR bypass slotted in order to be fully prepared for odd things like cold iron, byeshk, or adamantine.
2. This gear setup foregoes opposition. You'll need opposition to push skulls on raids.
R10 Search and Rescue Example:
https://www.twitch.tv/videos/633785625
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