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  1. #1
    Community Member xbachix's Avatar
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    Default Alternative rewards

    I would love to see a mechanic where one can deny all loot rewards from chests and the quest giver but in turn be rewarded with favor (or maybe even DDO coins)

    A NPC loot exchanger who will "take all your findings" and donate it automatically to a facton in turn you get small amouts of favor with that faction or guild rep. My thought on this is when this was active when i would open a chest i would only get tokens that would automatically increase my favor with that faction similar to how we get tokens that increase guild rep/xp.

    Seriously, even if it were 1 point per chest this might be preferable for some people.

  2. #2
    Community Member
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    Favor really isn't a stat you can just keep farming indefinitely like that though. It's more of a metric of completion, like achievements before that was a common gaming feature.

    Infinite favor would just make it trivial to get all the rewards for a faction if you had even one quest for it. It'd also make it too easy to farm store points.

  3. #3
    Community Member Annex's Avatar
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    Hmm.

    Let's say an average player can complete one quest every 10 minutes, and an average quest awards 12 Favor. At that rate, a player will average 83 minutes per 100 Favor or 50 seconds per point of Favor. Since every 100 Favor earns 25 DDO Points, 4 Favor earns one DDO point and one DDO Point accrues every 3 minutes 20 seconds.

    Now, let us say that looting a chest, looking at the contents, selling the looted items out of inventory, and so forth, takes 10 seconds per chest. If a player stops looting chests, every 5 chests will earn him or her one point of Favor and every 20 chests will earn him or her one DDO Point, all resulting from faster quest runs.

    Substitute whatever numbers you like. My point is, in a sense, the game already allows players to convert every chest into extra Favor and thus extra DDO Points simply by not looting it!

    For a slow poke like me, Favor comes at a much slower rate, perhaps one Favor per 5 hours of play, so looting chests makes lots of sense. For a super fast player, not looting chests starts to have definite advantages.

    Anyway, I thought that was an interesting thought experiment.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
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  4. #4
    Community Member Arayot's Avatar
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    I would say yes to exchanging for guild renown.

  5. #5
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    I often skip looting chests I know have nothing I want - including end chests. Also also often do not collect the post-quest reward unless needed to proceed.

    The time not taking to loot such chests translates to more quests run and thus more favor and xp.

    I dont see any merit to the quests. Maybe you could try to elaborate why you think the game would be better with such an addition?
    Member of Spellswords on Ghallanda

  6. #6
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    Not much of a fan of alternate rewards, but always wished that opening chests would add an xp-bonus to make optionals more interesting, even in reaper. Especially as looting is one of the things adevnturer's do.

  7. #7
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by xbachix View Post
    I would love to see a mechanic where one can deny all loot rewards from chests and the quest giver but in turn be rewarded with favor (or maybe even DDO coins)
    Epic has Commendations Of Valor in chests, which is basically the same.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

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