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  1. #1

    Default Shadow form in shadowdancer

    Shadow form in shadowdancer does NOTHING in high reapers.

    25% incorporeal miss chance completely ignored by high reaper difficulty. STR damage does 0 damage.

    Can you add some defensive benefit that fits well on shadowdancer flavor?

    Like "25 Light Armor Max Dex Bonus and some dodge"?
    "PRR/MRR debuffs with STR damage"?
    “Be extremely subtle, even to the point of formlessness.
    Be extremely mysterious, even to the point of soundlessness.
    Thereby you can be the director of the opponent's fate.”
    - Sun Tzu, The Art of War

  2. #2
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    ...bbbbbut you get to float nicely.

  3. #3
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    It does let you use dark imbuement though, which is really useful everywhere. And you can pass through enemies while tumbling and get bonuses to hide/move silently/tumbling. Shadowdancer is a really good destiny in the aggregate, and not just for rogues. My wife's ranger has found it a really good melee destiny too.

  4. #4
    Community Member Smokewolf's Avatar
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    Quote Originally Posted by cru121 View Post
    ...bbbbbut you get to float nicely.
    Eat at Taco-Bell and ya can float nicely too!

  5. #5
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    Quote Originally Posted by draven1 View Post
    Shadow form in shadowdancer does NOTHING in high reapers.

    25% incorporeal miss chance completely ignored by high reaper difficulty. STR damage does 0 damage.

    Can you add some defensive benefit that fits well on shadowdancer flavor?

    Like "25 Light Armor Max Dex Bonus and some dodge"?
    "PRR/MRR debuffs with STR damage"?
    Welcome to Reaper, aka "theorycraft apartheid"...where not every build is allowed to participate. Self-healers, avoidance tanks, and debuffers enter in rear.

    This is my main issue with Reaper, especially when people treat it as a leveling mode and not just a group-challenge mode...its not just "Elite, but harder", its a different game with a different ruleset, and some builds that are perfectly viable in Elite are just arbitrarily excluded from Reaper viability by targeted penalties.

  6. #6

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    Quote Originally Posted by droid327 View Post
    Welcome to Reaper, aka "theorycraft apartheid"...where not every build is allowed to participate. Self-healers, avoidance tanks, and debuffers enter in rear.

    This is my main issue with Reaper, especially when people treat it as a leveling mode and not just a group-challenge mode...its not just "Elite, but harder", its a different game with a different ruleset, and some builds that are perfectly viable in Elite are just arbitrarily excluded from Reaper viability by targeted penalties.
    So, why PRR/MRR, dodge doesn't affected at all by reaper skull?

    And I usually do R10 only and sometimes it's solo R10, if you search my previous suggestion, there is R20 one.
    https://www.ddo.com/forums/showthrea...R20?highlight=

    I've pointed out shadowform because it's "Tier 6" ability. It should be work on every difficulty.

    What if PRR/MRR, dodge doesn't work at all on high reaper?
    What if you can't use other Tier 6 ability like "Blitz, Turn of the Tide, Everything is Nothing, Unbridled Fury, etc" because it's high reaper?
    Last edited by draven1; 01-29-2021 at 08:52 AM.
    “Be extremely subtle, even to the point of formlessness.
    Be extremely mysterious, even to the point of soundlessness.
    Thereby you can be the director of the opponent's fate.”
    - Sun Tzu, The Art of War

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