
Originally Posted by
MrGharus
... Heroic mostly free-to-play content.
Most F2P is older, so "easier", so that's good.
And as such, I'm assuming this is not going to 30? (Makes a diff...)

Originally Posted by
MrGharus
... random chest loot and quest rewards are where we are getting our gear (thus my Dragonmark of Finding on this build to boost chests).
DMoF doesn't boost the "quality" of what you find, just the ML. So, rather than find ML 3-5 loot in The Harbor (Level 2 quests, Quest Level 4 on Elite), a chest successfully blessed will dump out ML 4-6 - which is nice if you're Character Level 4 (which is "max" for Quest Level 2 if you're going for the Elite XP Bonus), but it's hardly a game changer.
MUCH better imo would be to take some Feat to boost your DPS, so you can get through quests more reliably and faster. More quests = more chests + more end rewards = more loot selections. AND you don't have to constantly berate people who open chests before you Bless them, and they don't have to wait around for you to do that slow, unreliable dance on every chest. Win/win. 

Originally Posted by
MrGharus
I wanted to play a warlock trapper and came up with this thief-acrobat staff wielding eldritch aura warlock build. Its a 32 point first life, no tomes, build. For our purposes, is this viable, or have I missed the mark?...
Well, first, 'locks are so strong (esp on Elite) that you can glom anything on to Warlock 10 and use it as a Racial Reincarnation template; Warlock 10/X 10 done. So Warlock 15 + Rog can certainly work.
However, unless you just love melee or just hate blasters, I don't think* you want to make it 1st life as a "melee" character with an interesting healing/damage aura - you're going to be a blasting warlock who also traps. Splitting stats, feats and AP between melee and blasting is just a recipe for disaster - if there's a way to make a 'lock fail, this could* be it. 

(* It would take someone more familiar w/ melee locks to say if the concept is viable or no. If(?) it is, I'm betting you'd still want to focus more on one or the other, and not split the difference.)
3 AP into TA for the added speed, a few AP into Mechanic for a boost to trapping (handy for a 1st life build without good gear!), and the rest into TA and SE (and switch to Aura later... maybe), done. (And you could toss in a level of Barb for even faster kiting - speed saves lives.)
Here is a quickie on a Lock 10/ template - just expand it to 15*, and you're set.
o https://www.ddo.com/forums/showthrea...=1#post5964591
(* or 14 'Lock + 1 Barb - seriously, think about it)
One of the advantages to GOO is Knock - so you don't "need" OL and could save the points if you wanted. (Altho' Knock is never ~as~ strong as OL (cuz of the gear+tool bonuses), it will still open 90% of the locks in the game - your call.) But you could still take less OL and get full ranks in Spot - a "must" unless you, personally, know the locations of all the traps in the game (including the "possible" locations for semi-randomized ones!) 
Maybe something like this (to start, VERY rough sketch) - based (very loosely) on this build.
(Edit - here is another spin on what you're doing, just swap in "rogue" instead of "arti" and you're set. https://www.ddo.com/forums/showthrea...=1#post6171343 )
Warlock-Trapper
15/4/1 Warlock/Rogue/Barbarian
True Neutral Human
Level Order
1. Rogue . . . . . 6. Rogue. . . . . 11. Warlock. . . . 16. Warlock
2. Warlock. . . . .7. Warlock. . . . 12. Rogue . . . . .17. Warlock
3. Warlock. . . . .8. Warlock. . . . 13. Warlock. . . . 18. Rogue
4. Barbarian . . . 9. Warlock . . . .14. Warlock . . . .19. Warlock
5. Warlock. . . . 10. Warlock. . . . 15. Warlock. . . . 20. Warlock
Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 11. . . .4: CHA
Dexterity . . . .8. . . .8: CHA
Constitution. . 14. . . 12: CHA
Intelligence. . 16. . . 16: CHA
Wisdom. . . . . .8. . . 20: CHA
Charisma. . . . 17. . .
Note: With your situation, you want all the loot you can carry, and you do NOT want to lose Evasion; 11 Str will help w/ both of those, while the rest of the build points go toward Cha (DPS) and trapping.
Skills
. . . . . R .W .W .B. W. R .W .W .W .W .W .R. W. W. W. W. W. R .W .W
. . . . . 1 .2 .3 .4. 5. 6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 .1 .1 .1. . .2. 1. 1. 1. 1. . .2. 1. 1. 1. 1. . .2. 1. 1. 23
Search. . 4 .1 .1 .1. . .2. 1. 1. 1. 1. . .2. 1. 1. 1. 1. . .2. 1. 1. 23
Spellcr . 2 . . . .½. 4. ½ . . . . . . .6 . . . . . . . . 6. . .2 .1 .22
UMD . . . 4 . . . . . 2. 3 . . . . . . . . 6 . . . . . . . . 6 . . 1. 22
Spot. . . 4 .1 .1 . . . .3. 1. 1. 1. 1. . .2. 1. 1. 1. 1. . .2. . . . 21
Jump. . . 4 . . . .3. . .1. . . . . . . . . . . . . . . . . . . . . . .8
Open Lo . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Bluff . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Swim. . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Concent . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .48 .6 .6 .8. 6 12. 6. 6. 6. 6. 6 12. 6. 6. 6. 6. 6 12. 6. 6
Note: Open Lock 4 will get you through early Heroics, until you get Knock (@ Lvl 8). You may have to re-roll to get a high #, but it'll work. And the boost to Charisma/DPS will be worth it imo.
Feats
.1. . . . : Force of Personality
.1 Human. : Insightful Reflexes
.3. . . . : Maximize Spell
.6. . . . : Empower Spell
.9. . . . : Heighten Spell
12. . . . : Extend Spell
15. . . . : Mental Toughness (or?)
18. . . . : Improved Mental Toughness (or?)
12. . . . : Extend Spell
.2 Warlock: Pact: Great Old One
Spells
- False Life (2), Shield (4), Entangle (4)
- Suggestion (7), Invisibility (10) (11), Knock (8)
- Dimension Door (7) (10), Displacement (13) (15), Phantasmal Killer (13)
- Evard's Black Tentacles (12) (14), Teleport (19), Dominate Person (19)
- Waves of Exhaustion (17)
Enhancements
Human (3 AP)
- Spell Power Boost
- Improved Recovery
Soul Eater (Tier V, ~40+ pts)
Tainted Scholar (~22+ AP)
Mechanic (8 AP)
- Arbalester
- Mechanics II, Awareness II (or some other mix)
- Skill Boost III (= +2+6 for "real" trapping, and +6 to any other task)
Thief-Acrobat (3 AP)
(optional, and late, after Rog 3 at least)- Staff Control
- Fast Movement (+4% at CL 18)
You get Feigned Health early, with Chain by Character Level 3, then swap to Maxed/Empowered Consume/Stricken w/ Cone by Level 5. And the rest is easy...