Hello,
I'm not that fluent in (A)D&D rules, so I thought, that *perhaps* this tree might be possible ?
My initial thought was to buff up Trapmaking a little bit and make it better known among players
plus use the various trap parts every Rogue or Artzifoicer has, but has no use for them.
This should be an Universal Tree, means that it woukld be available for *all* classes.
Trapfinding should not be included,
and it should exclusively focus on Trapmaking !
It would have / contain several paths which are dependent on the player character's class.
For example, only divine classes would be able to make Traps out of Holy Trap Parts. No other class should be able to use these parts.
I'm not sure about Unholy Trap Parts, though.
Casters would be able to use Force Trap Parts.
Acid Trap Parts perhaps as well.
Mechanical Trap Parts sound fairly neutral to me, so they should be useable by all classes, or by Rogues & Artificers only.
Well, this is still a very rough idea, but it would make Trapmaking more accessible.
It would also make Holy Trap Parts become useable at last.
These days I don't think that Trapmaking is favourable among speedrunners & zergers.
I rather tend to believe rthat Trapmaking is something solo players would vastly benefit from, because solo players have to play much more strategically in any dungeon,
whereas speedrunners ( groups ) would just overwhelm enemies via brute fighting / casting force.
Alrik