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  1. #1

    Default Ruby of the Snowpeaks so OP



    Ok so Freezing ice was on 1) Frozen tunic, so you had to wear it instead of armor sets or a something with Vitality of invulnerability etc or on Leopard's Chill (ML7) so you had to find it and have a build able to use that one weapon. Lootgen has Freezing Ice but not until higher levels where it is useless, similar to a few more named weapons with Freezing ice in epics like Icerazor--not worth using.

    In reaper you do not want elemental damage (it gets nerfed fast--so this is better than 2d6 cold at level 4), you want the helplessness caused by CC like Freezing ice. So there was a tradeoff, right?

    This little ruby changes everything. Any melee or ranged is insane not to use it. Does it proc on spells? I do not know.


    How could this have been implemented better? In the past, icy burst kits were for lootgen only. Why is this not a one-time enchantment for a lootgen like festival solar? Then you have a tradeoff. The rare lowbie vorpal would probably be the item of choice for a lootgen with this enchantment. You limit the powercreep though by limiting the uses of this buff. Instead, this is just way too OP IMHO.

    Thoughts?
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  2. #2
    Community Member Thrudh's Avatar
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    I agree it's OP (well depends on the proc rate), and there is almost no trade-off involved to slot in a weapon red slot.

    The main thing I use slots for on my melee is for DR breaking (Silver or Good augments), but this is better.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #3
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Saekee View Post
    DC 35. So... won't proc often and won't succeed unless the enemy rolls a 1 in any reasonable content.

    Not overpowered.
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  4. #4
    Cosmetic Guru Aelonwy's Avatar
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    Depends on the proc chance though doesn't it? I mean if its the standard 2% chance its very low. Doesn't it also have an internal cooldown? Most of these tiny proc chance things seem to, at least in my experience. I prefer effects that go off on a vorpal so much more, at least I'll see them frequently enough (even if things start saving after awhile) to feel like they were useful for a window of levels. Some of these 2% chance effects seem to go off once a dungeon, that just doesn't feel adequate.

    IME Freezing Ice is dropping on random loot rings? and shields at approximately level 6+ along with Magama Surge, and Earthgrab? or Earthguard or both. Haven't seen Lightning Strike on a ring, just shields but yeah level 6+. So this augment is 2 levels lower. Would it feel more balanced if it were level 8? I really like the idea of it and I would prefer it be useable at a level before mobs saves are so high that its useless. What is the level window that its not OP in your opinion but still useful for 5 levels? At this point in the game, for me, with 30 levels and more to come, if something isn't useful for at least 5 levels it gets tossed because space is at such a premium.
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  5. #5
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    Default Lmao

    Are you being sarcastic OP? ROFLMAO!

  6. #6

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    Quote Originally Posted by Komradkillingmachine View Post
    Are you being sarcastic OP? ROFLMAO!
    Quote Originally Posted by HungarianRhapsody View Post
    DC 35. So... won't proc often and won't succeed unless the enemy rolls a 1 in any reasonable content.

    Not overpowered.
    Can you guys read? This is OP for heroics, mainly until about level 14ish or so. I did not say for late heroics or epics. I guess even scanning a short OP is too hard?

    So they will not save only on a 1 when they are CR 7-15 or whatever


    Proc rate is high, about 5% and not vorpal so can harmonize with manslayer/vorpal
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  7. #7
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Saekee View Post
    Proc rate is high, about 5% and not vorpal so can harmonize with manslayer/vorpal
    So what level do you think is appropriate for it?
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  8. #8
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Saekee View Post
    Can you guys read? This is OP for heroics, mainly until about level 14ish or so. I did not say for late heroics or epics. I guess even scanning a short OP is too hard?

    So they will not save only on a 1 when they are CR 7-15 or whatever


    Proc rate is high, about 5% and not vorpal so can harmonize with manslayer/vorpal
    Playing DDO is OP in Heroics. Unless you're going to run a character naked and choose to not allocate your AP in enhancements at all, "OP in Heroics" has no meaning.
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  9. #9
    Uber Completionist Astarii's Avatar
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    Quote Originally Posted by Aelonwy View Post
    So what level do you think is appropriate for it?
    OP thinks it should be 31 unless they move up level cap, then whatever that is +1
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  10. #10
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    RNG loot can produce a Frozen prefix on weapons from ML5, adds Freezing Ice and 2d6 (at 5) cold damage, rare drop. The augment can be combined with wounding (con drain weapons) to scale the DC into higher heroics. Improved Sunder and some builds, eg: 1 level of Warlock could debuff fort saves, so there are options to make it work. Perhaps it plays nicely with the negative level ruby in a 2 slot weapon as well.

  11. #11
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    Quote Originally Posted by Saekee View Post
    Can you guys read? This is OP for heroics, mainly until about level 14ish or so. I did not say for late heroics or epics. I guess even scanning a short OP is too hard?

    So they will not save only on a 1 when they are CR 7-15 or whatever


    Proc rate is high, about 5% and not vorpal so can harmonize with manslayer/vorpal
    Considering that 1-10 heroics is super easymode for melees/ranged where most builds will be 1-2 shotting everything anyways it won't really come into effect. Fire Sorcs rule from 6-20

    Perhaps they'll be a little strong, but it feels like you're panicking over a minor thing.

  12. #12
    Community Member kanordog's Avatar
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    Quote Originally Posted by Saekee View Post

    Thoughts?
    - Ruby of Snowpeaks
    - Ruby of Ghostbane
    - Ruby of the Vampire slayer

    Goes into this:

    https://ddowiki.com/page/Item:Luck_Blade

    My permagnome gonna love it.


    Inquisitives still gonna shot everything to bits before I reach them, so what is OP?
    You nerfed my monks, throwers, dailies and alchemists.
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  13. #13
    Community Member SerPounce's Avatar
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    Lack of attention to calibrating DCs has always been a problem in DDO generally and itemization in particular, but heroics are kind of a funhouse anyways. Just throw it in the soup with all the other wildly OP stuff.

  14. #14
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    Quote Originally Posted by Saekee View Post


    Ok so Freezing ice was on 1) Frozen tunic, so you had to wear it instead of armor sets or a something with Vitality of invulnerability etc or on Leopard's Chill (ML7) so you had to find it and have a build able to use that one weapon. Lootgen has Freezing Ice but not until higher levels where it is useless, similar to a few more named weapons with Freezing ice in epics like Icerazor--not worth using.

    In reaper you do not want elemental damage (it gets nerfed fast--so this is better than 2d6 cold at level 4), you want the helplessness caused by CC like Freezing ice. So there was a tradeoff, right?

    This little ruby changes everything. Any melee or ranged is insane not to use it. Does it proc on spells? I do not know.


    How could this have been implemented better? In the past, icy burst kits were for lootgen only. Why is this not a one-time enchantment for a lootgen like festival solar? Then you have a tradeoff. The rare lowbie vorpal would probably be the item of choice for a lootgen with this enchantment. You limit the powercreep though by limiting the uses of this buff. Instead, this is just way too OP IMHO.

    Thoughts?
    Boy are you going to be surprised when you find out that Freezing Ice is also an effect on new RNG loot... Secondly, with all the power creep the past few years, just holding down auto-attack on any on any halfway decent DPS build is "so OP" so this aug doesn't really change much. Good DPS builds are 1-2 shotting non-boss mobs on Heroic R1/2 anyway so who care if it gets frozen before the next hit finishes it off?

    To put it into perspective, if it has a 5% chance to proc and if it then has even a 50% chance to stick without being resisted in lower heroics, that puts it in the 2-3% range. Freezing 1 out of even every 5-10 mobs when it will die in the next few seconds anyway doesn't strike me as terribly OP.

  15. #15
    Community Member Thrudh's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    DC 35. So... won't proc often and won't succeed unless the enemy rolls a 1 in any reasonable content.

    Not overpowered.
    Ah then, I retract my statement... Like others have said, low level heroic is super easy anyway...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  16. #16

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    Quote Originally Posted by janave View Post
    RNG loot can produce a Frozen prefix on weapons from ML5, adds Freezing Ice and 2d6 (at 5) cold damage, rare drop. The augment can be combined with wounding (con drain weapons) to scale the DC into higher heroics. Improved Sunder and some builds, eg: 1 level of Warlock could debuff fort saves, so there are options to make it work. Perhaps it plays nicely with the negative level ruby in a 2 slot weapon as well.
    I have never seen that at ML 5, would like to see a screenie. I have seen such things as guards at ML 4 so maybe on weapons too then?
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  17. #17
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    Quote Originally Posted by Saekee View Post
    Can you guys read? This is OP for heroics, mainly until about level 14ish or so. I did not say for late heroics or epics. I guess even scanning a short OP is too hard?

    So they will not save only on a 1 when they are CR 7-15 or whatever


    Proc rate is high, about 5% and not vorpal so can harmonize with manslayer/vorpal
    No. We can read just fine. Its never going to be OP because devs designed it to be trash on purpose.

    Guess you are too blind to see it.

  18. #18
    Hero Propane's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    DC 35. So... won't proc often and won't succeed unless the enemy rolls a 1 in any reasonable content.

    Not overpowered.
    How do you know the DC?
    I would be nice if it scaled with min level of weapon or something...
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  19. #19
    Founder & Super Hero Arkat's Avatar
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    2% proc rate...not OP.

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  20. #20
    Community Member Michaelaz2's Avatar
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    Quote Originally Posted by Thrudh View Post
    I agree it's OP
    Devs cant win for losing , cant we just be happy , a ruby isnt going to break the game
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