Originally Posted by
CSQ
The problem with gold rolls isn't necessarily that the high end loot on the table isn't worth it. There are some really good things I pulled during the season pass- pots and tomes (usually not upgrades for my main but still useful for alts), tons of exp consumables, some useful utility items, and a couple nice cosmetics. The problem is that in between getting the good things, I would consistently pull, even on high rolls, garbage items that were no where nearly as good. Single use potions (alchemical intimidate, anyone?), hands, and all kinds of filler like sun flasks mean that even high rolls were often a coin toss.
When rolling loot boxes in most games (and, while daily dice aren't technically loot boxes, they're kind of similar), you usually get a ton of filler junk as common rewards, but when you get rare rewards they're items that are impressive. It feels like DDO's tables are built around good rewards being rare, regardless of the roll, which is the problem. If you're rolling on a 1-100 table, and then on a hidden internal table where there are maybe 10 or so really exciting or useful items hidden amongst 90 filler items (by weight, not necessarily variety) that means that not only am I holding my breath for the 1-100 roll, but then I have to see if my 100 gave me something good or a duped tome and a cosmetic I have three of already. While the cosmetic problem is simply one of frequency- the more you roll the more likely you are to have the cosmetic- I don't think it's that hard to make the lists more valuable in terms of the actually useful items. Clean the tables so the outcomes aren't cluttered with obsolete or highly situational items, remove any gotcha loot entries (sun flasks are the obvious meme, but there are others), and make sure that items actually reflect the tier descriptions (and maybe take a look at a couple tiers- questing tools shouldn't be something that will only be useful in certain situations rarely- I don't need 400 spare hands as a mostly solo/voice chat enabled player, and I don't think many of us are clamoring for more of them, and I'd really like to see the percentage of alchemical intimidate potions that get used compared to getting mulched for inventory space). Gold rolls should be *better* than freely available consumables. I can buy a potion of haste- sure, maybe only at level 5, but I can buy 100s of them with the mostly worthless currency I have, getting a few level 20s from a spin now and again isn't "Oh yeah, something special!" As much as I get sick of the PRR/MRR/MP/RP/SP boosts cluttering up my inventory, at least they're unique and useful. Not so much the spell in a bottle potions that I can replace with actual potions or scrolls or just learning the spell.
Long story short, there's too much junk on the lists for what is good there to shine properly, there's not enough compelling good stuff on the lists to make it worth spending real money on, and there's barely even enough to make me care to log in regularly for the VIP spins. The tables are worse than they were before the 2018 revamp in my opinion- at least then I wound up with a ton of useful items (I still have stacks of bells of opening that I've been gradually chewing through since then), even if they weren't all spectacular. I feel like the changes were made, not for the benefit of legitimate players, but to make it harder for dupers to get things like Jeweler's Kits and other high ticket tradable items. That might be a conspiracy theory, but it certainly doesn't feel like I look forward to spinning rolls like I did back then. I will admit that I spent way more money than I should just because getting cakes and bells and shrines and all these handy questing tools were worth the investment, even if I wouldn't necessarily go out of my way to buy them individually. There is no reason to do that now.