Coming back from a long break in the game, and it seems to me that there are entirely to many forms of currencies in this game now. Please forgive me when I say currencies, what I mean is: collectibles, ingredients, crafting supplies, etc. basically any unbound items that comes from a quest pack and you need to run that quest pack to death to get it to the point of having a useful amount of them. That in turn causes the item(s) to become a currency until the next quest pack is out and the grind starts all over.
While I understand the theory/role play/business model of it, I’ve got to admit that it’s highly annoying as a returning player. RP wise: yeah, you need native ingredients to upgrade native items. You want people to play the new pack and not be able to upgrade the items immediately.
Despite the fact that there is a whole house that specializes in crafting and making magic items that work in any world back in the marketplace. Surely they could make it work, like buying a generic iPhone screen (aka house c crafting items) to replace a cracked screen instead of the apple one(aka the current quest pack currency item). House C is like a master mechanic that can do anything, as long as it’s on the engine from a 1995 Chevy truck and nothing else. Even if it’s a player interaction thing, like 10 people need to leave item X with house C for a week while they study the device and that unlocks the server to use house c supplies to upgrade the item or something similar. No immediate upgrade, and people run the pack to get the item.
Business wise, sure, they sell more bags, more bank space, more available characters to mule all these wonderful items about, but really... come on. Enough is enough. Can we not condense all these down some? Easier systems = friendlier to new and returning players. More players = more fun & profit.
Thankfully the community has put out something like 42 (it is the answer) crafting planners, one for each type of crafting, so we kind of know what to run and how many to collect from each quest pack.