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  1. #61
    Community Member kanordog's Avatar
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    Quote Originally Posted by Carpone View Post
    RIP Greater Color Spray 20210113. It's been a fun three months.

    You can still use it just need your DC's kept high enough.
    You nerfed my monks, throwers, dailies and alchemists.
    I hardly play anymore, found a better hobby.
    Thank You!

  2. #62
    Bounty Hunter slarden's Avatar
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    I expect it to work just as well for me and doubt I will notice the 1 in 20 additional fails. It's disappointing they didn't take the time to fix shadowblade which was also documented in this thread. The DPS is bad enough but worse since enemies never fail their save on shadowblade.
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  3. #63
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    Default Fixed.........................

    there you go,you what you wanted, is now fixed so dont say they are slow to fix

  4. #64
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    Quote Originally Posted by kanordog View Post

    Maybe he meant the Bottled Tornado from Birthday Card Event.
    No, the Tsunami SLA from Primal Avatar.
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  5. #65
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    No, the Tsunami SLA from Primal Avatar.
    I would leave Tsunami as it is for now until changes to Epic Destinies are made (Possibly when level cap is increased) before fix the to no-save. Or at least give it Evocation bonuses as current DC is Fortitude save vs. 10 + Wisdom modifier + Character level which means your max DC would be in the 80s. There is the same issue with Soundurst etc (Exalted Angel), Daunting Roar (Draconic). I've no idea what the DC is for Greater Shout (Fatesinger) that I don't think should be a Tier 6 Ability.

  6. #66
    Community Member kanordog's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    No, the Tsunami SLA from Primal Avatar.

    Cool, hardly ever played caster druid. Is that OP or something?

    ps.: Nevemind, looked into it, no save knockdown.
    Last edited by kanordog; 01-13-2021 at 11:39 AM.
    You nerfed my monks, throwers, dailies and alchemists.
    I hardly play anymore, found a better hobby.
    Thank You!

  7. #67
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    Quote Originally Posted by kanordog View Post
    You can still use it just need your DC's kept high enough.
    Do you happen to know what that number is for LE (sharn)? I'm guessing this has moved to a "caster only" ability? It's no good on my chr pally now. Trying to decide if it's worth it to try and get my DC up or just blow it off and get a few AP back.

  8. #68
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    Melee are going to be at least -11 DC behind casters from lack of a 7 Spell Mastery and 4 Insightful Spell Mastery item (such as from Attunement's Gaze). That's not a gap you're going to close without slotting in caster gear. Melee also have the disadvantage of using GCS only at point-blank range.

    Thankfully GCS isn't needed with a Paladin though: Dire Charge, Holy Ret and even Trip with Divine Might are quite effective.
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  9. #69
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    Quote Originally Posted by Carpone View Post
    Melee are going to be at least -11 DC behind casters from lack of a 7 Spell Mastery and 4 Insightful Spell Mastery item (such as from Attunement's Gaze). That's not a gap you're going to close without slotting in caster gear. Melee also have the disadvantage of using GCS only at point-blank range.

    Thankfully GCS isn't needed with a Paladin though: Dire Charge, Holy Ret and even Trip with Divine Might are quite effective.
    This is what I figured. Unfortunately I either have to keep Chr as my main stat, which means keeping some points in illusionist or lesser reincarnate again. Oh well. I knew the fix was coming, but I hoped I could make the cut. One run through Sharn proved that I was hoping in vain.

  10. #70
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Carpone View Post
    Melee are going to be at least -11 DC behind casters from lack of a 7 Spell Mastery and 4 Insightful Spell Mastery item (such as from Attunement's Gaze). That's not a gap you're going to close without slotting in caster gear. Melee also have the disadvantage of using GCS only at point-blank range.

    Thankfully GCS isn't needed with a Paladin though: Dire Charge, Holy Ret and even Trip with Divine Might are quite effective.
    Also feats, Reaper Points (for most people), enhancements, filigree, let alone stuff like Profane/Sacred/Artifact Spell Focus which a caster can justify slotting a lot more easily than a melee

    Could swap Attunement's Gaze on for casting GCS, probably worth it if it kicks your DC into the viable range.

    <29 without Dire Charge there's much less melee AoE cc.

    As a Cha-based Pally you can get 20% HP from SaD stance and ditch EDF, which is probably worth it if you can land GCS.
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    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  11. #71
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    Quote Originally Posted by SpartanKiller13 View Post
    Could swap Attunement's Gaze on for casting GCS, probably worth it if it kicks your DC into the viable range.
    Only in theory. Swapping every 8 seconds gets old very quickly in practice, especially with the 1 second global cooldown.

    As a Cha-based Pally you can get 20% HP from SaD stance and ditch EDF, which is probably worth it if you can land GCS.
    You dont want the aggro from SD stance unless you're a tank. EDF is also free, and you're better off putting 23 into Falconry for 30% helpless damage rather than spending all that AP in SD.

    11 AP in Feydark Illusionist without utilizing GCS is still AP well spent for a paladin. If you're already 7 deep into the tree for CHA hit/dmg, another 2 for magic missile immunity (or +10 PRR/MRR from clickies) and 2 more for another CHA is a fine choice.
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  12. #72
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Carpone View Post
    Only in theory. Swapping every 8 seconds gets old very quickly in practice, especially with the 1 second global cooldown.

    You dont want the aggro from SD stance unless you're a tank. EDF is also free, and you're better off putting 23 into Falconry for 30% helpless damage rather than spending all that AP in SD.

    11 AP in Feydark Illusionist without utilizing GCS is still AP well spent for a paladin. If you're already 7 deep into the tree for CHA hit/dmg, another 2 for magic missile immunity (or +10 PRR/MRR from clickies) and 2 more for another CHA is a fine choice.
    Eh, you'd only be using it once/pack on the way in so it's: GSC > Swap goggles > fight, swap Attunement's back on after the fight. Right after the Prowess swap which is already spammy, so it's 2021 lol.

    SD aggro only matters for boss fights, and if you have a dedicated tank you can swap it off then with no drawbacks. The rest of the time the mobs are CC'ed or you don't have a tank so it's a nonfactor.

    Falconry spending for helpless is fine too, if you have trouble clearing trash. Usually I try to focus on what I'm bad at though, which is generally stuff that I can't make helpless bigger cc range is pretty helpful for me, but it's a tradeoff for sure.
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    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  13. #73
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Carpone View Post
    Melee are going to be at least -11 DC behind casters from lack of a 7 Spell Mastery and 4 Insightful Spell Mastery item (such as from Attunement's Gaze). That's not a gap you're going to close without slotting in caster gear. Melee also have the disadvantage of using GCS only at point-blank range.

    Thankfully GCS isn't needed with a Paladin though: Dire Charge, Holy Ret and even Trip with Divine Might are quite effective.
    Agree that paladins have better options.

    If a charisma melee build wants to use it the 2 piece magewright set is likely the best way to make it work. +9 illusion mastery, +5 insightful illusion mastery and the +4 artifact charisma and +3 artifact dc (which as of the current update is now giving me 3 instead of 5 which I got yesterday and not even the 4 listed on the gear). Gear tetris is hard with adding 2 pieces of gear but you get 4 augments on those 2 pieces which can help plug some holes. Alternatively just legendary crown of snow which gives you the +7/+4 but is 8 DC behind the 2 piece set. Without either of those a melee is a minimum of 19 behind a top tier caster, but realistically more like 40 behind once you factor in quality DC, sacred DC, profane DC, scion feat, other feats, class enhancements, magister, etc.

    As you say paladins have other tools and divine might makes those options really good, but leg magewright set is a flavor option for a charisma or int build that wants to use greater color spray. I think the DC would be effective on a melee with just the 2 piece magewright set and without all those other bonuses a caster might have.

    For heroic and epic leveling a set of cannith crafted goggles is more than enough to make greater color spray useful on a charisma, int, wisdom build.
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  14. #74
    Community Member kanordog's Avatar
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    Quote Originally Posted by guzzlr View Post
    Do you happen to know what that number is for LE (sharn)? I'm guessing this has moved to a "caster only" ability? It's no good on my chr pally now. Trying to decide if it's worth it to try and get my DC up or just blow it off and get a few AP back.

    Run a gnome a few months ago, there was no proper feedback on my actual DC (SLA) but my Hypnotic Pattern was around 100 w/o using the best gear and Feydark Tree, can't be that hard to get yours there.
    That hit in LE sharn.
    You nerfed my monks, throwers, dailies and alchemists.
    I hardly play anymore, found a better hobby.
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  15. #75
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    SSG deserves some credit for fixing the bug before it had gotten too entrenched (looking at you Inq). Still could have been faster, but with xmas, corona and the lag I guess they have their hands full. The illusionist tree was a bit niche to begin with, so perhaps some improvements are in order there for both casters and melee, but handing melee a no-fail version of the second best CC in the game wasn't it.

  16. #76
    Community Member Feralthyrtiaq's Avatar
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    Default So flipping depressing to see that this was a bug.

    Here I thought it was landing because of build and gear choices on my Warlock and Alchemist...

    GD it.

  17. #77
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by slarden View Post
    Agree that paladins have better options.

    If a charisma melee build wants to use it the 2 piece magewright set is likely the best way to make it work. +9 illusion mastery, +5 insightful illusion mastery and the +4 artifact charisma and +3 artifact dc (which as of the current update is now giving me 3 instead of 5 which I got yesterday and not even the 4 listed on the gear). Gear tetris is hard with adding 2 pieces of gear but you get 4 augments on those 2 pieces which can help plug some holes. Alternatively just legendary crown of snow which gives you the +7/+4 but is 8 DC behind the 2 piece set. Without either of those a melee is a minimum of 19 behind a top tier caster, but realistically more like 40 behind once you factor in quality DC, sacred DC, profane DC, scion feat, other feats, class enhancements, magister, etc.

    As you say paladins have other tools and divine might makes those options really good, but leg magewright set is a flavor option for a charisma or int build that wants to use greater color spray. I think the DC would be effective on a melee with just the 2 piece magewright set and without all those other bonuses a caster might have.

    For heroic and epic leveling a set of cannith crafted goggles is more than enough to make greater color spray useful on a charisma, int, wisdom build.
    Huh, good call on the 2-piece Magewright set. Some hefty tradeoffs, but what the heck XD

    Something like this?

    Quote Originally Posted by LurkingVeteran View Post
    ...The illusionist tree was a bit niche to begin with, so perhaps some improvements are in order there for both casters and melee, but handing melee a no-fail version of the second best CC in the game wasn't it.
    If you were only using it on melees IMO you were wasting a lot of potential lol. My Bard alt was running LR6's as a heal/CC bot using it, and my Alch main is using it for Reapers etc.
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    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  18. #78
    Founder adamkatt's Avatar
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    [QUOTE=Feralthyrtiaq;6394195]Here I thought it was landing because of build and gear choices on my Warlock and Alchemist...

    GD it.[/QUOTE

    Yeah i just starting using it last week then i thought it may be too good.
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