Currently it has no save and I'm sick of watching "those people" spray it constantly... on a paladin, bard, whatever.
0 investment into dc, but no fail stun is a bit busted. Actually worse than the old tsunami
Currently it has no save and I'm sick of watching "those people" spray it constantly... on a paladin, bard, whatever.
0 investment into dc, but no fail stun is a bit busted. Actually worse than the old tsunami
we have a winner.
Not trying to speak ill but the M.O. tends to be
- Sell something overpowered to the level of being broke
- Let players find out how broke it is so everyone wants it
- Sell as many as you can
- Profit
- when sales drop off "fix" the broken part
- Make the thing available for Dp (bonus part for people who didn't understand that the OP came from broke feature so just can't seem to understand what all the hubub was about after they buy it with DP)
- Bathe in a mixture of money and the tears of people who bought it thinking it would never be fixed
Off topic.. but I take issue with undead in general being effected by illusions.. i'm not calling for a nerf but it seems devs just threw out any kind of DnD background or common sense when it came to illusions. (undead are completely immune from illusions and mind effecting spells in DnD..which is partly in effect in game but then they decided to sell their OP illusion tree and ignored that whole part in order to sell it I guess ). Undead and a few other Monster types should be completely IMMUNE from all the feydark SLAS. But then it would be a hard sell for those who aren't fans of illusionists.
Last edited by caberonia; 12-28-2020 at 01:11 PM.
Sarlona- Fistalis, Caberonia, Kerlik, Mashbirs, Molleck, Burrthistle, Enlitened, Rotheril, Maginos, Urrock, Talathis- Scholars of Aureon
Yeah, sorta. It's more nuanced than that.
http://www.seankreynolds.com/rpgfile...illusions.html
In any games I've ever run, I ruled that intelligent undead that were likely to still have eyes (wights, for example) could be affected by illusions like displacement, blur, illusory images, etc., unless they were also under the effect of a True Seeing spell or were using a True Seeing item.
Moderatly reformed forum lurker.
"Hi, Lurker"
I'm going to need to test this, as I've not paid that close attention to FI's which uses the characters highest INT/CHA/WIS.
I know there are 3 saves that need to be made so it is very possible that in 3 rolls the likelihood of failing a save goes up.
this claim of zero investment and always success would indicate that all of these stats need to be ignored.
I can say from my experience this simply is not true- plenty of mobs make their saves.
Now, I usually have something like a +8 from my stats upping the DC. If the OP is playing with people who have their stats jacked up, then this is no different than complaining about all the 'past-life' people with their enhanced DCs.
Leave it alone- it requires a feat and solid Action Point investment for a temporary effect. Hardly game-breaking. Gnomes have had it for years (and basically for free with Racial past lives) and no one was burning down the boards crying for a Gnome-nerf.
For as much as the devs protest "we don't release OP new builds then dial it back when the next one comes out"...sure seems to still happen that way a lot doesn't it?
I usually fall on the side of defending the devs but I also call them out when I feel there's a fair argument...and from inqui to alch to FI, three points make a pattern...especially if it's allowed to persist for a while
There's a big difference between "conforming everyone to one playstyle" and "fixing an obvious win button"
Well then ALL color spray variant should have NO save. Like the one I use from the gnome/deep gnome tree. And the level 1 wizard spell too.
If people don't pay (that much) they should get the underpowered variant?
You play the way you want but unfair is unfair.
Since you are a new player I explain, for me (and every other DC caster) to be able to build a character that effective with colour spray (or other spells) took very long time, reincarnating and running the same quests over and over again for gear, and money to get their casting stat up. Generally I am on the side of new players but this is unfair.
As a new player You should not faceroll reaper btw.
Last edited by kanordog; 12-28-2020 at 09:17 PM.
You nerfed my monks, throwers, dailies and alchemists.
I hardly play anymore, found a better hobby.
Thank You!
"You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"
In any reasonable development envirronment something like this would be fixed within a day at the most from being found out.
I am guessing 6 months here though.
Member of Spellswords on Ghallanda
I can assure you it isn't "No Fail".
I tried it on a level 25 character with only +6 Illusion DC focus in Legendary quests on Hard, and it barely worked at all.
It is pretty reliable with adequate DC for level of quest, because each mob has to make 3 Will saving throws to avoid its effects altogether, but you still see mobs that should be susceptible to stun only get blinded.
You will often see shamans resist it completely, because they have decent Will saves.
And undead aren't affected by the stun, but are blinded and silenced (if they fail their saves). (Although you still don't get sneak attack bonus on them because they are undead).
Last edited by Zarkarion; 12-28-2020 at 06:36 PM.
I just took it with 50 DC into r10 ravenloft and had it work consistently on every mob I used it on.
50. Dc.
Anyone with endgame experience knows 50 DC is utterly and beyond a doubt worthless in r10 ravenloft. That shouldn't land ever. Instead, it landed every time.
Are you using the FEYDARK colour spray? Because both the gnome SLA and actual spell work fine.
Good point, the level 25 character I referred to was indeed using the Deep Gnome version.
My other observations, however, apply to the Feydark version. (I have run one Feydark Illusionist up to level 30, and am currently on level 9 with another).
Perhaps the issue isn't that it is completely No Fail, but that the required saves are not scaling correctly in higher level content?
Last edited by Zarkarion; 12-28-2020 at 06:46 PM.