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  1. #41
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Soulfurnace View Post
    So, let my put in in context of 2 hours ago.

    I'm a level 23 alchemist. I stripped down naked. Didn't change destiny, so +4 int from draconic incarnation, with conjuration twisted.
    My conjuration spells show a dc of 60. So, my dc with illusion is 50.

    I walked into r10 mists of ravenloft. Found the friendly npc attacking cr 50 wolves. Hit them with colour spray, all were held still. Whatever, they're odd npcs, moving on!
    I found a pack of 6 wolves, 2 carnage and 1 famine reaper. I hit them with multivial from distance (pull them closer - I can't take hits, naked level 23 remember).
    They got within range, I hit colour spray. Everything is held still.

    Again, that's 60 conj, 50 illusion DC. Against r10, legendary ravenloft.

    If you're wondering if I somehow was in heroic ravenloft, no. I then got one hit by a wolf that came at me from behind.

    The fact 50 dc landed at ALL indicates it's broken, the fact it was consistent...

    Edit: And just to clarify, this is ONLY the feydark illusionist SLA. The Gnome SLA is fine, as is the actual spell. Just this particular SLA. (FWIW, I have both Gnome and FI colour spray, so I can compare consistent fails to always landing)
    I've only tested with the high DC end of the spectrum so I don't have any useful data to compare. I do see mobs make their save so it's definitely not "no-fail" - that's not to say the dc is computed right - testing the lower end as you are doing would help figure that out. However, on a high DC caster I am seeing what I would expect - a high % failing saves and a small # making their saves.

    I don't think you should use the first wolves next to the npc for any sort of test because those behave very differently than the other wolves, although I have no knowledge of whether they have different saves. The NPC one shots those wolves but can barely damage others.

    I've heard people in game saying color spray works more than it should so the devs should definitely look into this, but I hope they fix the DC don't nerf the spell. Salt on an alchemist or sorc is much more broken than greater color spray even if the DC is broken.

    On a related note, Shadowblade DC is also broken but with DC being lower than it should - there are some good test notes in other threads on that.
    Last edited by slarden; 12-29-2020 at 02:21 AM.
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  2. #42
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by slarden View Post
    I do see mobs make their save so it's definitely not "no-fail" - that's not to say the dc is computed right - testing the lower end as you are doing would help figure that out.
    I just rocked up to r10 sharn with 45 illusion DC. Nothing saved. r10 age of rage, same thing. Ravenloft, nothing ever seems to save.

    Things, however, don't always get hit - there's not a save, but the hitbox feels off compared to the visual.

  3. #43
    Community Member gaffneyks's Avatar
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    Quote Originally Posted by Cernunan View Post
    Somebody running the ridiculously broken alchemist complaining somebody else is using a broken spell
    +1

    Best Post of the year!

  4. #44
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Soulfurnace View Post
    I just rocked up to r10 sharn with 45 illusion DC. Nothing saved. r10 age of rage, same thing. Ravenloft, nothing ever seems to save.

    Things, however, don't always get hit - there's not a save, but the hitbox feels off compared to the visual.
    I see some mobs with 3 of 3 effects and others of the same enemy moving with a blinded symbol and not dazed. It's not an issue of hitting the enemy which would be evident because of how unlikely it is a mob will make all 3 saves against a high DC caster. If I see no effects then I most likely didn't hit the enemy with the spell. If I see a bunch of mobs with all 3 effects and one running around but still blinded I know I hit the target, but it made the save. The daze effect is very easy to notice when they make their save - which I do see them make.

    I am not talking about enemies immune to daze- am talking about an enemy where most are dazed but one isn't.

    Post a video - it would be more impactful.
    Last edited by slarden; 12-30-2020 at 12:52 PM.
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  5. #45
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    Quote Originally Posted by slarden View Post
    I see some mobs with 3 of 3 effects and others of the same enemy moving with a blinded symbol and not dazed. It's not an issue of hitting the enemy which would be evident because of how unlikely it is a mob will make all 3 saves against a high DC caster. If I see no effects then I most likely didn't hit the enemy with the spell. If I see a bunch of mobs with all 3 effects and one running around but still blinded I know I hit the target, but it made the save. The daze effect is very easy to notice when they make their save - which I do see them make.

    I am not talking about enemies immune to daze- am talking about an enemy where most are dazed but one isn't.

    Post a video - it would be more impactful.
    Mind affecting immunity (from, say, Fey Touched champions and the likes, or from being undead or a construct) makes things immune to the daze, but not the blind.

    By all means, do post your own video, showing it's the Feydark ability, and showing it failing.
    Unequip all your DC gear, go as low a DC as you can, and throw the Color Spray into a pack of Legendary mobs on high Reaper.

    Blind doesn't necessarily mean it made the save.
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  6. #46
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Xgya View Post
    Mind affecting immunity (from, say, Fey Touched champions and the likes, or from being undead or a construct) makes things immune to the daze, but not the blind.

    By all means, do post your own video, showing it's the Feydark ability, and showing it failing.
    Unequip all your DC gear, go as low a DC as you can, and throw the Color Spray into a pack of Legendary mobs on high Reaper.

    Blind doesn't necessarily mean it made the save.
    Was just coming back to update my post after retesting today - some of the enemies that I thought were making their saves were actually immune to mind effects and I just didn't notice because more champion types can get that buff than I realized. After testing more carefully today it does seem the save is broken.

    As I said before I think the devs should take a look at it and I am not really interested in testing the low end of the spectrum as it doesn't really help with anything. Color spray is working about as effectively now as it always has for me but since I ran a high DC illusionist build with the old color spray and now it's not really a good test because even if they fix the saves it won't change the outcome much for me.

    As long as the devs fix the save issue instead of nerfing the spell I'll be happy.
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  7. #47
    Community Member PeWBOOMPeW's Avatar
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    This thread is baffling; the ability is literally broken. Take the SLA from feydark for 11 points, go into pvp with a buddy and cast it on him. Ask him what he rolled to save; pro-tip, there’s no save. No roll, no nothing, it just lands every time. That’s not even a 95% as you would expect with enemies saving on a 20, that’s 100% success rate. How is this even a conversation that it needs to be fixed?

  8. #48
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by PeWBOOMPeW View Post
    This thread is baffling; the ability is literally broken. Take the SLA from feydark for 11 points, go into pvp with a buddy and cast it on him. Ask him what he rolled to save; pro-tip, there’s no save. No roll, no nothing, it just lands every time. That’s not even a 95% as you would expect with enemies saving on a 20, that’s 100% success rate. How is this even a conversation that it needs to be fixed?
    Right above you Slarden points out that what he thought were saves previously, were in-actuality Champions with Immune flags to some? of its effects giving the impression that things were saving against some? of the effects. Champions throw a curve ball to expectations because you would have to memorize what each type of champion has as its Special Package of offensive and defensive effects to immediately know what to use or what is ineffective against them.

    Running into a quest, casting at some mobs and seeing some not be affected by some things is a quick and dirty test. Grabbing a friend that's willing to run into a PvP pit is a little more effort, not much more, but its not as quick and you can ask but you can't demand someone else's time.
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  9. #49
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    Quote Originally Posted by Soulfurnace View Post
    Currently it has no save and I'm sick of watching "those people" spray it constantly... on a paladin, bard, whatever.

    0 investment into dc, but no fail stun is a bit busted. Actually worse than the old tsunami
    I think you have the wrong sla, the one i tried is called Greater Color Spray. never heard of this tsnuami thing either.
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  10. #50
    Community Member kanordog's Avatar
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    Quote Originally Posted by PeWBOOMPeW View Post
    This thread is baffling; the ability is literally broken. Take the SLA from feydark for 11 points, go into pvp with a buddy and cast it on him. Ask him what he rolled to save; pro-tip, there’s no save. No roll, no nothing, it just lands every time. That’s not even a 95% as you would expect with enemies saving on a 20, that’s 100% success rate. How is this even a conversation that it needs to be fixed?

    Some spent money on the expansion. It came with an inquisitive 3.0 broken tree. They want to keep their easy button.


    Quote Originally Posted by adamkatt View Post
    never heard of this tsnuami thing either.
    Maybe he meant the Bottled Tornado from Birthday Card Event.
    You nerfed my monks, throwers, dailies and alchemists.
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  11. #51
    Founder adamkatt's Avatar
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    Maybe he meant the Bottled Tornado from Birthday Card Event.[/QUOTE]

    Ive only been back to ddo since about april 2020 after a long 6 year break so that may be why i havent heard of it.
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  12. #52
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    Quote Originally Posted by kanordog View Post
    Maybe he meant the Bottled Tornado from Birthday Card Event.
    No. Tsunami from Primal Avatar used to be a no-fail knockdown.
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  13. #53
    Community Member elkorm's Avatar
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    Quote Originally Posted by PeWBOOMPeW View Post
    This thread is baffling; the ability is literally broken. Take the SLA from feydark for 11 points, go into pvp with a buddy and cast it on him. Ask him what he rolled to save; pro-tip, there’s no save. No roll, no nothing, it just lands every time. That’s not even a 95% as you would expect with enemies saving on a 20, that’s 100% success rate. How is this even a conversation that it needs to be fixed?
    +1

    to the OP, I was just discussing with friends that Feydark Illu Gr Color Spray is utterly broken...I got dragged a couple days ago with a 70 illu dc sorcerer in Sharn R10...I thought I would suck...and SURPRISE! that SLA was landing 100%. For Bob's sake, fix it and bring it in line with the other SLAs and similar spells.

    cheers
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  14. #54
    Community Member SpartanKiller13's Avatar
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    I made a level 15 Iconic Bladeforged Paladin, with 16 Charisma and no DC gear, and had no-fail in R6 Heroic Sharn (tested with a guildy of mine). Only drawback is if you don't catch everything you die, but otherwise I was soloing R6 Sharn on a fresh Iconic as a melee with the default Iconic gear (and I removed the Cha item for testing). Have to kite doorways to get ranged enemies to push, but that's not a problem lol.

    Just try it before you say it's WAI. Takes like 5 minutes to test. It's pretty hilarious

    I went testing because of a video by Strimtom, where he mentions GCS has no save. Here's a timestamp.

    -----

    I've done a DG Color Spray life as a melee; it was really good (particularly in Heroics), but I had to invest a lot into Illusion DC's and I couldn't maintain that investment at cap without too many sacrifices so I gave up Color Spray past level 29. That was a while ago and it's likely more doable now esp with Feywild, but that spell definitely had three saves and required investment.
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  15. #55
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    Quote Originally Posted by kanordog View Post
    Some spent money on the expansion. It came with an inquisitive 3.0 broken tree. They want to keep their easy button.
    You responded to the guy who has soloed legendary R10s using GCS. He's advocating for it to be fixed. Anyone who has been using it knows it's not tuned correctly.

    Even after the behind-the-scenes DC calculations are finally fixed, it's still going to be better helpless CC than most other options.
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  16. #56
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Carpone View Post
    You responded to the guy who has soloed legendary R10s using GCS. He's advocating for it to be fixed. Anyone who has been using it knows it's not tuned correctly.

    Even after the behind-the-scenes DC calculations are finally fixed, it's still going to be better helpless CC than most other options.
    It'll be good, but you'll have to invest in a caster stat and a lot of DC boosting if you want anywhere near reliable CC at endgame (although I'd expect it to be great for heroics). Also EDF eats about the last third of GCS so there's further tradeoffs for melees.

    Currently it requires fairly little investment (11 AP and Magical Training) and is IMO overperforming significantly.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  17. #57
    Founder adamkatt's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    It'll be good, but you'll have to invest in a caster stat and a lot of DC boosting if you want anywhere near reliable CC at endgame (although I'd expect it to be great for heroics). Also EDF eats about the last third of GCS so there's further tradeoffs for melees.

    Currently it requires fairly little investment (11 AP and Magical Training) and is IMO overperforming significantly.

    I just recently started using it, i didnt know it was broke but i paid for this expansion so ill use it for now.
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  18. #58
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    RIP Greater Color Spray 20210113. It's been a fun three months.
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  19. #59
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    I just hope that when they fix color spray sla overperforming they also fix the other abilities in feydark that have DC which are far too low.

    Edit: rip just read the patch notes.

    Of course the ability that is broken in a way that helps players is fixed but the abilities in that same tree that don't function aren't lol.

  20. #60
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by FlavoredSoul View Post
    I just hope that when they fix color spray sla overperforming they also fix the other abilities in feydark that have DC which are far too low.

    Edit: rip just read the patch notes.

    Of course the ability that is broken in a way that helps players is fixed but the abilities in that same tree that don't function aren't lol.
    I made a forum thread and kept bringing it up in public to raise attention of it to SSG. I can only advise doing the same.

    I was also recently campaigning about renewal not healing undead, so I choose to believe these are related and steelstar is sick to death of me.

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