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  1. #1

    Default Meld Into Darkness as core or up to tier 5

    "Meld into darkness" can be with "Already tanky melee ED" or "LGS hp boosted tanky caster classes", because it can be "Twist". And it causes lots of balance problem.

    Can you move "Meld into darkness" to shadowdancer core or tier 5+?
    Last edited by draven1; 12-27-2020 at 01:43 AM.
    “Be extremely subtle, even to the point of formlessness.
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  2. #2
    Community Member Hobgoblin's Avatar
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    no.


    melees already have it hard enough

  3. #3
    Community Member timmy9999's Avatar
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    Hahahaha you people are the sunshine of my day.

  4. #4
    Community Member Valerianus's Avatar
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    troll thread?

    if not,

    such suggestions make you reconsider the whole "the devs don't listen to players" narrative.

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    Quote Originally Posted by draven1 View Post
    "Meld into darkness" can be with "Already tanky melee ED" or "LGS hp boosted tanky caster classes", because it can be "Twist". And it causes lots of balance problem.

    Can you move "Meld into darkness" to shadowdancer core or tier 5+?
    Your suggestion will obviously be unpopular as many people enjoy being able to twist in Meld.
    But, that shows that you have a point - if that many people twist in Meld it is possibly too good being able to do so.

    Thus I dont wish for Meld being untwistable but I have to admit you have a fair point.
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  6. #6
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    Quote Originally Posted by mikarddo View Post
    But, that shows that you have a point - if that many people twist in Meld it is possibly too good being able to do so.
    Exactly. Anything so must-have across so many different builds is clearly OP.
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    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  7. #7
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    Quote Originally Posted by draven1 View Post
    Can you move "Meld into darkness" to shadowdancer core or tier 5+?
    I'd suggest swap it with T5 "Sealed Soul", which really isn't good enough to be T5 anyway.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  8. #8
    Community Member timmy9999's Avatar
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    Quote Originally Posted by SirValentine View Post
    Exactly. Anything so must-have across so many different builds is clearly OP.
    It 95% dodge chance for 15 secs, you tank, kite, dance with 2 vengeance buff doom reaper with 7 stacks as melee, caster or ranged and see how you go. Another post crying about OPness on r6 and below. I bet the OP is sore as he plays a tank and someone briefly stole his thunder.

  9. #9
    Community Member noinfo's Avatar
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    Quote Originally Posted by timmy9999 View Post
    It 95% dodge chance for 15 secs, you tank, kite, dance with 2 vengeance buff doom reaper with 7 stacks as melee, caster or ranged and see how you go. Another post crying about OPness on r6 and below. I bet the OP is sore as he plays a tank and someone briefly stole his thunder.
    Oh no, People are twisting a defensive high tier item instead of a dps? Its the end of the world.
    Maybe there should be a few high defensive twists worth using. Pretty sure if they looked across most types of builds they would see other commonly twisted or must haves.

    Though Timmy I think you may have met your match in Draven
    Milacias of Kyber

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    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  10. #10
    Community Member Valerianus's Avatar
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    Quote Originally Posted by SirValentine View Post
    Exactly. Anything so must-have across so many different builds is clearly OP.

    there's not even the need to talk about reaper, i say go on, take away a tool of critical importance, there are 2, meld and cocoon, for new players to better survive in epics and have more fun, specially if they play melee, but not only melee . such suggestions in the name of "balance" are really bad, they don't have nothing to do with balance anyway, it's not op, you are asking for a worse new player experience and grouping options for anyone, btw not only new players.

    please don't do this. stop being blind, learn the game, if you say that meld is clearly op you clearly need to learn (need to learn is good and fun, it means playing more videogames! hehehe), and consider all the uses meld can have and their implications and for what kind of player\build, before saying such ill-conceived things.

    players blindly screaming for nerfs, as usual, without even knowing what they are talking about, if it is good (not even op) it must go, will be the end of this game. it must all be nerfed and nothing must be improved. improvements are not needed and bad for balance.

    the myth of "balance". no matter what the devs do, no matter if balance is there or not, that's another matter, "balance" will never be there for nerf-screamers, eager to scream moar nerfs.
    Last edited by Valerianus; 12-27-2020 at 08:34 AM.

  11. #11
    Community Member Hawkwier's Avatar
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    Quote Originally Posted by draven1 View Post
    "Meld into darkness" can be with "Already tanky melee ED" or "LGS hp boosted tanky caster classes", because it can be "Twist". And it causes lots of balance problem.

    Can you move "Meld into darkness" to shadowdancer core or tier 5+?
    Absolutely not signed. It was bad enough they nerfed it by capping dodge to 95%.

  12. #12
    Community Member noinfo's Avatar
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    Quote Originally Posted by timmy9999 View Post
    It 95% dodge chance for 15 secs, you tank, kite, dance with 2 vengeance buff doom reaper with 7 stacks as melee, caster or ranged and see how you go. Another post crying about OPness on r6 and below. I bet the OP is sore as he plays a tank and someone briefly stole his thunder.
    Ah Timmy don't be silly, he would be running in shadow dancer so it would not have any effect on him. Yet another poorly thought out post by the op.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

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    Quote Originally Posted by Valerianus View Post
    there's not even the need to talk about reaper, i say go on, take away a tool of critical importance, there are 2, meld and cocoon, for new players to better survive in epics and have more fun
    Rejuvenation Cocoon is a game changer for new players, but Meld is not. They don't know when to use it, it's an expensive twist, and if they struggle in their epic normals, 15 seconds of invulnerability would not help them.


    In general, Meld is definitely a strong twist. Devs are probably going to break up EDs anyway into a enhancement-tree like system, so the availability of Meld might go up or down - we don't know yet - but probably not worth messing with Shadowdancer now.

  14. #14

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    Or remove meld completely.

    Uping armor dodge cap would be proper than 95% dodge chance regardless of armor.
    Last edited by draven1; 12-27-2020 at 12:05 PM.
    “Be extremely subtle, even to the point of formlessness.
    Be extremely mysterious, even to the point of soundlessness.
    Thereby you can be the director of the opponent's fate.”
    - Sun Tzu, The Art of War

  15. #15
    Community Member dennisck2's Avatar
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    /Not signed.

    It's fine how it is. Leave it alone.
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  16. #16
    Community Member Seph1roth5's Avatar
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    Better move improved crit to a sorc 20 capstone too, maybe completionist to shifter tier 4 racial tree?
    Mains - Messam, Indalecio, Mozenrath, Quackerjack.

  17. 12-27-2020, 02:09 PM


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    Quote Originally Posted by timmy9999 View Post
    It 95% dodge chance for 15 secs, you tank, kite, dance with 2 vengeance buff doom reaper with 7 stacks as melee, caster or ranged and see how you go. Another post crying about OPness on r6 and below. I bet the OP is sore as he plays a tank and someone briefly stole his thunder.
    You are pretty funny lol. R6 and below???????? No it's r7+ where meld is especially op, you're so silly! What you just mentioned, about kiting some veng buffed dooms while 7 stacked, is exactly why it's op. The point of vengeance buffed dooms with 7 stacks on you is that you just die now, if something (meld) can be universally twisted so this doesn't happen no matter your hp and prr, then it's op.

    Also he most likely is not a tank where someone stole his thunder, I'd bet he was planning a build and frustrated that there was some twist he really wanted but he can't have it bc meld is more important.

    Also to those saying that it's bad to have a twist that everyone takes.... rejuv is another similar thing, though I guess it's a lot less universal lately with people actually playing healers.

    I do not agree that meld should be unavailable to twist, but I won't argue for reasons why cuz my reason is I like having meld.
    Last edited by Tsutti; 12-27-2020 at 02:17 PM.

  19. #18
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    Quote Originally Posted by Valerianus View Post
    ...a tool of critical importance...
    ...consider all the uses meld can have and their implications...
    You reply like you're trying to contradict me, but then you keep saying things that exactly prove my point.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  20. #19
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    Quote Originally Posted by Valerianus View Post
    there's not even the need to talk about reaper, i say go on, take away a tool of critical importance, there are 2, meld and cocoon, for new players to better survive in epics and have more fun, specially if they play melee, but not only melee . such suggestions in the name of "balance" are really bad, they don't have nothing to do with balance anyway, it's not op, you are asking for a worse new player experience and grouping options for anyone, btw not only new players.

    please don't do this. stop being blind, learn the game, if you say that meld is clearly op you clearly need to learn (need to learn is good and fun, it means playing more videogames! hehehe), and consider all the uses meld can have and their implications and for what kind of player\build, before saying such ill-conceived things.

    players blindly screaming for nerfs, as usual, without even knowing what they are talking about, if it is good (not even op) it must go, will be the end of this game. it must all be nerfed and nothing must be improved. improvements are not needed and bad for balance.

    the myth of "balance". no matter what the devs do, no matter if balance is there or not, that's another matter, "balance" will never be there for nerf-screamers, eager to scream moar nerfs.
    Congratulations, you just defined what "overpowered" is while trying to argue that something isn't overpowered, by describing that something.
    When something is an "oh there's lag? press this button!" or "oh everyone else died and everything is running at me now? press this button!" or "oh someone blew up the vengeance reaper on everything? press this button!" button, that every build has access to, it is so overpowered that it's a great standard for 10 on a scale from 1-10 for how overpowered something is.

    Quote Originally Posted by Hawkwier View Post
    Absolutely not signed. It was bad enough they nerfed it by capping dodge to 95%.
    This is very true.

  21. #20
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by draven1 View Post
    "Meld into darkness" can be with "Already tanky melee ED" or "LGS hp boosted tanky caster classes", because it can be "Twist". And it causes lots of balance problem.

    Can you move "Meld into darkness" to shadowdancer core or tier 5+?
    The problem with meld is that while it is overpowered, it's also an important part of surviving endgame.

    Instead of removing the ability to twist meld, I'd rather see a small nerf (down to 60% dodge), so that actual dodge builds can still achieve 95%. Then add a similarly powerful ability to other destinies that shares the same cooldown. Sentinel could have +300 AC boost, LD +300 PRR, etc...
    Thelanis

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