"Meld into darkness" can be with "Already tanky melee ED" or "LGS hp boosted tanky caster classes", because it can be "Twist". And it causes lots of balance problem.
Can you move "Meld into darkness" to shadowdancer core or tier 5+?
"Meld into darkness" can be with "Already tanky melee ED" or "LGS hp boosted tanky caster classes", because it can be "Twist". And it causes lots of balance problem.
Can you move "Meld into darkness" to shadowdancer core or tier 5+?
Last edited by draven1; 12-27-2020 at 01:43 AM.
“Be extremely subtle, even to the point of formlessness.
Be extremely mysterious, even to the point of soundlessness.
Thereby you can be the director of the opponent's fate.”
- Sun Tzu, The Art of War
troll thread?
if not,
such suggestions make you reconsider the whole "the devs don't listen to players" narrative.
Your suggestion will obviously be unpopular as many people enjoy being able to twist in Meld.
But, that shows that you have a point - if that many people twist in Meld it is possibly too good being able to do so.
Thus I dont wish for Meld being untwistable but I have to admit you have a fair point.
Member of Spellswords on Ghallanda
It 95% dodge chance for 15 secs, you tank, kite, dance with 2 vengeance buff doom reaper with 7 stacks as melee, caster or ranged and see how you go. Another post crying about OPness on r6 and below. I bet the OP is sore as he plays a tank and someone briefly stole his thunder.
Oh no, People are twisting a defensive high tier item instead of a dps? Its the end of the world.
Maybe there should be a few high defensive twists worth using. Pretty sure if they looked across most types of builds they would see other commonly twisted or must haves.
Though Timmy I think you may have met your match in Draven
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
there's not even the need to talk about reaper, i say go on, take away a tool of critical importance, there are 2, meld and cocoon, for new players to better survive in epics and have more fun, specially if they play melee, but not only melee . such suggestions in the name of "balance" are really bad, they don't have nothing to do with balance anyway, it's not op, you are asking for a worse new player experience and grouping options for anyone, btw not only new players.
please don't do this. stop being blind, learn the game, if you say that meld is clearly op you clearly need to learn (need to learn is good and fun, it means playing more videogames! hehehe), and consider all the uses meld can have and their implications and for what kind of player\build, before saying such ill-conceived things.
players blindly screaming for nerfs, as usual, without even knowing what they are talking about, if it is good (not even op) it must go, will be the end of this game. it must all be nerfed and nothing must be improved. improvements are not needed and bad for balance.
the myth of "balance". no matter what the devs do, no matter if balance is there or not, that's another matter, "balance" will never be there for nerf-screamers, eager to scream moar nerfs.
Last edited by Valerianus; 12-27-2020 at 08:34 AM.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Rejuvenation Cocoon is a game changer for new players, but Meld is not. They don't know when to use it, it's an expensive twist, and if they struggle in their epic normals, 15 seconds of invulnerability would not help them.
In general, Meld is definitely a strong twist. Devs are probably going to break up EDs anyway into a enhancement-tree like system, so the availability of Meld might go up or down - we don't know yet - but probably not worth messing with Shadowdancer now.
Or remove meld completely.
Uping armor dodge cap would be proper than 95% dodge chance regardless of armor.
Last edited by draven1; 12-27-2020 at 12:05 PM.
“Be extremely subtle, even to the point of formlessness.
Be extremely mysterious, even to the point of soundlessness.
Thereby you can be the director of the opponent's fate.”
- Sun Tzu, The Art of War
/Not signed.
It's fine how it is. Leave it alone.
Proud guild gimp of Synergia! Adults only. Bring beer. Pants optional.
Banginurz/Chimpinurz/Shagginurz/Spankinurz.
Better move improved crit to a sorc 20 capstone too, maybe completionist to shifter tier 4 racial tree?
Mains - Messam, Indalecio, Mozenrath, Quackerjack.
2014 DDO Players Council
You are pretty funny lol. R6 and below???????? No it's r7+ where meld is especially op, you're so silly! What you just mentioned, about kiting some veng buffed dooms while 7 stacked, is exactly why it's op. The point of vengeance buffed dooms with 7 stacks on you is that you just die now, if something (meld) can be universally twisted so this doesn't happen no matter your hp and prr, then it's op.
Also he most likely is not a tank where someone stole his thunder, I'd bet he was planning a build and frustrated that there was some twist he really wanted but he can't have it bc meld is more important.
Also to those saying that it's bad to have a twist that everyone takes.... rejuv is another similar thing, though I guess it's a lot less universal lately with people actually playing healers.
I do not agree that meld should be unavailable to twist, but I won't argue for reasons why cuz my reason is I like having meld.
Last edited by Tsutti; 12-27-2020 at 02:17 PM.
Congratulations, you just defined what "overpowered" is while trying to argue that something isn't overpowered, by describing that something.
When something is an "oh there's lag? press this button!" or "oh everyone else died and everything is running at me now? press this button!" or "oh someone blew up the vengeance reaper on everything? press this button!" button, that every build has access to, it is so overpowered that it's a great standard for 10 on a scale from 1-10 for how overpowered something is.
This is very true.
The problem with meld is that while it is overpowered, it's also an important part of surviving endgame.
Instead of removing the ability to twist meld, I'd rather see a small nerf (down to 60% dodge), so that actual dodge builds can still achieve 95%. Then add a similarly powerful ability to other destinies that shares the same cooldown. Sentinel could have +300 AC boost, LD +300 PRR, etc...
Thelanis